Under a blazing sun in 4th Century BC Corinth, traders come from all corners of the Mediterranean Sea to sell their goods; Persian carpets, Cretan olive oil, Roman grapes, Egyptian spices are highly prized by traders.
You are an ambitious merchant: send your faithful steward to the market, deliver goods to the most prestigious shops, erect buildings to help your business grow and become the most well known among your peers… You only have a few weeks to secure your place in Corinthian lore as its most savvy trader!
In each round of Corinth, a handful of dice are rolled and players take turns selecting groups of dice to deliver goods to shops, purchase herds of goats or visit the market, recording their progress on their notepads. In this game, you will need to pay close attention to what your opponents are doing and choose between taking the best option for you or making sure your opponents don’t get theirs…
Born in 1971, Sébastien has always been interested in games, be it Chess with his dad, the usual Risk, Monopoly and MB games from the 80s or card games during his studies.
His career as a game designer started in 2005 when he was awarded the Göttingen (Germany) award for rookie designer granted by the Spiel des Jahres.
In 2005 and 2006 he also won the Boulogne-Billancourt designer contest in Paris (France), and had his first game (Yspahan) published by Ystari. That same year, he founded GameWorks with renowned jazz pianist Malcolm Braff. Together, they have published a dozen games.
Over the last decade, Sébastien has designed, co-designed, published or taken part in the publishing of over 30 games, the best known by the general public being Jaipur and Jamaica with GameWorks or Splendor and Time Stories during his years with the French team Space Cowboys.
Sébastien currently lives in Vevey, Switzerland, is married and has a daughter. He likes shooting pool, playing the guitar and generally spending time with his friends.