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RUS Sivorro
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Nations Cup 2016 - Rules, detailes, schedule Thu, 04 August 2016 22:06
In red, the updated rules.


Rules

1. NC is a competition for National teams

2. Players who live, study or work in country A and have nationality B may play for either A or B.

3. Players with a double nationality may choose for which country they play.

4. Players to whom 2. and 3. applies have to decide for one nationality

5. Players that are not registered players at the end of registration phase cannot play. Players are not allowed to change their names during the tournament.

6. Players of the same nationality (or chosen nationality as in 2./3.) have to play together

7. Any country that has 4 or more players listed in the TELO 2p USA rankings HAS to try to form their own national team. No team can reject a player of the same nationality unless they register a full team. If they fail to get 4 players together - see 10.
7.1 several teams per country are allowed.

8. No player that rejects to play for his nation can play for any other team.

9. Players that are not able to form a full team under these conditions have to register individually in the registration thread and then may join with other nationalities regarding 7.

10. Players that are overhangs of registered nations may join transnational teams as in 9 regarding rule 7.
In special cases, the TD may allow these players upon request to join a registered nations team (language problems i.e.).
No national team that has declared itself 'complete' (= has rejected one or more players of their own country) may ever be joined by a player from a different country.
Transnational teams are allowed to register upon TD's approval.

11. Organisation of play
11.1. Explanation
Tournament > Round > Clash > Match > game
Clash = encounter between two teams
Match = encounter between two players
Round robin: if a group plays a round robin, each team plays against each other team in that group once.

11.2
a) At the end of registration captains have 2 days to send their perceived ranking list of the participating teams to the TD ranking them from 1 (1 indicating the team perceived to be the best) to <number of participating teams>.

b)The TD will discount the top 2 and bottom 2 rankings for each team and will calculate the average perceived ranking. Team with the lowest average is ranked #1 and so on. If a captain does not submit this ranking list in time, TD will use whatever lists he/she has.

c) Group assignment : see 11.5

11.3 Captains
Captains can be either playing or non-playing. The captain acts as the spokesman/woman of the team in the following way:

- He/she registers the team by posting a reply on the REGISTRATIONAL thread;
- The captain sends the TD a PM WEEKLY with the four-player lineup no later than Wednesday, 11:00 PM (GMT) (the week before the start of the next round). If the TD doesn't receive it in time, she/he will use the lineup of the round before;

The players play their games (they can make arrangements by PM) and pass the results through to their captains, all within the time limit.

It is allowed to start arranging and playing a new round right after the TD has posted the pairings for the next round, even if the previous round hasn't been finished.


11.4 Tournament overview
The tournament will comprise 8-12 weeks including a break of a week in between round robin and knockout phase. Below the division in groups and continuation in knockout phase is shown, based on team's rank, with various numbers of teams:


6-10: Full round robin with SF and F. #1 chooses opponent in SF
6: 8 weeks
7: 10 weeks
8: 10 weeks
9: 12 weeks
10: 12 weeks

11-16: Round robin, 2 groups, with QF, SF and F. #1s choose opponent of other group in QF; cannot meet other #1 in SF, cannot meet best classified of own group in SF.

17-22: Round robin, 3 groups, with QF, SF and F.
4 teams advance per group, the group with the best 2nd comer will be renamed to group D, the next groups circular to E and F, then the pairings for first rd KO will be:
1E-bye, 3F-3D, 2D-bye, 2F-4E ---- 1F-bye, 2E-4D, 1D-bye, 3E-4F
best 2nd comer will be determined according to the tiebreaker rules (13.7)
Quarterfinal: 1Evs3F-3D; 2Dvs2F-4E;;; 1Fvs2E-4D; 1Dvs3E-4F

23:Round robin, 3 groups, with QF, SF and F.
(1;5;8;10;14;18;21); (2;4;7;12;15;17;20;23); (3;6;9;11;13;16;19;22).

4 teams advance per group, the group with the best 2nd comer will be renamed to group D, the next groups circular to E and F, then the pairings for first rd KO will be:
1E-bye, 3F-3D, 2D-bye, 2F-4E ---- 1F-bye, 2E-4D, 1D-bye, 3E-4F

Best 2nd comer will be determined according to the tiebreaker rules (14.2)

Quarterfinal: 1Evs3F-3D; 2Dvs2F-4E;;; 1Fvs2E-4D; 1Dvs3E-4F



24: three groups - groups split according to perceived rankings.

