Kasserine Pass - February 14, 1943

Mediterranean Theater By: LooneyLlama - Last update: 09/22/2012
Axis Player: Allied Player:
x6 x9 x5 x8
first You play first    


There are problems with this scenario: it cannot be set-up using the standard terrain tiles of Memoir '44 and the selected extensions. There are too many terrains of one or more types. Please contact the author.

Historical Background:
A brief, howling sandstorm swept across the Tunisian plain early Sunday morning, February 14th, 1943. At precisely 6:30 A.M., soldiers in black tunics and more than a hundred tanks, a dozen Tigers among them, began their assault. The Americans did not appear aroused, nor even alert. German bullets and tank shells sheeted across the desert. One after another the American units fell. For the Axis, Rommel has ordered you to destroy the enemy and to secure your objectives. For the Allies, Eisenhower has instructed you to hold as long as possible until reinforcements have arrived.

Briefing:
Axis: 6 cards, you move first
Allies; 5 cards

Conditions of Victory:
Axis: 9 Medals
Allies: 8 Medals
Allies get one medal for every unit exiting from either exit hex located at each corner.
Axis gets one medal for every unit exiting on or between the exit hexes marked on either side of the road.

Special Rules:
Use Air Power as Artillery Bombard deck due to howling sandstorm.
North African Desert rules are in effect.
You cannot make an attack when on bridge.
Axis special forces move two and battle.
Axis Special force tank units(4 figures) represent Tigers.

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
20 
8
1
6
12
2
2
2
2
5
2
2