Memoir '44 D-Day Landings Memoir '44 D-Day Landings

[Kokoda Track campaign] Deniki - August 09, 1942

Papua New Guinea
Pacific Theater By: Brycie35 - Last update: 07/05/2011
Axis Player: Allied Player:
x5 x5 x4 x5
first You play first    


Historical Background:
The Japanese held the north coast of Eastern New Guinea, while the Australians held the south. Between them lay the rugged Owen Stanley mountain range. Across it ran the dreaded Kokoda Track from Port Moresby to Buna. The trail was an arduous journey, but was the only practical north-south route on the East of the island. The Japanese pressed south ward down the track while the Australians supported by Papuan scouts attempted to delay their advance. The Australians first attempt to delay the Japanese on the 23rd of July was pushed aside. The Australians regrouped, and launched a counter attack to recapture Kokoda and it's vital airstrip, but the Japanese made a counter of their own and attacked the village of Deniki.
The Australian line was thin, and the jungle was dense. The fighting was fierce and confused, and the Japanese were unable to break the Australian lines and they pulled back to await reinforcements.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Briefing:
Axis Player [Japan]: Take 5 Command Cards.
You move first.

Allied Player [Australia]: Take 4 Command Cards.

Conditions of Victory:
5 medals.

Deniki counts as a temporary victory medal for the Japanese player.

Special Rules:
Treat all Woods hexes as Jungle.
British Commonwealth Command rules are in effect. (Nations 5)
Imperial Japanese Army Command rules are in effect. (Nations 3)
The 3 Japanese Special Forces Infantry are Elite. (Troops 2)
The Japanese single figure marked with a Japanese engineer badge is a sniper. (Troops 10)
The 2 Australian Special Forces are Elite. (Troops 2)
The 3 figure Allied unit marked with a Gurkha badge is a Papuans unit and only has 3 figures.
Special Weapon Asset rules (SWAs 7) are in effect for the 1 Australian unit, & 1 Japanese unit with Machine Guns.
Air rules are in effect. Place both Air Sortie Cards in the deck. First drawn Air Sortie card goes to the Japanese player. Australians use P-40.
Camouflage rules are in effect for the Allied units marked with a Camouflage tokens. (Actions 16)

Scenario Bibliography:
http://en.wikipedia.org/wiki/Kokoda_Track_campaign
http://kokoda.commemoration.gov.au/fighting-retreat/second-engagement-kokoda.php
ASL Sceanrio 60 On the Kokoda Trail

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
9
14
2
4
5
13
3
1
6
1
3