Memoir '44 D-Day Landings Memoir '44 D-Day Landings

Khe Sanh - The Relief - April 10, 1968 - May 01, 1968

April-May Hill Battles
Pacific Theater By: nemesszili - Last update: 02/09/2012
Axis Player: Allied Player:
x6 x7 x6 x7
    first You play first


Historical Background:
Having reopened a route towards the besieged Khe Sanh Combat Base during Operation Pegasus, US Marines with support from the 1st Air Cavalry tried to reestablish a solid perimeter around the base. The Marines occupied key points in the surrounding hills (points 881, 861A and B, 689) in order to prevent a direct attack on the still bombarded base.

The NVA made several attempts to retake to hills to have forward observation points around Khe Sanh, but the determination of the Marines prevented them to do so.

The stage is set, the battle lines are drawn and you are in command. The rest is history.

Briefing:
North Vietnamese Army: 6 cards
You go first.

United States Marine Corps: 6 cards

Conditions of Victory:
8 medals for the US
7 medals for the NVA

The three mountain hexes form a Temporary Majority Medal worth 2 points for both sides.

Hill 689 is a Temporary Medal hex for the NVA.

If the NVA managed to cross the barbed wire around Khe Sanh, he receives a Permanent Medal.

Special Rules:
Uncommon Valor is in effect. Uncommon Valor means that if a US unit is below 3 Units, they gain a plus 1 Die bonus to their roll.

All NVA infantry units may move 2 and still battle, if they move next to a US unit (IJA Banzai War Cry rule).

Special Weapon Asset rules (SWAs 4 - Special Weapon Assets) are in effect for the US and NVA units equipped with Mortars (SWAs 6 - Mortar Late War) and the US units equipped with a Machine Gun (SWAs 7 - Machine Gun Late War). Place the proper badges on these units.

NVA troops on the US side of the board (3 infantry units and an artillery unit) retreat towards the US baseline.

The US infantry unit marked by an Airborne badge is transported by helicopters. When ordered, the unit can be moved on any hex on the battlefield, which is at least at 1 hex distance from an enemy unit. When the unit arrives at its destination, it loses the badge and functions as a regular infantry unit from that point on; it may battle on the turn when it arrives, but may not move any more.

Rice Paddies hexes are treated as Rice Paddies (Terrain 60 - Rice Paddies).

Air Strikes rules are available for the US Player.

Scenario Bibliography:
http://en.wikipedia.org/wiki/Battle_of_khe_sanh
http://www.rjsmith.com/Khe_Sanh_Lang_Vei_Monster_01.html
http://www.pbs.org/battlefieldvietnam/khe/index.html

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
3
1
1
1
5
2
23
3
5
2
4
3
4
9
1
3