1/8, QF, SF and final (16 teams advance to KO phase)

Each group gets assigned a letter A-D randomly (using toutoune`s suggestion of starting a 4 player game with 1 member of each group and seeing who is the start player - that group becomes Group A, then do it for 3 players to figure out Group B, etc.). Once a letter is assigned then the matchups are fixed.

A1 plays B4 (i.e. Group A 1st place Team play Group B 4th place team)
A2 plays B3
A3 plays B2
A4 plays B1
C1 plays D4
C2 plays D3
C3 plays D2
C4 plays D1

Quarter Finals:
A1/B4 vs. C2/D3 (winner=A)
A2/B3 vs. C1/D4 (winner=B)
A3/B2 vs. C4/D1 (winner=C)
A4/B1 vs. C3/D2 (winner=D)

Semi Finals:
A vs C and B vs D
Finals

25 : (1;5;8;10;14;18;21;24;25)-(2;4;7;12;15;17;20;23)-(3;6;9;11;1 3;16;19;22)[/B][/color]
4 teams advance per group, the group with the best 2nd comer will be renamed to group D, the next groups circular to E and F, then the pairings for first rd KO will be:
1E-bye, 3F-3D, 2D-bye, 2F-4E ---- 1F-bye, 2E-4D, 1D-bye, 3E-4F



11.5 Clash pairings in round robin stage
Pairings by number of teams in a group, team number according to team rank..
Adjustments can be made as teams of the same nation must play during the earlier rounds of the tournament.

5 teams
Round 1: 1-3, 5-2
Round 2: 4-1, 3-5
Round 3: 2-3, 4-5
Round 4: 5-1, 2-4
Round 5: 1-2, 3-4

6 teams
Round 1: 1-4, 2-5, 3-6
Round 2: 5-1, 2-3, 4-6
Round 3: 1-3, 6-2, 4-5
Round 4: 6-1, 2-4, 3-5
Round 5: 1-2, 3-4, 5-6

7 teams
Round 1: 7-1, 3-5, 6-2
Round 2: 1-4, 2-5, 6-7
Round 3: 5-1, 2-3, 4-7
Round 4: 7-2, 4-5, 3-6
Round 5: 1-2, 3-4, 5-6
Round 6: 6-1, 7-3, 2-4
Round 7: 1-3, 5-7, 4-6

8 teams
Round 1: 1-6, 2-5, 3-7, 4-8
Round 2: 1-3, 2-4, 5-8, 6-7
Round 3: 1-7, 2-8, 3-6, 4-5
Round 4: 1-5, 2-6, 3-8, 4-7
Round 5: 1-4, 2-7, 3-5, 6-8
Round 6: 1-8, 2-3, 5-7, 4-6
Round 7: 1-2, 3-4, 5-6, 7-8

9 teams :
Round 1: 1-6, 2-5, 3-7, 4-8, 4-9, 8-9
Round 2: 1-3, 2-4, 5-8, 6-7, 5-9
Round 3: 1-7, 2-8, 3-6, 4-5, 2-9
Round 4: 1-5, 2-6, 3-8, 4-7, 3-9
Round 5: 1-4, 2-7, 3-5, 6-8, 6-9
Round 6: 1-8, 2-3, 5-7, 4-6, 1-9
Round 7: 1-2, 3-4, 5-6, 7-8, 7-9

11.6 Match pairings
Captains choose a lineup per clash. Each clash they are free to choose players and slots they play in.

12. Schedule of play
12.1 Explanation
Once the draw for the next round is posted (on Sunday or Monday in the week preceding that round) the players can play their games (they can make arrangements by PM). The captain must have the results of the match before the end of the week of that round. Example: the second round, of which the draw will be posted not later than Friday, 19th of September, must be finished latest on Sunday the 28th of September.

12.2 Safe exit
Once the schedule of Round Robin is released :
If a team knows in advance that one of their players is not able to play in the time of a certain clash, they can ask for the TD's agreement to have that particular match played before the due time. It is the responsibility of the captain of that team to contact his/her peer to find an arrangement.
Each team, when ready, will send a lineup made of 1 name for that match. The remaining lineup will be sent to the TD at the time scheduled including the score of the match already played.

13.Format of a clash in Round Robin and KO.
13.1. Number of games per match during Round robin and KO.
Each match consists of 6 games.
In case of a tied game, each player will receive 0.5 point. Possible results of a match are 6-0; 5,5-0,5; 5-1; 4,5-1,5; 4-2; 3,5-2,5; 3-3.

