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rasmussen81
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Re:Memoir ’44 New Flight Plan, the most aspiring expansion yet released Mon, 08 April 2019 00:50
gheintze wrote on Sun, 07 April 2019 14:44

Did we figure out how many sets you need for overlord? I would assume only one ( since it is specified that you need more for d-day landings).

Geoff


You'll only need one.
      
Millo76
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Re:Memoir ’44 New Flight Plan, the most aspiring expansion yet released Wed, 10 April 2019 14:25
I'm deploying an air unit on left flank for instance, where I have to put the unit exactly?
      
rasmussen81
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Re:Memoir ’44 New Flight Plan, the most aspiring expansion yet released Wed, 10 April 2019 18:31
Millo76 wrote on Wed, 10 April 2019 05:25

I'm deploying an air unit on left flank for instance, where I have to put the unit exactly?


On an open hex. I'm not sure if I understand your question.
      
Antoi
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Re:Memoir ’44 New Flight Plan, the most aspiring expansion yet released Wed, 10 April 2019 20:07
Burdie Smith wrote on Sat, 30 March 2019 12:23

When you attack an enemy artillery unit with a machine gun (plane), does the grenade count as a hit or not?



Bert, You're Back!!!!!
We missed you... (ok, I don't know for the others, but I missed you Very Happy )
      
chrboesen
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Re:Memoir ’44 New Flight Plan, the most aspiring expansion yet released Wed, 10 April 2019 20:50
How many air cards does the CiC get in Overlord? 2? 6? something else?
      
Jeronimon
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Re:Memoir ’44 New Flight Plan, the most aspiring expansion yet released Wed, 10 April 2019 22:08
For some of the questions asked here (for instance those about Overlord), the answers are in the rules.

You can find those here: https://ncdn0.daysofwonder.com/memoir44/en/img/mm_nfp_rules_ en.pdf

Happy reading! Smile
      
Jeronimon
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Re:Memoir ’44 New Flight Plan, the most aspiring expansion yet released Wed, 10 April 2019 22:09
Ok ok, I will make it extra easy for you, from those rules:

Overlord - Special Rule
Before playing with the Overlord Command deck, remove the Air Power and the Air Sortie cards from the deck. Apply the updated rules for Command cards.

In an Overlord scenario, the Commander in Chief will handle the
Air Combat cards. The CiC will decide when to deploy an air unit by giving one of their Field Generals an Air Combat card at the beginning of their turn, along with a Command card.

Once an air unit is brought onto the battlefield, the Field General commands the air unit. On later turns, the CiC can pass out an Air Combat card to the Field General that commands the air unit. The CiC will follow the rules for replenishing their Air Combat cards.
If the air unit leaves a Field General’s section, it may be ordered by the Field General of the new section on the next turn. Remember that you cannot order a unit twice per turn however.

The rest of the New Flight Plan Air Rules remain the same.
      
chrboesen
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Re:Memoir ’44 New Flight Plan, the most aspiring expansion yet released Wed, 10 April 2019 23:16
I don't see where the new air rules state the number of air cards for Overlord. For combat cards Overlord gets 4 not 2.

It is also not stated if there can be more than one plane on the map at one time in Overlord. Can there be one plane in each section or just one plane on the entire map?

I guess since both of these questions are not stated, Overlord is treated exactly like a standard map, other than what is stated in the new air rules regarding overlord.

[Aktualisiert am: Wed, 10 April 2019 23:18]

      
rasmussen81
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Re:Memoir ’44 New Flight Plan, the most aspiring expansion yet released Thu, 11 April 2019 01:28
chrboesen wrote on Wed, 10 April 2019 14:16

I don't see where the new air rules state the number of air cards for Overlord. For combat cards Overlord gets 4 not 2.

It is also not stated if there can be more than one plane on the map at one time in Overlord. Can there be one plane in each section or just one plane on the entire map?

