On the 10th of June 1942, knowing that the resistance at Bir Hakeim was not essential for the continuation of the battle, general Koenig decided to breakthrough the surrounding and to reach the British lines with all the 1st Free French Brigade Group. At the twilight, all units came to the south-west gate, except for the BP1 which used another exit, east of the old fort. Around midnight, units on foot who opened the road reached the German positions of the 580.Aufklärungs Abteilung. This was the beginning of a fierce and confused night battle, more often in close combat. A charge of Bren-carriers of the Legion opened the road for all the French vehicles. On the 11th of June, units by units, groups by groups, on foot or in vehicles, the majority of the Free French reached the allied lines. Bir Hakeim was finally in the hands of Rommel but the 1st Free French Brigade Group was saved and ready for a new fight.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.
Axis player [Germany] : 6 command cards.
Allied player [Free French] : 6 command cards, you move first.
Conditions of Victory:
For the Allied player, Exit markers are in effect on the whole Axis baseline.
- Use "North-African Desert" rules (Actions 9).
- Use "Reduced Visibility" rules (Actions 27).
- Use "Special Weapon Asset" and "Anti-Tank Guns" (SWAs 1 & 2) to the Axis units with anti-tank badge.
- Use "Supply Truck" rules (Troops 17), "Re-supply" rules are not in effect.
- Use "Half-Tracks" rules (Troops 18) to the two units with HT badges, "Re-supply" rules are not in effect.
- The Allied player lays out the minefields (Terrains 29).
- "Bir Hakeim" - Erwan Bergot.
- Magazine Ligne de Front hors série n°9 - FFL, les heures de gloire.
Remember, see the Free French war graves in Tobruk.
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.