13.2. Tiebreaker in Round Robin
To decide upon rank in the round robin, number of clashes won is the first tiebreaker, then the number of matches won, then the number of games won, then the round robin result between the relevant teams.
To determine the best 2nd team when relevant (i.e. when the number of teams per group is not the same for all groups) :
The results of the last seeded team(s) will be removed from the results in the relevant groups to make all groups even. Tiebreaker as described in 13.2 will then apply.
If the last seeded team in this particular group is in the running for a bye, then the results of the second to last seed will be removed.

13.3.Tiebreaker in KO.
To decide upon win in the KO round, number of matches won is the first tiebreaker, then number of games won, then result of the match #1, then result of the match #2, then match #3 and match #4.
To cover the case of an overall perfect tie
If match #1 is 3:3 after 6 games, the players have to play a 7th game (or more, if the games happen to be a tie) to determine a winner of this match.
The current result of a clash determines whether extra games are required in match#1.
Extra games have to be played in the continuation of the original match#1.
Start in game 7 is random, and then alternates in subsequent games.

13.4. Starter rule
The first game is opened with random start. For subsequent games the starter alternates.

14. Anti-Cheating Trust:
- Each player plays with his/her personal account. It is forbidden to have anyone else play NC games with that account. The players rating should reflect his playing strength.
- Each player plays with his/her strongest account (overall).
- Each player plays alone. Any contact with others (other than one's opponent) during the game that has to do with that current game is forbidden.

15. Nature of the games
A. 1v1;
B. US map;
C. Rated;
D. Observable: Hide cards or "buddies only" option is not allowed, but TD can allow the use of the 'hide cards' option on certain clashes if asked by captains who suspect cheating on the other side. A game started as NOT observable inadvertently does not have to be replayed. The opening player shall be reminded after that game about the rules. Only if he continues deliberately to start closed, the match shall be given as a win to the opposing team.

16. Anti-bot trust
In a game between player A and B, if B is replaced by a bot, A waits till B returns.

16.1. When he/she returns, Player B has to accept one bot move, regardless of the move.

16.2. If Player B does not return within 5 minutes, player A wins the game unless it is demonstrably suggested that Player B would have won the game - in that case, TD can rule a win for player B.

16.3. In case A continues to play against the bot after its first move, the game is annulled unless B explicitly wants to continue.

17. Miscellaneous

In case of a dispute, one of the involved captains sends a PM to the TD with a copy to the other captain. The decision will be under the discretion of the TD. The TD will inform both captains by PM about the decision and post it in the organisational thread if necessary.

18. Multi platrofm detailes
Default platform for NC 2016 is java.
If 2 players decided to play NC match in steam they have to follow next rules:
Every of 6 games must be observable for all, no bot, 30 minutes timer, ranked. Players can use invitation option or create a game with password like in Java.
If one player has time out he automatically lose a game.
If one player has connection troubles and has time out by that reason he lose the game.
If one player has force majeure (f.e. blackout) he need as soon as possible contact they opponent and TD. Match has to be frozen with score as is before the current game. TD will make a decision after alalyze the situation.
All variants 2nd side need to finish the game after opponent time out.
If any bug happens during the game both sides have to make screenshots and send it to TD. They can continue match after a game with bug. TD will make a decision after alalyze the situation.
      
RUS Sivorro
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Re:Nations Cup 2016 - Rules, detailes, schedule Thu, 04 August 2016 22:08
http://update.helpmeonline.ru/NC.JPG
      
onyx puffin LOL
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Re:Nations Cup 2016 - Rules, detailes, schedule Fri, 05 August 2016 15:17
Stas, Looks good. Thanks for organizing. 3 questions:
1. Do you have a group working with you on rules & policies? That question may tie into, how is the TD position working and do we have a TD?

2. Was I right in seeing you anticipate the play-off rounds to take 6-7 weeks? For as late as it seems to go, I remind you that December is usually very slow play for TTR. I am not sure why those rounds do not have the usual overlap of the previous rounds.

3. With the schedule, it is possible we will be down to 16 teams since volume of play has lessened a lot. I expect there will be 3 US teams, not 4 this year. I think it may be the same news with others. With 16 teams there would be a different schedule, or just eliminate round of 12?
      
