While most of the Sicily landings were very quiet affairs, the landings near Pachino saw some action. This is the beach where the Canadians landed and their objective was to take the airfield nearby.
Although the position was relatively well defended and supported with guns, the Italian infantry was reluctant to resist. There were some however, who bolstered the confidence of those troops and made taking the airfield more difficult than anticipated.
The same cannot be said for the Italian air force who while close at hand never appeared to support the action.
Axis Player [Italy]: Take 4 Command Cards
Allied Player [Canada]: Take 5 Command Cards
You move first
Conditions of Victory:
Marked airfield hex is a Temporary Medal Objective for the Allies.
Marked Axis units are the Elite Blackshirts (Troops - 2). They are not effected by Reluctant Resister rule below. Further, any Italian infantry adjacent to one of these units is not affected by the Reluctant Resister rule.
Reluctant Resister Rule - Due to the low morale of the Italian units, each flag rolled against Axis infantry counts as if 2 flags were rolled. Example, if a flag is rolled against a unit in a sandbag, that unit could ignore the first flag effect but must retreat one hex for the second effect. Likewise, if a unit cannot retreat an a flag is rolled against it, it loses 2 figures etc...
Air rules are optional; If used, shuffle both cards into the deck. If the Axis wants to order an airplane onto the board not only do they need the appropriate card, but they must also roll 2 dice. If either of the dice results in a star, the Axis player may continue otherwise the Air card is discarded and
the orders for it lost.
D-Day Dodgers - Daniel G Dancocks
The Regiment - Farley Mowat
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.