After the American invasion of Leyte, the Japanese 16th Army has fallen back into the mountains. The American 32nd Infantry regiment was given the task of securing the coastal village at Damulaan which it accomplished with ease. However, after receiving several of reports that a large Japanese force was heading towards the town, they began to fear encirclement. A Battalion of the 7th Infantry division supported by artillery was sent to defend a ridge between the Palanas and Bucans Rivers to prevent this. On the 23rd of November 1944, the Japanese began a series of night assaults along the ridge. The fighting was intense, machine guns, mortars, grenades and even hand to hand combat. After 5 days and nights of fighting, the 3rd Battalions was able to hold onto the ridge until relieving force arrived.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.
Axis Player [Japan]: Take 5 Command Cards
You Move First
Allied Player [United States]: Take 5 Command cards
Conditions of Victory:
A Japanese unit that exits the battle field off the Allied side counts as a victory medal.
Night Rules are in effect. (Actions 19)
Imperial Japanese Army Command rules are in effect. (Nations 3)
The 3 Japanese Special Forces Infantry are Elite. (Troops 2)
The 7 U.S Infantry Special Forces Infantry are Elite. (Troops 2)
Heavy Anti-Tank Gun rules (Troops-23) are in effect for the 1 US unit. Place cross-hair on hex of Target if it scores a hit, and attack at +1 until unit moves or is destroyed.
Special Weapon Asset rules (SWAs 7) are in effect for the 1 US and 1 Japanese unit with Machine Guns.
Air Rules are in effect, shuffle both Air Sortie Cards into the deck. Air Sortie cards may not be play until full daylight is reached.
World War II Databook John Ellis
Atlas of World War II by David Jordan & Andrew Wiest
ASL Scenario 61 Shoestring Ridge
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.