RUS Sivorro
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Re:Nations Cup 2016 - Rules, detailes, schedule Fri, 05 August 2016 15:46
About TD. All years it was Sysy and Truck.
Sysy told he will miss this year.
We need clear answer from Sven. I don't see it. Or may be miss it.
Sven?

About rules. All rules like NC 2015. I only added steam rules due discussion in league division A thread and steam tournament rules thread.

I made schedule due team quantity of previous years. Due to sighed team it can be changed. But first 5 weeks will works anyway.

End of Cup settled to 31 of December is provisionally. I understand December holidays. Final can be played later if need.
      
Truckerteller
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Re:Nations Cup 2016 - Rules, detailes, schedule Fri, 05 August 2016 17:20
Yes, that's fine.

I'll be pleasantly surprised if we get 16 teams, in which case we can skip the R12.
      
RUS Sivorro
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Re:Nations Cup 2016 - Rules, detailes, schedule Fri, 09 September 2016 12:24
In case we have 17 teams it will be 3 groups: 6-6-5. Am I correct, Sven?
      
Knockando
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Re:Nations Cup 2016 - Rules, detailes, schedule Fri, 09 September 2016 12:52
RUS Sivorro écrit le Fri, 09 September 2016 12:24

In case we have 17 teams it will be 3 groups: 6-6-5. Am I correct, Sven?


Not a lot of matches with that, better 8-9 for the players Smile
      
Truckerteller
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Re:Nations Cup 2016 - Rules, detailes, schedule Fri, 09 September 2016 14:45
I thought we could have a 9 team group, like we had previously with 25 teams and the bottom two ranked teams play the same team twice each round.
      
onyx puffin LOL
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Re:Nations Cup 2016 - Rules, detailes, schedule Fri, 09 September 2016 15:40
CIA Truckerteller wrote on Fri, 09 September 2016 08:45

I thought we could have a 9 team group, like we had previously with 25 teams and the bottom two ranked teams play the same team twice each round.


Not sure how you meant, 'the bottom two ranked teams play the same team twice each round', but I think what you mean is the other 7 teams teams play two matches on the one week of the tournament when it would be turn to play team #8. That week they play team #8 & #9.

[Aktualisiert am: Fri, 09 September 2016 15:40]

      
Knockando
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Re:Nations Cup 2016 - Rules, detailes, schedule Fri, 09 September 2016 15:45
onyx puffin BAM écrit le Fri, 09 September 2016 15:40

CIA Truckerteller wrote on Fri, 09 September 2016 08:45

I thought we could have a 9 team group, like we had previously with 25 teams and the bottom two ranked teams play the same team twice each round.


Not sure how you meant, 'the bottom two ranked teams play the same team twice each round', but I think what you mean is the other 7 teams teams play two matches on the one week of the tournament when it would be turn to play team #8. That week they play team #8 & #9.



yes we did that in 2014 for group A
      
dea1
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Re:Nations Cup 2016 - Rules, detailes, schedule Mon, 19 September 2016 21:50
Question on rules/schedule:

Am I correct in assuming that there is no R12 but the best 4 of each group qualify for QF?

Is the first of each group allowed to pick his opponent from the other group? (Would be in the rules, but better state it clearly before we have the discussion towards the end)


      
RUS Sivorro
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Re:Nations Cup 2016 - Rules, detailes, schedule Wed, 21 September 2016 01:36
Yes, no R12. And I think we can end it before new year.

Round robin, 2 groups, with QF, SF and F. #1s choose opponent of other group in QF; cannot meet other #1 in SF, cannot meet best classified of own group in SF.
      
RUS Sivorro
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Re:Nations Cup 2016 - Rules, detailes, schedule Wed, 21 September 2016 01:39
About line-ups against CIA.

I receive an opinion that CIA and BAM are 2 us based team.
I'm pretty sure communication about line-ups between Megan and Dale are impossible.

But

Please send line-ups against CIA too me as I said it before and as TAKA did.

cu

Stas
      
CIA ommie
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Re:Nations Cup 2016 - Rules, detailes, schedule Wed, 21 September 2016 02:35
We have an issue when we play RUS...then we need someone else for lineups. If someone has an issue with 2 american people NOT in the same group...send me a pm. I'm curious. I would like more of a say in this as it effects ME every week and I have quick access to onyx. There's never been a problem here, and singling out 2 american teams kind of upsets me. WTF?

