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Board_Dan
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Overlord 2-player game guide Sun, 21 April 2019 18:36
2-Player turn
1: The player selects 1, 2 or 3 cards to play during the turn.
2: Any "Commander in chief tactic card" must be played first. Then play each command card to a separate section of the board.
3: If you did not play any card in one of the double-sections (not counting any "Commander in chief tactic card"), you may role a initiative roll (see rulebook) for that double-section.
4: Move and battle.
5: Draw 2 new cards.


New Overlord Rules
The game now consists of 6 sections, divided in to Left, Center and Right double-sections. To avoid any confusion, make a note that if I refer to any of the 6 sections I will simply write "section", and if refering to any of the 3 double-sections I will write "double-section".

Tactic cards are now divided in to two groups. "Commander in chief tactic cards" which are identified by the commander icon in the top corners. These tactic cards have to be played before any other cards. The other kind of tactic cards are "Field general tactic cards" which can be identified by the question mark "?" in the top corners.

If you play a "Field general tactic card" in any double-section, no other command card may be played in that double-section.

If you play a "Recon in force card", "General advance card" or "Pincer move card", you may not play any other cards in that double-section during the game turn.

You can only play 1 "Commander in chief tactic card" during a turn. This card has to be played before any other cards.

When countering a "Commander in chief tactic card" with a "Counter Attack" card, you may use the same tactic, applied to any section of the battlefield.

Remove the "Air Sorte" tactic cards if you are playing without the "Air Pack Expansion".

You may never play two section cards in the same section.

You may never play the last card on your hand.

A unit may cross over into another section but it may not be ordered again during that turn.

You can never draw so that you have more cards than your starting hand. If you started the game with 10 cards and at the end of a turn have 9 cards, you may only draw 1 card. The same rule goes for recon cards.

All ordered units over all of the battlefield must be moved before any of the ordered units can start to battle.

The recon card let's the player draw 3 cards at the end of the players turn and let's the player keep all 3 cards (as long as its not more than your starting hand).

The "Pincer Move" card does not let you order 2 units on the left and right flank anymore. You have to choose between either the left or the right double-section and then decide in what section of that double-section to order 2 units.

The "Recon in Force" and "General Advance" card does not let you order units all over the map anymore. You have to choose between the Left, Center or Right double-section and then order 1 (Recon in Force) or 2 (General Advance) units in each section of that double-section.

"Their Finest Hour" card now lets you roll 4 dice for each double-section. No more cards may be played this turn. At the end of the turn, reshuffle the discard and draw piles together.

Counter attack card can only be used in the section(s) that is directly opposite the section(s) the one(s) your opponent ordered his units in. When countering a "Commander in chief tactic card", you may use the same tactic, applied to any section of the battlefield.

You must draw a replacement card immediately after using the "Ambush card".

The following Tactic cards may be used in a whole double-section (2 sections):
Armor Assault
Artillery Bombard
Close Assault
Dig In
Direct From HQ
Firefight
Move Out!


https://res.cloudinary.com/teepublic/image/private/s--Gvyja07D--/t_Preview/b_rgb:ffffff,c_limit,f_jpg,h_630,q_90,w_630/v1488475917/production/designs/1283892_1.jpg

[Aktualisiert am: Tue, 23 April 2019 15:12]

      
Board_Dan
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Re:Overlord 2-player game guide Sun, 21 April 2019 18:37
If you see an error or something missing, let me know so I can edit the guide!
      
Zalamence
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Re:Overlord 2-player game guide Mon, 22 April 2019 12:12
Pincer move is also a bit different in Overlord. In standard scenarios, it allows 2 orders to each flank. In Overlord, it's just 2 orders to either flank.

Multi-section cards (pincer move, recon-in-force and general advance) are a little underwhelming in Overlord.
      
Board_Dan
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Re:Overlord 2-player game guide Mon, 22 April 2019 17:04
Zalamence wrote on Mon, 22 April 2019 12:12

Pincer move is also a bit different in Overlord. In standard scenarios, it allows 2 orders to each flank. In Overlord, it's just 2 orders to either flank.

Multi-section cards (pincer move, recon-in-force and general advance) are a little underwhelming in Overlord.


and as I understand it, you have to choose not only the LEFT or RIGHT flank, but also you have to choose which sector of the flank to order 2 units. (You can't order in both sectors of the flank).

Card quote: "Pincer Move - Order 2 units in LEFT or RIGHT. Order 2 unts in one sector OR the other".

Also: As I understand it, "Recon in Force" and "General Advance" are also different, before they let you move troops in all 3 sections but in Overlord you may only move 1 or 2 units in 2 sectors of one double-section.

And thanks for the input, I will change the guide Smile

[Aktualisiert am: Mon, 22 April 2019 17:23]

      
sam1812
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Re:Overlord 2-player game guide Tue, 23 April 2019 02:11
2-player Overlord using standard OL rules works just fine. I've done that many times. You play as if you have three Field Generals on a side, and each card is given to the appropriate "Field General." Initiative rolls are done as in normal OL, too.

By the way, there are a few other nuances about some of the Command cards in OL. I won't go into them here, but they're in the Overlord expansion. The "original Overlord rules" on the Rules & Goodies page are mostly the same, with just a few differences, and equally valid.
      