I guess since both of these questions are not stated, Overlord is treated exactly like a standard map, other than what is stated in the new air rules regarding overlord.


Page 8 of the New Flight Plan rule book explains the special rules or changes for different map formats. Overlord is in there as well.

Enjoy!
      
sam1812
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Re:Memoir ’44 New Flight Plan, the most aspiring expansion yet released Thu, 11 April 2019 05:23
By the way, chrboesen, in Overlord, each Field General was given 1 Combat Card in the original rules (3 total), but the Jungle & Desert expansion increased that to 2 cards per Field General (6 total).
chrboesen wrote on Wed, 10 April 2019 17:16

I don't see where the new air rules state the number of air cards for Overlord. For combat cards Overlord gets 4 not 2.

      
Millo76
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Re:Memoir ’44 New Flight Plan, the most aspiring expansion yet released Thu, 11 April 2019 10:25
rasmussen81 wrote on Wed, 10 April 2019 18:31

Millo76 wrote on Wed, 10 April 2019 05:25

I'm deploying an air unit on left flank for instance, where I have to put the unit exactly?


On an open hex. I'm not sure if I understand your question.

Yes i think you understanded well...so i can choose any open hex on left flank
      
rasmussen81
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Re:Memoir ’44 New Flight Plan, the most aspiring expansion yet released Thu, 11 April 2019 18:24
Millo76 wrote on Thu, 11 April 2019 01:25

rasmussen81 wrote on Wed, 10 April 2019 18:31

Millo76 wrote on Wed, 10 April 2019 05:25

I'm deploying an air unit on left flank for instance, where I have to put the unit exactly?


On an open hex. I'm not sure if I understand your question.

Yes i think you understanded well...so i can choose any open hex on left flank


Yep, any hex in the region. Your plane will start on any hex and then will end its movement on any open hex.

You can find the full explanation on page 4 of the rule book over here: https://ncdn0.daysofwonder.com/memoir44/en/img/mm_nfp_rules_ en.pdf

[Aktualisiert am: Thu, 11 April 2019 18:26]

      
chrboesen
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Re:Memoir ’44 New Flight Plan, the most aspiring expansion yet released Sat, 27 April 2019 16:12
I see that overlord is mentioned in the new rules. I don't see any mention of the number of cards. I also don't see any mention of if more than one plane can be in the air at one time (in different sections commanded by different field commanders). I guess in the absence of any other information the rules are the same as standard boards, so 2 air cards for each player and only one plane on the map.

Thanks for the clarification that combat cards are now 6 with the through the jungle expansion.
      
rasmussen81
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Re:Memoir ’44 New Flight Plan, the most aspiring expansion yet released Sun, 28 April 2019 06:50
chrboesen wrote on Sat, 27 April 2019 07:12

I see that overlord is mentioned in the new rules. I don't see any mention of the number of cards. I also don't see any mention of if more than one plane can be in the air at one time (in different sections commanded by different field commanders). I guess in the absence of any other information the rules are the same as standard boards, so 2 air cards for each player and only one plane on the map.

Thanks for the clarification that combat cards are now 6 with the through the jungle expansion.


Yep, just one plane per side, even in Overlord.

The number of cards are explained on page 3: 2 Combat Cards +1 for Air Superiority.

Like it says in the last line of the section that explains the Overlord Changes on Page 8: "The rest of the New Flight Plan Air Rules remain the same."

      
chrboesen
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Re:Memoir ’44 New Flight Plan, the most aspiring expansion yet released Tue, 30 April 2019 20:35
Thanks for the Overlord clarification!

[Aktualisiert am: Tue, 30 April 2019 20:36]

      
biglugg
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Re:Memoir ’44 New Flight Plan, the most aspiring expansion yet released Tue, 21 May 2019 04:49
Just got an email from Miniature Market on my pre-order. Looks like the release date was pushed out to June... Has anyone received theirs yet?
      
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