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*player40775
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ties Thu, 02 December 2004 01:34
My wife won a game with a tie score but she had the longest route and should have been declared the winner but the computer gave the win to both
      
Roaring Possum
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Re:ties Thu, 02 December 2004 01:57
This is a known issue. They have the same problem in Gang of Four as well, and they were taking suggestions on how to resolve ties, when the ranking system is based on checking the final score to see whether someone finished 1st, 2nd, 3rd, etc. If you have a suggestion on how to fix it, I'm sure they'd be willing to listen.
      
bkornele
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Cadet

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Re:ties Thu, 02 December 2004 19:43
Just an idea. Give it to the most unlikely to win first.
1) player with the most unplayed trains.
if still tied then
2) player with the most unplayed train cards

Bryan
      
Roaring Possum
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Re:ties Fri, 03 December 2004 17:54
There already is a tiebreaker in the rules. The tie goes to the one with the most completed destination cards. The next tiebreakers after that is the one who won the longest track bonus. The question is how to implement that online. The rules don't say anything like the tiebreaker being worth a point, but in order for the rankings online to work, they compare the scores of each pair of players to see whose score is higher. My suggestion was to add half a point to the winner of the tiebreaker, but I don't know if they have implemented the scores in such a way that they can store decimal amounts.
      
eric
-= Crew =-
Advanced Combat Training

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Re:ties Fri, 03 December 2004 19:19
Actually, we could increment the score by 1, the impact would still be minimal given the formula used. It's more an issue of "just one more thing to code" Laughing
eric
      
frunk
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November 2004
Re:ties Wed, 08 December 2004 22:39
Incrementing by a half might work better, that way you don't tie the next person if there is a person ahead with one point more.
      
    
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