Memoir '44 D-Day Landings Memoir '44 D-Day Landings

Battle for the Sihang Warehouse - October 26, 1937 - November 01, 1937

Battle of Shanghai
Pacific Theater By: Nygaard - Last update: 10/11/2011
Axis Player: Allied Player:
x5 x7 x6 x7
    first You play first


There are problems with this scenario: it cannot be set-up using the standard terrain tiles of Memoir '44 and the selected extensions. There are too many terrains of one or more types. Please contact the author.

Historical Background:
By 26 October 1937, Chinese resistance in the district of Zhabei was faltering. Chiang Kai-shek wanted to withdraw all forces in the area, and ordered the 88th Division to stay behind to buy time and canvass international support by showing the western powers China?s determination to resist the Japanese. While not directly disobeying Chiang?s orders, the commanding officers decided that ?How many people we sacrifice would not make a difference; it would achieve the same purpose.? It was decided that a single over-strength battalion would do. Xie Jinyuan, a relatively new commander in the 88th Division, volunteered to lead the battalion.
At 10 p.m. on 26 October, the 524th Regiment, based at the Shanghai North Railway Station, received orders to withdraw to the divisional headquarters at Sihang Warehouse. Facing them were the Japanese 3rd Division their hated enemy. The location of the warehouse turned out to be a fortunate one for the defenders. It was across from the foreign concessions in Shanghai, and the Japanese did not dare to call naval artillery strikes on the area, since a stray shot might land in the concessions and provoke an incident with the western powers. Moreover, the Japanese dared not use mustard gas in full view of the foreign powers.
By 7 a.m. the Japanese 3rd Division had moved to the Shanghai North Railway Station, and by 1 p.m. they had reached the general vicinity of the warehouse. At 2 p.m. a group of Chinese troops exchanged fire with fifty Japanese soldiers. Shortly after, a Japanese company attacked the warehouse from the west, but was pushed back. At 3 pm the next day the Japanese launched another major attack concentrated in the west, occupying one of the Warehouse buildings, and deployed cannon to the north of the warehouse. The cannon were unable to heavily damage the thick walls of the warehouse. After two hours the Japanese gave up the attack. At noon the 29th Japanese mounted their largest offensive thus far. Attacking from all directions with cannon fire and tankettes, they pushed the 3rd Company out of their defensive line at the base of the warehouse and forced the 3rd into the warehouse itself. The battle lasted until dark, with Japanese waves now frequently supported by armoured vehicles and cannon fire. The Japanese launched a new wave of attack at 7 a.m. on the 30th. There were fewer infantry assaults at the warehouse this time; the Japanese attack was mainly concentrated cannon fire. Because of the sturdy construction and the abundance of sandbags and materials with which to fortify and mend the warehouse, the defenders simply repaired the warehouse while the Japanese tried to destroy it. The battle on the 30th lasted the whole day, and the defenders destroyed and damaged several armoured cars. Having won a moral victory, at midnight, 1 November, Xie led 376 men in small groups toward the British concession across New Lese Bridge. By 2 a.m. the retreat was complete.

Briefing:
Chinese Player takes 6 command cards (you move first)
Japanese Player takes 6 command cards

Conditions of Victory:
7 Victory Medals
The Chinese Player gains a medal for each infantry unit it can retreat off the New Leese bridge to the International Area.
The Japanese Player gains 2 Permanent Medals if at any point there are only Japanese units in the Sihang Warehouse.

Special Rules:
- Remove Barrage and Air Power (and/or Air Sortie) from the deck before the game, these are set aside and not used.
- The Chinese units marked with the Chinese Nationalist Badge are the heroic defenders of the Sihang Warehouse and are considered Elite Infantry.
- The Chinese Machine Gun Company is marked with a Machine gun badge (SWA 7) and uses pre-1942 rules for SWAs (i.e. move OR fire, may not take ground).
- The Japanese player starts with 10 full strength units of infantry and 4 full strength Armor Units off the board . Each turn he may introduce 1 of these units anywhere along his own base line. If ordered by a command card this unit may move and battle as well.
- The thick walls of the Sihang Warehouse also reduce Artillery Attacks by 1 die unlike normal buildings.
- Air Rules are not used in this scenario.

Scenario Bibliography:
Long-hsuen, Hsu; Chang Ming-kai (1972). History of the Sino-Japanese war (1937?1945)
http://en.wikipedia.org/wiki/Defense_of_Sihang_Warehouse

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
13
2
1
4
2
13
5
1
2
6
10
4
1