A month after the invasion of Normandy, and the British were still trying to get units off the beaches and take Caen. This operation began on July 18th East of Caen and was to break out of Caen, and today there is controversy over whether it was also an attempt to take Caen, or a spoiling action to keep the Germans occupied so they couldn't send units to shore up other units in the area. Operation Goodwood was to "engage the German armor in battle and write it down to such an extent that it is of no further value" as Field Marshal Bernard L. Montgomery had said. British VIII Corps lead the attack from across the bridgehead over the Orne river, with the British I Corps on the West and the Canadian II Corps to the east
Allies: Take 6 command cards plus an air sortie card and go first. The air sortie card will not count toward the card count, but in the turn you play it, do not draw a card.
Axis: Take 5 command card
Conditions of Victory:
Allies: Destroy at least 1 Tiger and 2 other units. Also you win if you exit three armor units off the board at the hex with the victory medal, no matter how many units you destroyed.
Axis: Take 5 medals and keep the British from exiting armor units from the medal hex. If they have any armor units exit the board, any victory will be a shallow one.
The two single German armor units are Tiger tanks. For rules on Tiger Tanks, see Troops card #16 Tiger Tanks.
The truck unit is a German Half-Track unit with two figures. For rules on Half-Tracks, see Troops card #18 Half-Tracks.
Air Rules are in effect.
The mortar unit follows post 1942 SWA rules. For rules on post 1942 Mortars, see SWA card #6.
All river hexes are Fordable Streams. For rules on Fordable Streams, see Terrain card #61.
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.