Maybe we could send the lineup to Sysy. He's in the same house but French, I guess that's better? Last year some people sent lineups vs CIA to Truck. Last year I sent my lineup to Qorlas when we played ITL...no issues there!




Send the lineups to onyx puffin. THX!


[Aktualisiert am: Wed, 21 September 2016 04:04]

      
allan bam
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Re:Nations Cup 2016 - Rules, detailes, schedule Wed, 21 September 2016 12:50
Whichever team(s) playing CIA can send PM to me in addition to Dale.
      
RUS Sivorro
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Re:Nations Cup 2016 - Rules, detailes, schedule Thu, 22 September 2016 23:06
I can't imagine before that it's really so important thing Smile

Attention captains!

You can send line-ups against CIA to onyx.
If you afraid something (I dunno what) you can send it to me.
Megan please send a copy of CIA line-up to me cause today I had RUST squad and don't have CIA and had to ask Truck.

RUS - CIA isn't a problem.

I will send my squad directly to Truck and can send copy to you.

Relax and have fun all!

Stas
      
Truckerteller
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Re:Nations Cup 2016 - Rules, detailes, schedule Tue, 27 September 2016 21:29
UEG is adding thadd to their team, as approved by me.
      
Stason
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Re:Nations Cup 2016 - Rules, detailes, schedule Sat, 01 October 2016 01:15
CIA Truckerteller wrote on Tue, 27 September 2016 21:29

UEG is adding thadd to their team, as approved by me.

Is it really possible for other teams at this stage?
      
dea1
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Re:Nations Cup 2016 - Rules, detailes, schedule Sat, 01 October 2016 16:08
In general it is not possible to add team members after registration deadline.

However, the TD can approve deviations from rules if he considers them necessary.
E.g. if a team would otherwise have trouble to complete the Round Robin, the TD should definitely allow an add-on, as a drop out of a team at this stage would be even worse.

Thadd was our NC TD in "the old days" - I think it's great to see her play again.
Welcome back!
      
namath 44
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Re:Nations Cup 2016 - Rules, detailes, schedule Wed, 02 November 2016 23:16
leere Nachricht

[Aktualisiert am: Wed, 02 November 2016 23:18]

      
Lucullupus
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  Re:Nations Cup 2016 - Rules, detailes, schedule Mon, 07 November 2016 14:36
I found just a schedule including R12, which we dont need this time. What is the time frame for the quarterfinals without R12? Rolling Eyes
      
RUS Sivorro
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Re:Nations Cup 2016 - Rules, detailes, schedule Mon, 07 November 2016 18:38
Lineups for 1/4 have to be sent on Wednesday 9.11
      
Elric - Sancerre
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Re:Nations Cup 2016 - Rules, detailes, schedule Mon, 07 November 2016 21:05
RUS Sivorro écrit le Mon, 07 November 2016 18:38

Lineups for 1/4 have to be sent on Wednesday 9.11

Sorry, Sivorro, but I think we should delay a little this deadline, because Rocket and I play the last match from (R7) TUS-RED clash, Wednesday 09/11, and the result affects the final Gr. A ranking.
Then, we have to wait for the choice from the number ones.

Only my .02 Wink


Edit : with the date, it's clearer Wink

[Aktualisiert am: Mon, 07 November 2016 23:11]

      
RUS Sivorro
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Re:Nations Cup 2016 - Rules, detailes, schedule Mon, 07 November 2016 22:56
Sure, Elric amigo.
Pairings on Thursday.
So Sven this year posted it in the night.
All Captains will have time.
      
Elric - Sancerre
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Re:Nations Cup 2016 - Rules, detailes, schedule Mon, 07 November 2016 23:11
Elric - Sancerre écrit le Mon, 07 November 2016 21:05

RUS Sivorro écrit le Mon, 07 November 2016 18:38

Lineups for 1/4 have to be sent on Wednesday 9.11

Sorry, Sivorro, but I think we should delay a little this deadline, because Rocket and I play the last match from (R7) TUS-RED clash, Wednesday 09/11, and the result affects the final Gr. A ranking.
Then, we have to wait for the choice from the number ones.

