Capture of Troina - August 01, 1943 - August 06, 1943

Mediterranean Theater By: LooneyLlama - Last update: 10/20/2012
Axis Player: Allied Player:
x5 x8 x6 x8
    first You play first


There are problems with this scenario: it cannot be set-up using the standard terrain tiles of Memoir '44 and the selected extensions. There are too many terrains of one or more types. Please contact the author.

Historical Background:

As the long summer twilight fades in the west, three thousand soldiers headed for Troina. The next six days would be bad for all of them. Attack after attack was ordered by Generals Allen and Roosevelt. Hills were won and lost, won again and lost again. After 6 days of hell, a patrol reported just before 10A.M. that "town cleared of enemy". During the previous night, fearful of encirclement, Kesselring had ordered the grenadiers and panzers to retreat down Highway 120. The 15th Panzer Grenadiers had lost more than 1600 men in launching two dozen counterattacks during the week. Troina had finally been secured but Generals Allen and Roosevelt were relieved of command. How will you fare?

Briefing:
Allies: 6 cards, you move first
Axis: 5 cards

Conditions of Victory:
8 medals.
Axis may use exit marker to gain one medal for each unit exited.
Mt. Acuto is a temporary medal objective worth 1 medal for the Allies.
Troina is a temporary medal objective for the Allies and Axis. If ANY unit is on either of the two hexes it counts as one medal, irregardless if an enemy unit is on the other city hex.

Special Rules:
Use Air Power as Artillery Bombard deck as combatants are too close in proximity for effective air strikes.
Mine field laid by the Axis.
German Special forces as marked, move two and battle.
Finnish Ski troop badges represent specialized German infiltration units. They move, fight, and retreat like Finnish ski troops. They have 4 figures.
Italian troops retreat as normal units.
Allied Rangers as marked, move two and battle.
Allied Engineer as marked, ignore all terrain dice reductions in close assault.
ALL armor moves two hexes due to rough terrain.
German Armor with Rosette has 4 figures. It represents a Tiger unit. It also only moves 2 hexes.
Mountains(depicted as escarpments) are impassable and block line of sight.
Wadis represent gorges. You can not enter from the side BUT you can take ground from the side.
You CANNOT attack units in wadis with artillery. Remember, units must be adjacent to an enemy unit in wadi to attack.

Scenario Bibliography:
The Day of Battle,The War in Italy and Sicily, by Rick Atkinson,

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
10 
27
6
5
7
3
12
5
1
2
1
1