This is of course a total fiction. Let's pretend that the German Plan called Seelowe has come to being. The German forces are landing from Eastbourne to Bexhill, opposed mostly by Home Guard units on defence supported by some tank detachments and several regular troops. One of them is a Polish infantry unit composed of many Polish soldiers in exile stationed at Bexhill. They are battle hardened and eager to fight. This is the only special unit at the British disposal (they can move 2 hexes and fight). I hope you will forgive me this rule. Of course you may change it freely.
As a German Commander you are ordered to secure the coastal towns and push your units through thin British defense line forward. As the British Commander you must engage the landing forces on the beaches as long as possible, remembering that "we will fight on the beaches..."
Conditions of Victory:
The Allies get 7 cards, The Axis get 9.
The Axis Player gets medals also for each unit exiting the northern side of the map through exits marked there.
1) All 3 figure infantry units are Home Guard. They are static and cannot move (I suggest to use Soviet or American figures to recognize them better). The only way to shift them is to roll a flag against them. They count as medals.
2) All British tank units are composed of 2 figures. The tanks are heavily armoured but lack the AT capabilities on the other hand. They are hit on grenades only. They fire at 2-2-2 rate. Count as medals.
3) All German units entering sea hexes must roll 2 dice. Figures are lost when grenades are rolled. No other results are counted.
4) All Artillery units are weakened. They have only 1 figure. Count as medals.
5) The British must use Air Power card as Barrage.
Egbert Kieser: "Unternehmen Seelowe"
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.