Only my .02 Wink


Edit : with the date, it's clearer Wink


      
allan bam
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Re:Nations Cup 2016 - Rules, detailes, schedule Tue, 08 November 2016 01:34
Captain hotline is always a viable option right? Rolling Eyes
      
RUS Sivorro
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Re:Nations Cup 2016 - Rules, detailes, schedule Tue, 08 November 2016 08:08
Sure
      
ITA dandee
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Re:Nations Cup 2016 - Rules, detailes, schedule Tue, 08 November 2016 09:00
we need to know our opponent....Wink
      
RUS Sivorro
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Re:Nations Cup 2016 - Rules, detailes, schedule Tue, 08 November 2016 15:29
Sven, need a clear algorithm how works choosing in KO.
      
Sysyphus
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Re:Nations Cup 2016 - Rules, detailes, schedule Tue, 08 November 2016 15:44
Since the R12 is skipped, I guess the rules for 11-16 teams apply.
Quote:

. #1s choose opponent of other group in QF; cannot meet other #1 in SF, cannot meet best classified of own group in SF.

      
onyx puffin LOL
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Re:Nations Cup 2016 - Rules, detailes, schedule Tue, 08 November 2016 15:49
RUS Sivorro wrote on Tue, 08 November 2016 09:29

Sven, need a clear algorithm how works choosing in KO.


Not sure what that means. I thought the process was fairly clear. Number 1 finishers get their choice from the other side with exception they cannot choose each other.

Then after number ones choose, the best record team remaining from either side chooses their opponent. Which for this year would make the full determination since only 4 total matches.

Having said this, I see that there is not stated policy on this matter in the rules listed above. But somewhere in FORUM, I know it was agreed that the benefit of winning your group was choosing first round KO opponent. Somewhere I asked the question: 'what benefit was there to winning your group when all you had to do was qualify?' I was told the benefit is getting chance to choose. I do see dea asked that question in this thread. And I see Sysyphus wrote while I was writing quoting similar rule.

So I guess TD needs to establish if this is the policy for 2016.

[Aktualisiert am: Tue, 08 November 2016 15:55]

      
Knockando
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Re:Nations Cup 2016 - Rules, detailes, schedule Tue, 08 November 2016 16:08
I think CIA and BAM can choose their opponent, no matter the result of the last match
      
Truckerteller
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Re:Nations Cup 2016 - Rules, detailes, schedule Tue, 08 November 2016 16:20
I know what CIA choses, BAM can tell me or post here.

The highest non selected of a group then plays the lowest non selected from the other group. These 2 will be in the bracket with the Nr 1 and their selection of the other group.

The most simple outcome:

1A vs 4B
2B vs 3A
____

1B vs 4A
2A vs 3B
      
CIA ommie
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Re:Nations Cup 2016 - Rules, detailes, schedule Tue, 08 November 2016 16:58
Just so it's clear... CIA chooses ITA


Smile




      
SuperPello
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Re:Nations Cup 2016 - Rules, detailes, schedule Tue, 08 November 2016 17:06
CIA ommie wrote on Tue, 08 November 2016 16:58

Just so it's clear... CIA chooses ITA


Smile




Your easier choice today Laughing
      
RUS Docent
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Re:Nations Cup 2016 - Rules, detailes, schedule Tue, 08 November 2016 17:12
3 times before were 2 groups in NC.

In 2011 was simple selection A1-B4 and B1-A4.
But in 2005 & 2006 were another selection: A1-B4 and B1-A2!

So 4 times was selected 4th place and 2 times 2nd.


Another stats.
Both clashes against 2nd were win for 1st (100% victory), but only 2 from 4 against 4th (50% victory) Wink
      
RUS Sivorro
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Re:Nations Cup 2016 - Rules, detailes, schedule Tue, 08 November 2016 17:25
Can highest non selected choose not lowest from another group?

PS. FORZA ITA!

[Aktualisiert am: Tue, 08 November 2016 17:30]

      
SuperPello
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Re:Nations Cup 2016 - Rules, detailes, schedule Tue, 08 November 2016 17:36
RUS Sivorro wrote on Tue, 08 November 2016 17:25

Can highest non selected choose not lowest from another group?

PS. FORZA ITA!



I think no simply because assuming A1-B4 and B1-A4 if you B2 choose A2 and A2 choose B3 how we could do?
      
RUS Sivorro
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Re:Nations Cup 2016 - Rules, detailes, schedule Tue, 08 November 2016 17:41
Ooooooooooooooh
      
allan bam
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Re:Nations Cup 2016 - Rules, detailes, schedule Tue, 08 November 2016 19:08
BAM chooses AAA. I informed dea1/lucullupus yesterday.
      
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