Memoir '44 D-Day Landings Memoir '44 D-Day Landings

Assault on Antsin - June 11, 1938 - June 13, 1938

1938 Operations in the Yangtze Valley
Pacific Theater By: Nygaard - Last update: 08/04/2011
Allied Player: Axis Player:
x6 x7 x5 x7
    first You play first


Historical Background:
The Japanese next turned their attention to Antsin (today Anqing), located on the north bank Yangtze about 185 miles below Hankow. The river narrows down somewhat at this point, and its banks are covered by reeds. The Chinese had built field fortifications around Antsin, and east of the city were three permanent forts with field artillery armament.

The Japanese landing force was composed of one infantry brigade, a marine landing battalion, artillery, engineers and chemical elements, totaling about 12,000 men and 80 to 90 guns, supported by destroyers, mine sweepers, and river gunboats. In addition, the operation was supported from the air by 100 airplanes.
The immediate defense of Antsin had been entrusted to the Chinese 146th and 147th divisions with a total strength of about 18,000 men.

On the evening of 11 June the Japanese proceeded with their actual landings. Extended under cover of darkness landings were made in the Sinkhekow and Potsziadu while simultaneously, a special detachment of about 1,200 men, loaded in fast motor boats, was moved up the river past Antsin to Shikoo, with the mission of attacking Antsin from the rear. The main forces, below Antsin, loaded on barges and boats, proceeded to the shore under cover of the artillery, airplanes and smoke screens. The first attempt ended in failure. Confronted by the artillery and machine-gun fire of the Chinese, the Japanese troop transports were taken behind the line of war vessels. After several hours of artillery preparations the Japanese repeated the attempt to land. The second effort was successful, though costly, and a foothold was gained below the city. The landing by the detachment at Shikoo above Antsin was secretly affected and this force launched its advance against Antsin from the southwest at daybreak.

On the evening of 12 June the Japanese enveloped the city and the next day, after very stubborn fighting, succeeded in capturing it.

Briefing:
The Chinese player takes 6 command cards.
The Japanese player takes 5 command cards, you go first.

Conditions of Victory:
7 Medals
Antsin is a majority objective for whoever controls most of the four Town hexes (so the Chinese player begins play with 1 medal head start).
The road hex marked with "To Luchow" is worth a permanent victory medal to the Japanese player should he be able to put a ground unit on it.

Special Rules:
- Imperial Japanese Army Command Rules (Nations 3) are in effect.
- Night Rules (Action 19) are in effect.
- Smoke Screen rules (Action 21) are in effect - the Japanese player may order any artillery, mortar or destroyer unit to lay out the smokescreen within range of their guns (all three markers must be within range). The unit needs to be activated to use the smoke screen and must be viable to attack to use it. It may not make a normal attack in the same round. Only one set (of three) Smoke markers may be on the battle field at any one time.
- Chemical Warfare: If the Japanese player plays the Barrage Card it also hits Infantry on a Star. Unlike with normal night rules the Japanese player may use Barrage in this way on any unit within range of a Japanese unit.
- The Japanese units with the Giretsu badge are specialized units (Troops 2) and the Japanese units with the specialist badge are Combat Engineers (Troops 4).
- The Destroyer (Troops 12) represents the Japanese naval support.
- All Chinese artillery are considered Heavy Anti Tank Gun (Troops 23), badges are optional. This represent the relative small caliber of their field guns.
- The Chinese unit with Machine guns (SWA 7) use pre-1942 rules for SWAs (i.e. move OR fire, may not take ground).
- The Rice Paddies (Terrain 60) represent reeds and soft ground but otherwise follow the normal rules.
- The Field Bunkers (Terrain 22) represent permanent forts erected by the Chinese.
- Air Rules are optional (but strongly suggested). If used give both Air Sortie Cards to the Japanese player. The Chinese use the Yak-1 (Airplanes 8) for this battle.

Scenario Bibliography:
http://forum.axishistory.com/viewtopic.php?t=90259
History of the Sino-Japanese War (1937-1945) pg.235-240, + map 10

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
7
5
7
3
10
3
1
4
6
1
2