Verfasser | Thema |
Pierre

Nachrichten: 181
Registriert: October 2002
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Variant: Intense Auctions
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Tue, 17 April 2007 11:03
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Colosseum Variant: Intense Auctions
Wolfgang Kramer and Markus Lübke have designed a variation for Colosseum players who enjoy even more intense competition. This variant changes Phase 2 of the game turn: Acquiring Event Asset Tokens (page V of the Rules Booklet).
In the variant, each player, in turn order, will have a chance to initiate a bidding round. Additionally, players who have already won one or more auctions during the phase may still participate in and bid, once the player initiating the auction changes.
This variant placed a premium on players managing their money more carefully to give themselves a better chance to win multiple biddings during each turn.
We hope you will enjoy this Variant. As it is an official Variant we have updated the Rules Booklet, page XI, here.
The Days of Wonder team
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GreatDane

Nachrichten: 754
Registriert: June 2004
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Re:Variant: Intense Auctions
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Tue, 17 April 2007 11:44

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This is not the only variant the two designers play with.
Kramer/Lübke also prefer to play with the rule that you may select ANY Program card still available - even if it is smaller than the ones you have bought previously.
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player21912
Nachrichten: 34
Registriert: June 2004
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unck42
Nachrichten: 4
Registriert: November 2005
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Re:Variant: Intense Auctions
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Wed, 20 June 2007 11:55

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Where did you learn the variant on the production cards? Where is it said that the creators use the variant. I like the idea of using it, I just want to know exactly how it works.
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*player135174
Nachrichten: 4
Registriert: July 2005
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Re:Variant: Intense Auctions
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Wed, 20 June 2007 16:29
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Download the new online rulebook, it is onl the last page. It doesn't state there that the designers used it, nut Pierre is from the DoW staff so I think that would be a good source to get that info from.
We played our first game with it last night and it is interesting. You really have to be careful to manage your money more with it. A couple of players overspent, leaving them with little ro nothing to work from in the next round. Really puts a hamper on your building plans. It also didn't help that two players didn't get any resources that they needed to put on a show in round one. Players need to learn to trade better in that regard too.
The intense auctions is a neat rule that I think will end up getting a lot of play.
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