Memoir '44 D-Day Landings Memoir '44 D-Day Landings

Bloody Omaha - June 06, 1944

Operation Overlord
Western Front By: 50th - Last update: 10/13/2013
Axis Player: Allied Player:
x8 x12 x12 x10
    first You play first


Historical Background:
The 116th Regiment landed from Charlie sector to Easy Green sector, while the 16th Regiment landed from Easy Red sector to Fox Green sector. The 116th were reinforced with the elite 2nd and 5th Army Ranger Battalions along with Shermans of the the 741st tank battalion. Only five of the 32 amphibious tanks made it ashore. They were not seaworthy but in the calmest of water, and they easily were overwhelmed by the rough seas of the day. The 743rd Tank Battalion fared better, dropping their tanks off closer to shore. They landed 16 tanks opposite the Vierville draw, but lost 7 tanks while coming ashore. During the first hour, hundreds of Americans survived the distance from the landing craft to the tank obstacles. The problem then became where to go from there, as the tanks were to lead the way through the draws, holes in the seawall and bluffs that lead inland. General Norman Cota ditched that plan after he came ashore and saw the situation, and substituted one of his own; get men over the bluffs. Cota led his men to the village of Vierville and found it undefended, so he turned back toward the beach and captured many unsuspecting Germans who had their attention solely on the beach. It took engineers another eight hours to clear the draw (beach access) at Vierville. Movement on the beach was light until several destroyers risked running aground as they moved parallel to the beach firing their guns at gun emplacements on the bluffs.

Briefing:
Allies: Take 12 Command Cards and move first

Axis: Take 8 Command Cards

Conditions of Victory:
Allies: You need 10 victory medals. The cities of Colleville, St. Laurent, and Vierville are majority victory medals. Which ever side holds the majority of these cities, gets a victory medal until the other side controls more. You also get a medal for every unit that exits the board at the exit marker.

Axis: you need 12 victory medals. The cities of Colleville, St. Laurent, and Vierville are majority victory medals. Which ever side holds the majority of these cities, gets a victory medal until the other side controls more.

Special Rules:
The hills along the beach are sea bluffs. See Terrain Card #11.
The sandbags along the beach comprise a sea wall. See Terrain Card #12.
For rules on roads see Terrain Card #42 or Terrain Pack rulebook page 5.
For rules on roads on hills see Terrain Card #42 or Terrain Pack rulebook page 6.
For rules on Ant-Tank infantry, see SWA card #5.
For rules on Mortars, see SWA card #6.
For rules on engineers, see Troop Card #4 or Terrain Pack rulebook page 13.
Minefields belong to the Germans. For rules on minefields, see Terrain Card #29 or Terrain Pack rulebook page 7.
Battle star is Heroic Leader General Cota. For rules on heroic leader, see Actions Card #8 or Terrain Pack rulebook page 9.
The German special forces armor are Sturmgeschuz III 75mm Assault Guns. They move 1 and battle, or 2 and not battle, and shoot 4,3,2,2 against infantry, artillery and 3,3,3 against armor
Air Rules are NOT recommended, it Air Rules are used, only Allied units received air units as Axis air was not a factor on D-Day.
Destroyers may be used if you own the Pacific Theater, two may be placed with one in Fox Green and one in Dog White.

Scenario Bibliography:
D-Day by Ambrose
D-Day Time Life Books
WWII Day by Day

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
2
1
1
3
3
4
20
5
16
3
7
9
10
20
3
1
1
9