Zug um Zug – Frankreich Zug um Zug – Frankreich

Forum

Suche
Heutige Nachrichten (AN) | Unbeantwortete Nachrichten (AUS)


Forum: Memoir '44 Online - Français
 Thema: [WOLF-44] 10ème Bataille / Saison 4 / Opération Mandoline
Didji
Senior Member
Général de brigade

Fan-Seite
Nachrichten: 129
Registriert:
November 2010
Re:[WOLF-44] 10ème Bataille / Saison 4 / Opération Mandoline Fri, 24 November 2017 00:33
Dernier combat 2017 en beauté contre Bulldoz :
A l'aller l'artillerie allemande saute sur un tir de barrage au premier tour! Ca aide... La partie se termine en un face à face entre les alliés sur leur flanc gauche et les allemands (affaiblis et un peu tapis dans les bois) sur leur flanc gauche. Il a bien fallu quand même que le face à face ait lieu de façon plus rapprochée. Ce fut un carnage exécutoire d'une unité de génie allemande pourtant encore intacte mais prise en sandwich entre une unité de chars et trois unités d'infanterie alliée...
Didji (alliés)/Bulldoz5Axe) : 8-3
Au retour : une partie pourtant assez équilibrée. Les alliés font assez rapidement valser l'artillerie allemande également. Mais peut etre ont ils manqué de niaque dans leur offensive. J'ai pas l'impression que sur ce scénario, il y a intérêt a essayer de sauver des unités affaiblies... En tous cas, après une heure de jeu, les allemands étaient toujours maîtres de la citadelle qui n'avait pas ouvert ses portes...
Didji(Axe)/ Bulldoz(Alliés) : 8-6
Et un total de 4 points 16 médailles pour Didji
0 point 9 médailles pour Bulldoz
Belles parties en tous cas et je trouve le scénario très sympa à jouer
      
Forum: Ticket to Ride - the Digital Game - English
 Thema: Google Play Achievements
Maestro Vivaldi
Junior Member

Nachrichten: 4
Registriert:
November 2014
Re:Google Play Achievements Fri, 24 November 2017 00:57
Yes, it seems they're not available on Google play yet. It's not the first time there is that issue.
      
Forum: Memoir '44 Online - English
 Thema: Battle of The Bulge - Scenario Update
rasmussen81
DoW Content Provider
Railway Tycoon

Fan-Seite
Nachrichten: 8103
Registriert:
July 2007
Re:Battle of The Bulge - Scenario Update Fri, 24 November 2017 01:10
GI John wrote on Thu, 23 November 2017 14:34

Any chance this could become an official scenario by DOW for the online game?

It's very popular, has been played many, times and has been used in leagues.

Thanks
John


I'm afraid not. Active support for the Online version has ended, so there will not be new scenarios added to the official list.
      
Forum: Memoir '44 - English
 Thema: Unbalanced - Weak cards
GI John
Senior Member
Lieutenant Colonel

Fan-Seite
Nachrichten: 185
Registriert:
November 2009
Unbalanced - Weak cards Fri, 24 November 2017 02:28
I've played this game for a while now and would suggest some tweaks to some of the weaker cards.

Dig In
I would add being able to attack with 2 of the 4 units where a sandbag is placed.

Recon
Change to order 2 units.

Air Power
The Axis are at a huge disadvantage. I suggest instead of limiting the Axis to 1 die, give them 2 die but limit them to targeting 3 units to the Allies 4. This still maintains Allied Air Superiority but balances gameplay.

For example, currently if you attack 4 units the Axis would get 4 dice to the Allies 8. My suggestion makes it 6 to 8. Much more fair and balanced.

I will post another thread on overpowered cards.

      
GI John
Senior Member
Lieutenant Colonel

Fan-Seite
Nachrichten: 185
Registriert:
November 2009
Re:Unbalanced - Weak cards Fri, 24 November 2017 02:41
Also,

Armored Assault
If no tanks exist, you may order up to 2 units.

Artillery Bombard - If no Artillery exist then play as a Barrage card.
      
GI John
Senior Member
Lieutenant Colonel

Fan-Seite
Nachrichten: 185
Registriert:
November 2009
Re:Unbalanced - Weak cards Fri, 24 November 2017 02:47
Medics and Mechanics
This is another weak card. Especially when your unit doesn't heal. This is like losing a turn which usually means defeat.
My tweak would be to roll to heal 1 unit and then order that unit if healed but a second unit could be ordered in either case.

The 'Medic' portion of the card deals with healing and the 'Mechanic' portion of the card allows a unit to be ordered.
      
 Thema: Artillery firing out of wire
Clexton27
Senior Member
Major Howard

Fan-Seite
Nachrichten: 3373
Registriert:
February 2007
Re:Artillery firing out of wire Fri, 24 November 2017 03:28
Major Duncan wrote on Thu, 23 November 2017 13:04

Do artillery get a -1 reduction for firing from a wire hex?

The rules don't mention it, and the FAQ on wire don't mention it, so I was thinking that they don't, but the FAQ on the Artillery Bombard card say that they do.

Seems an odd place to find this important bit if information. So I just want to confirm that they do get a -1 for firing from wire.

Yes, This is the rule.
      
 Thema: Unbalanced - Overpowered Cards
GI John
Senior Member
Lieutenant Colonel

Fan-Seite
Nachrichten: 185
Registriert:
November 2009
Unbalanced - Overpowered Cards Fri, 24 November 2017 03:00
The main culprit is Assault which is move all units in a section.

I recently played Breakout to Lisyanka and my opponent played Assault center twice in a row and thus was able to move 10 units on two consecutive turns and then played Assault on a flank and moved 5 or 6 more units. I was completely overwhelmed and had absolutely no chance of winning. Coupled with his luckier die rolls and all my cards were move 1 or 2 units, well, you get the picture. It was one of the worst NPE's, Negative Play Experiences ever in a board game. Game result 7-0. I couldn't even manage 1 medal due to horrific die rolls.

My suggestion is to limit this to up to 5 units in a section which with Gung Go would be 6.

General Advance with Gung Ho would be 7 units and would now be the highest amount of units ordered in the game. However, without the ability to annihilate a complete section of the map.
      
GI John
Senior Member
Lieutenant Colonel

Fan-Seite
Nachrichten: 185
Registriert:
November 2009
Re:Unbalanced - Overpowered Cards Fri, 24 November 2017 03:57
You can add Infantry Assault to the list of overpowered cards. I would like this to a max of 5 as well.
      
GI John
Senior Member
Lieutenant Colonel

Fan-Seite
Nachrichten: 185
Registriert:
November 2009
Re:Unbalanced - Overpowered Cards Fri, 24 November 2017 04:01
Close Assault - Again this needs to be limited to 5 units max.

Armored Assault - 4 tanks with overrun abilities changes the course of a battle for sure. I would lower to 3 tanks.
      
Forum: T2R Competitive Play - English
 Thema: NC Captains and Heroes QT
Qorlas
Senior Member
Faster Than Mongolian Horse

Fan-Seite
Nachrichten: 2043
Registriert:
January 2008
Re:NC Captains and Heroes QT Fri, 24 November 2017 00:02
in for both
      
allan BAM
Senior Member

Nachrichten: 306
Registriert:
January 2014
Re:NC Captains and Heroes QT Fri, 24 November 2017 05:08
In for Heroes (Dec 5) only.

Can't play CAPtains (Dec 4).

[Aktualisiert am: Fri, 24 November 2017 05:09]