There are problems with this scenario: it cannot be set-up using the standard terrain tiles of Memoir '44 and the selected extensions. There are too many terrains of one or more types. Please contact the author.
The holy road up Monte Cassino made several hairpin turns, each sharper than the one before. Rounding the last bend, 1500 feet above the valley floor, the great abbey abruptly loomed on the pinnacle. Monte Cassino on Hitler's orders, became the linchpin of the Gustav line. " In no circumstances may this be lost." Bunkers, pillboxes and steel dugouts pocked the landscape. The first stray shell hit the abbey in mid January. The battle for Monte Cassino had begun.
Allies: 6 cards, you move first
Axis: 5 cards
Conditions of Victory:
The Abby hexes(fortresses) are temporary medal objectives for the Allies, each worth 2 medals.
Hangman"s Hill and Hill 593 are temporary medal objectives for both sides, each worth one medal.
Engineers as marked for both sides. Ignore terrain dice reductions in close assault.
Special forces as marked for both sides. Move two and battle.
The five mountain hexes(depicted as escarpments) are impassable and block line of sight.
All armor moves 2 hexes due to rubble in Cassino and rough terrain.
Railroad hexes do NOT impede armor movement.(online rule)
NOTE: Polish troops are regular infantry. They do not move 2 and battle.
NOTE: You cannot attack units in wadis(ravines) unless adjacent.(online rule)
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.