Memoir '44 D-Day Landings Memoir '44 D-Day Landings

Bloody Gulch D+7 - June 13, 1944

Carentan
Western Front By: JFKoski - Last update: 05/10/2012
Axis Player: Allied Player:
x4 x5 x5 x5
    first You play first


Historical Background:
The town of Carentan was the key to the American drive west to cut off the Cotentin Peninsula and the garrison at the port of Cherbourg....

Carentan is an earlier version of the scenario, Bloody Gulch, without the Air Rules. It's an unclassified, official scenario by RBorg.
http://www.daysofwonder.com/memoir44/editor/view/?id=1222
AARs: 121. Allies won 65%

Briefing:
Axis Player [Germany]
Take 4 Command cards.
Allied Player [United States]
Take 5 Command cards.
You move first.

Conditions of Victory:
5 Medals.

Special Rules:
All Allied and Axis infantry units are Special Forces Elite units. They may move 1 or 2 hexes and still battle.

Scenario Bibliography:
Carentan is an unclassified official scenario by RBorg.
It is an earlier version of the scenario, Bloody Gulch, without the Air Rules.
It's here so it can be played online.

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
9
8
3
3
4