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AVRE Bobbin
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Winter weather Wed, 17 September 2014 10:06
Hello

Should the winter weather rules of the "Winter Wars" expansion be added to all earlier winter scenarios such as those of the Eastern Front?
      
Clexton27
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Arnhem Tree

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Re:Winter weather Wed, 17 September 2014 11:39
AVRE Bobbin wrote on Wed, 17 September 2014 04:06

Hello

Should the winter weather rules of the "Winter Wars" expansion be added to all earlier winter scenarios such as those of the Eastern Front?

When the earlier Eastern Front scenarios were written the Winter Wars rules for weather were not considered. It may change the playability of those scenarios to utilize the "NEW" rules. I usually play the scenarios as written and enjoy them. I don't believe there is any Should. It is a matter of whether you and your friends want to house rule in the weather changes. If it makes you happy - go for it.

[Aktualisiert am: Wed, 17 September 2014 11:39]

      
50th
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Re:Winter weather Wed, 17 September 2014 15:04
I prefer the weather chart by Rasmussen. Using this chart, weather can get better or worse (depending on where you are on the chart). Go to his user page to find it and download it. I like it because the weather can improve (or get worse).

Here is the link to the weather chart I like to use:
http://www.daysofwonder.com/uploads/userpages/362174/_880.pd f

[Aktualisiert am: Thu, 18 September 2014 01:39]

      
trumpetman52
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Re:Winter weather Thu, 18 September 2014 03:20
I like the weather rules idea, but i have a question.
i see the 6,5,4 and so on. how does the weather affect the visibility of the line of sight for seeing distances?
trumpetman52
      
rasmussen81
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Re:Winter weather Thu, 18 September 2014 06:14
trumpetman52 wrote on Wed, 17 September 2014 18:20

I like the weather rules idea, but i have a question.
i see the 6,5,4 and so on. how does the weather affect the visibility of the line of sight for seeing distances?
trumpetman52


I'm not sure I understand the question, but I'll give it a try.

The numbers (6,5,4...) indicate how many hexes units can see, even across open terrain. So if the visibility level is low (like at 2), units cannot attack each other unless they are within 2 hexes of each other. If the visibility is at 5, most units can attack normally but Artillery will only be able to fire at 3,3,2,2,1 because they can't see any further.

Does that answer your question?
      
tank commander
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Re:Winter weather Thu, 18 September 2014 23:32
leere Nachricht

[Aktualisiert am: Thu, 18 September 2014 23:34]

      
trumpetman52
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Re:Winter weather Fri, 19 September 2014 02:02
that's what i was thinking too but then i considered that when playing without the weather rule you can see all the way across the board, of course unless it is blocked by line of sight.
that's one thing about this game. When I play Ambush! the solitaire game you cannot see what is out there unless an event occurs to allow you to see the enemy. Even with Battleship! you cannot see the enemy unless they have been located by you.
I realize this game has a lot more play-ability and less historical accuracy, but I still like the idea of not knowing where the enemy is until something happens to expose the location.
trumpetman52
      
tank commander
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Re:Winter weather Fri, 19 September 2014 02:35
trumpetman52 wrote on Thu, 18 September 2014 20:02

that's what i was thinking too but then i considered that when playing without the weather rule you can see all the way across the board, of course unless it is blocked by line of sight.
that's one thing about this game. When I play Ambush! the solitaire game you cannot see what is out there unless an event occurs to allow you to see the enemy. Even with Battleship! you cannot see the enemy unless they have been located by you.
I realize this game has a lot more play-ability and less historical accuracy, but I still like the idea of not knowing where the enemy is until something happens to expose the location.
trumpetman52



Most wargames allow for a lot more intel to be known by the players than ever occured in real warfare. Some wargames have devices (rules, blocks with unknown strengths, a board for each player where he can only see his own units to start off, ect). The best would to have a referee to disclose info to the players as it would be known to them (usually by spotting of one type or another). This usually increases the playing time.

Battleship is not the best example as players only know if they "hit" an enemy ship but do not know what they hit until a certain number of hits are made on one ship type. Also, they do not know the exact location of a ship even after it is hit as the next called shot may miss. Your fleet really does not do anything to "reveal" itself to the enemy.
      
trumpetman52
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Re:Winter weather Fri, 19 September 2014 13:20
commander
you are right about battleship!, i had forgotten about that part of the rules, simply hit or miss, until "You sank my battleship!". Smile Smile
thanks for your intel. i still like the idea of not knowing exactly where your enemy is until they are suddenly exposed. However that does not change my feeling about the enjoyment and fun playing memoir.
trumpetman52
      
Quit2
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Re:Winter weather Fri, 19 September 2014 15:18
On my user page, there is a project about a deployment system.
There is a mode in which both sides secretly deploy their troops to the battlefield, and then reveal at the same time where the troops are.

While this doesn't completely cover your liking for hidden enemy troops during play, it does give you some part of it: you have to set up your troops without knowing where the enemy will be.

We've tested this a bit, and especially with overlord scenarios, this is great fun.
      
lambolt
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Tenente

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Re:Winter weather Fri, 19 September 2014 15:47
An easy way to add a bit of what you want is to use decoy units. Just put a sticky label or scratch a mark into one or more of your figures - of course youd have to also add an additional unit in setup, so setup the scenario as is, and then on the baseline hexes, add one more set of infantry (or tanks if you want decoy tanks). PLay as normal, you would have to remember which unit is decoy. When an attack is rolled on the decoy you would reveal it as decoy - the opponent could still then choose to attack someone else in range but it wuold already have completed its move so cannot move again first. If you wanted you could add more than 1 extra decoy unit on certain scenarios. The advantage of forcing an opponent to move into position to "attack" and potentially end up with nothing to attack is offset by the fact that you've spent command Points to move a unit thats not there, and thus not move a real unit.
      
50th
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Re:Winter weather Tue, 04 November 2014 10:46
I once played a double blind game of Tide of Iron, where each side had an identical map setup, and gamemaster that would put out the enemy units as they came into range, then alert the other gamemaster at the other table by note with unit spotted with map coordinates. A curtain separated the two tables from each other. I know this could be done with Memoir!

[Aktualisiert am: Tue, 04 November 2014 10:47]

      
    
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