On July 12, the Red Army launched an offensive to reduce the Orel salient and destroy a large pocket of German forces, alleviating some of the pressure on the parallel Kursk pocket to the south. Led by the 11th Guards Army under General Bagramian and supported by the 1st and 5th tank Corps, the Red Army began the attack from the north and east.
The German 5th Panzer Division tried to prevent the Soviet advance and only succeeded after a fierce counter-attack. Axis units were pulled from the northern section of the battle of Kursk to stabilize the situation, further weakening that offensive.
The Soviet attack continued when the 3rd Guards Tank made a drive straight at Orel and the 4th Tank Army tried to exploit the breach in the north. These successful drives threatened to cut off German forces still waging a successful defense along the eastern face, and eventually led to the German evacuation of the salient. The Axis forces, however, were able to make an orderly withdrawal to the Hagen Line, a partially completed defensive line.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.
Axis Player (Germany): Walter Model
Take 5 Command Cards.
Allied Player (Russia): Konstantin Rokossovsky
Take 6 Command Cards.
You move first.
Conditions of Victory:
The outskirts of Orel are Temporary Objective Medals for the Allied player.
Place a badge on German elite tank units (Troops 2 - Speciallized Units).
The River hexes were ravines that are impassable for this battle.
This scenario was modified to work with Memoir '44 Online. The original version included Air Rules and Balkas instead of Rivers. Once these features are available, they will be implemented in this battle.
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.