General Patton's 3rd US Army arrived near Metz in earlier September 1944 and stopped because of lack of supply (mainly fuel for the tanks). XXth US Army Corps was ordered to make a bridgehead on the Moselle river in order to continue the offensive. The passage near the village of Dornot was preferred and the 2nd battalion of 11th Inf Rgt (5th US Inf Div) was ordered to cross the river at dawn on the 08th of September and then to capture the old forts Saint Blaise and Sommy. But the attack was delayed and the GI's can't cross the river on assault boats before noon. On the other side, German troops of SS-Panzer-Grenadier Regiment.37 reacted quickly and counter-attacked on the two flanks of the bridgehead. Jammed by enemy fire in the "Horseshoe Wood", US infantrymen sustained SS attacks during two days before a tricky evacuation of the bridgehead. The battle of Dornot had an heavy cost from the two sides and the US soldiers suffered 945 losses, killed, wounded or missing.
The stage is set, the battle lines are drawn, and you are in command.The rest is history.
Axis player [Germany] : 5 command cards.
Allied player [United States] : 6 command cards, you move first.
Conditions of Victory:
The two forts are each a temporary medal-objective for the Allied player.
- Use "Specialized Units" rules (Troops 2) to the Axis infantry units with "Elite" badge.
- Use "Collapsible Rafts & Boats" rules (Actions 5) to all Allied infantry units.
- Militaria Magazine hors-série n°79 - Patton en panne sèche.
- Album Mémorial Lorraine - Ed. Heimdal.
Remember, see on the battlefield some notice boards which explain the battle (made by the Association Thanks G.I.).
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.