Memoir '44 D-Day Landings Memoir '44 D-Day Landings

Galatos - May 25, 1941 - May 26, 1941

Unternehmen Merkur
Mediterranean Theater By: RBorg - Last update: 12/16/2011
Axis Player: Allied Player:
x6 x7 x5 x7
first You play first    


Historical Background:
By May 24th the Germans had formed a cohesive front; they began advancing east toward Chania. On the 25th, they ran into the bulk of the Allied forces and launched a general attack. Surprised to discover the Germans had artillery, the Allied formations began to crumble and quickly pulled back. Galatos, now the center of attention, fell after a fierce fight. Reacting as quickly as they could the Allies mounted a counterattack with their remaining forces in the area, including a few light tanks. They succeeded in evicting the Germans, but that same night, they were ordered to fall back when news came that the Fallschirmjägers had captured Daratsos.

The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Briefing:
Axis Player [Germany]
Take 6 Command cards.
You move first.

Allied Player [Great Britain]
Take 5 Command cards.

Conditions of Victory:
7 Medals.

The two town hexes of Galatos form a Turn Start Temporary Majority Medal Objective worth 2 Medals for whoever controls Galatos. If the majority is lost for any reason (movement, retreat or elimination), the medal is immediately put back in play.

The towns of Daratsos and Stalos are Start Turn Temporary Medal Objectives worth 1 medal each for the Axis forces. If a unit vacates the town hex for any reason (movement, retreat or elimination), the medal is immediately lost.

Special Rules:
British Commonwealth Forces Command rules are in effect (Nations 5 - British Commonwealth Forces).

The British Armor unit has 3 figures but it only moves 2 hexes.

Allied units cannot ignore any flags rolled on them by the Axis Artillery.

Place a badge on the three Axis Para Special Forces units (Troops 2 - Specialized Units).

The Axis forces have Air Superiority. When an Air Power card is played, the Axis player rolls 2 dice, the Allied player only 1 die.

Set-up Order
4
9
12
5
2
4