Memoir '44 D-Day Landings Memoir '44 D-Day Landings

[Salomon Islands] Battle of Bairoko - July 20, 1943

Operation Toenails - Failed attack on Bairoko.
Pacific Theater By: jdrommel - Last update: 05/27/2012
Axis Player: Allied Player:
x5 x6 x5 x6
    first You play first


Historical Background:
In New Georgia, after the capture of Enogai Point, the Landing Group North advanced towards Bairoko Harbour, west of Dragons Peninsula. While the 1st Raider Battalion (USMC) advanced along Leland Lagoon, the 3rd Battalion, 148th Inf Rgt outflanked on the left, cutting the trail Bairoko-Munda. During their advance, the Marines fought against several Japanese bunkers armed with machine guns that they had to destroy by bayonet combat. Regarding the GI's of the 148th, they were stopped on a ridge under heavy mortar fire. At the end of the day, with no coordination between the two battalions, the Landing Group Northwithdraw to Enogai Point. Bairoko Harbour was still in Japanese hands.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Briefing:
Axis player [Japan] : 5 command cards.
Allied player [USMC] : 5 command cards, you move first.

Conditions of Victory:
6 medals.
The capture of Bairoko village is a temporary medal-objective for the Allied player.

Special Rules:
- Use "Japanese Imperial Army" rules (Nations 3).
- Use "US Marine Corps" rules (Nations 4) to the four Allied units with USMC badges.
- Special Weapon Asset rules (SWAs 4 - Special Weapon Assets) are in effect for the units equipped with mortars (SWAs 6 - Mortar Late War) or machine guns (SWAs 7 - Machine Gun Late War).

Scenario Bibliography:
- "Cartwheel - The reduction of Rabaul" - John Miller.
- "La Seconde Guerre mondiale au jour le jour" - Ed. France Loisirs.

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
4
1
20
2
4
6
4
1