Zalamence
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Re:Overlord 2-player game guide Tue, 23 April 2019 13:41
I return to the subject of multisection cards. I believe the ruling goes that you cannot play eg. probe center along with general advance (to the same FG). However, I could not find it in the rules. Does someone else know how it is?
      
Board_Dan
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Re:Overlord 2-player game guide Tue, 23 April 2019 14:17
sam1812 wrote on Tue, 23 April 2019 02:11

2-player Overlord using standard OL rules works just fine. I've done that many times. You play as if you have three Field Generals on a side, and each card is given to the appropriate "Field General." Initiative rolls are done as in normal OL, too.

By the way, there are a few other nuances about some of the Command cards in OL. I won't go into them here, but they're in the Overlord expansion. The "original Overlord rules" on the Rules & Goodies page are mostly the same, with just a few differences, and equally valid.


These are the standard OL rules, just written in to the perspective of a single player versus a single player to clear any confusement. (Many people on BBG for example are having a difficult time understanding how to play 1vs1, me included, because the rules are written for 4vs4. After reading the rules extensivley I decided to write the rules in a 1vs1 perspective to help others who are in the same situation as I was in).

[Aktualisiert am: Tue, 23 April 2019 14:20]

      
Board_Dan
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Re:Overlord 2-player game guide Tue, 23 April 2019 14:24
Zalamence wrote on Tue, 23 April 2019 13:41

I return to the subject of multisection cards. I believe the ruling goes that you cannot play eg. probe center along with general advance (to the same FG). However, I could not find it in the rules. Does someone else know how it is?


That is correct. You can never use 2 cards in the same single-section in one turn. Since the "Generals Advance" card let's you order 2 units in each sector of a double-section, both of those sectors can not be ordered again during that game turn. Also the Pincer Move, even though you only order 2 units in 1 single-sector, specifically forbids you to use any more cards in that double-section according to the original OL rules!


Quote from from Overlord Expansion Rulebook page 5, rule #2: "If a field general receives two section cards, he must play one in each of his two sections. If the card received is a tactic card or a section card that can order units in both sections under the field general's command at once, he places the card astride his two sections".

It's better described on #5 in the original Overlord rulebook.
A Field General receiving a Recon in Force card may not be given any other Command card during the same turn.

A Field General receiving a General Advance card may not be given any other Command card during the same turn.

A Field General receiving a Pincer Move card may not be given any other Command card during the same turn.


A good thing to remmeber is that each single-sector can only be ordered once during a game turn.

[Aktualisiert am: Tue, 23 April 2019 15:16]

      
Zalamence
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Re:Overlord 2-player game guide Thu, 25 April 2019 15:52
Coach90 wrote on Tue, 23 April 2019 15:24

Zalamence wrote on Tue, 23 April 2019 13:41

I return to the subject of multisection cards. I believe the ruling goes that you cannot play eg. probe center along with general advance (to the same FG). However, I could not find it in the rules. Does someone else know how it is?


That is correct. You can never use 2 cards in the same single-section in one turn. Since the "Generals Advance" card let's you order 2 units in each sector of a double-section, both of those sectors can not be ordered again during that game turn. Also the Pincer Move, even though you only order 2 units in 1 single-sector, specifically forbids you to use any more cards in that double-section according to the original OL rules!


Quote from from Overlord Expansion Rulebook page 5, rule #2: "If a field general receives two section cards, he must play one in each of his two sections. If the card received is a tactic card or a section card that can order units in both sections under the field general's command at once, he places the card astride his two sections".

It's better described on #5 in the original Overlord rulebook.
A Field General receiving a Recon in Force card may not be given any other Command card during the same turn.

A Field General receiving a General Advance card may not be given any other Command card during the same turn.

A Field General receiving a Pincer Move card may not be given any other Command card during the same turn.


A good thing to remmeber is that each single-sector can only be ordered once during a game turn.

Okay I should've looked at the original rules!

Regarding pincer move, I would probably "house-rule" it so that you can play it with another applicable card. The spirit of the original card is lost in any case, so it might as well be a kind of boosted probe. Or maybe I could come up with something creative. Or just remove it from the deck.
      
questioneer
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Re:Overlord 2-player game guide Thu, 25 April 2019 19:52
If you are playing with 2 or 4 players in Overlord it might just be easier to play with 1 or 2 Breakthrough Decks. Split the map into 3 sections or halves and just play. That way you don't have to mess with all the fiddliness of trying to fit a 6-8 player true Overlord game for 2-4 players.
      
Jon Washington
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Re:Overlord 2-player game guide Thu, 25 April 2019 20:51
questioneer wrote on Thu, 25 April 2019 13:52

If you are playing with 2 or 4 players in Overlord it might just be easier to play with 1 or 2 Breakthrough Decks. Split the map into 3 sections or halves and just play. That way you don't have to mess with all the fiddliness of trying to fit a 6-8 player true Overlord game for 2-4 players.


I've never tried it but I always liked the idea of dividing the overlord board into 3 sections like the standard board and playing with a breakthrough deck. You can double the cards if there are a lot of units.
      
    
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