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Junior Member

Posts: 28
September 2006
Painting Scheme Advice Mon, 22 October 2007 21:04
This question is primarily directed at those of you that have played with a painted set at least once, though I won't turn down opinions from anyone.

I am going to paint my Battlelore miniatures. I have been a miniatures painter for 20 years, and originally I had rejected the idea of painting them, since I have literally thousands of higher-quality metal miniatures languishing unpainted in my closet; but ultimately these miniatures are seeing more use, so it makes sense to paint them.

I have read the excellent painting guide on the DoW site, and it points out that there are two reasonable painting schemes: (1) paint each unit a green, blue, or red color scheme, corresponding to its banner color; or (2) paint the standard banner camp figures one color scheme, and the pennant banner camp figures a different color scheme.

I'm trying to get advice, preferrably from people that have actually tried it, about which works better in practice.

I see the following positives for option (1):

Very easy to tell at a glance what type of unit it is.
Maximum flexibility for army composition-- just switch out a flag and you can use the same figure for either camp.
Figures match banner, which is visually appealing.

I see the following negatives for option (1):

You need to examine the banner to see which player the unit belongs to.
Visually, not as striking-- doesn't really look like two separate armies fighting each other, every battle looks like a civil war.
Boring to paint red, blue, and green over and over and over.

I see the following positives for option (2):

Tell at a glance which camp a unit belongs to, as each camp has their own color scheme.
Looks like a real battle between two separate armies.
More variety, less boring to paint, less boring to look at.

I see the following negatives for option (2):

More constrained in army composition, a given figure can only really be used for that camp.
The color of the banner may jarringly clash with the color of the figures in the unit.

I'm not sure how to weigh all these factors. The very last negative point for option (2) has me concerned: if I spend a bunch of time making a unit that looks really nice in its purple and yellow color scheme, how ugly is that green or blue banner going to look?

For purposes of army variety, I should mention that I have two complete sets of the base game and all expansions. So I wouldn't be *that* constrained in army composition if I painted each camp different color schemes.

Any thoughts? If someone has experiene one way or the other and can say that something works well or looks ugly or whatever, hopefully I can benefit from your experience.
Senior Member

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Posts: 1001
May 2007
Re:Painting Scheme Advice Mon, 22 October 2007 21:17
this is a post by coltsfan re qusetion i asked about my painting project im going for 2 boxs 1 side blue 1 side red each side will have goblins and dwarfs
go to the bottom of the thread


[Updated on: Mon, 22 October 2007 21:21]

Captain Kremmen

Posts: 46
August 2007
Re:Painting Scheme Advice Mon, 22 October 2007 22:58
I painted mine pretty much to option 1, and like that approach.

Feel free to have a look at pics here.


Click on fantasy on the left and then on the "Battlelore pictures" sub menu.

Transfers are VVV. Painting is mine. Did not take too long to paint. I did not just paint them green / blue or red but i think you can see i focused on the key colour

Senior Member

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Posts: 106
June 2007
Re:Painting Scheme Advice Tue, 23 October 2007 02:33
I prefer option 1 as well, but maybe not exactly how you described it; I decided to use a single color scheme per unit type, so for example the blue banner swordsman foot units look the same wether using standard or pennant banners, but I'm trying to be discrete with the whole blue-green-red color coding thing; I agree that for instance any red unit should have at least a dash of red on it, and blue units should wear blue garments, but I rather be dependant on the banner to tell me what type of unit I'm dealing with.

As a result, when painting the actual miniatures, I tend to use a wide palette of brown colors, black, metalic colors for swords and armor, camouflage greens on green units... colors that were more frequent in the medieval era.

I tend to agree that painting the units using the same pattern over and over again can become mind-numbing, (I started by painting all of my blue swordsman units - 72 miniatures in all. Even worst if you have two sets) but the overall look is IMO very genuine-looking.

Hope this helps

Posts: 53
October 2006
Re:Painting Scheme Advice Tue, 23 October 2007 15:25
I am mostly doing the red are red, blue are blue and green are green approach. Additionally I do suble differences between the two sides - like lite green vs dark green or different shield motives.

Option one while maybe visually less appealing is certainly the better one from the gamers point of view. Faster Setup. Faster identification on the Battlefield.
Identification of which side a unit belongs to OTOH is rarely needed as the units don't tend to mix much on the battlefield. Additionally its usually rather easy to see if a unit is facing you or facing away from you once it is painted.
Senior Member

Posts: 180
December 2006
Re:Painting Scheme Advice Tue, 23 October 2007 20:59
I have also chosen option 1.
Like the original poster, I had my doubts.
But looking at the possible future of the game, I realised I would have had to buy two sets of every expansion featuring humans, if I had gone by option 2! And at some point we'll see new types of armies, reducing the number of games with humans vs. humans.
I also believe setup/packing-up would be prolonged by option 2.
Macht Schnell
Junior Member

Posts: 10
August 2004
Re:Painting Scheme Advice Wed, 24 October 2007 23:42
I just bought a second copy of the main game because I am painting the army from my first copy. I was playing it today and accidentally tried ordering my opponent's units three times during the game because of the uniform grey of all of the figures.

So, anyways, I've decided to distinguish my armies while still using some sort of way to tell if the unit is light, medium or heavy. What I think I am going to do is paint the shields on the infantry and cavalry and the quivers on the archers the color of the type of unit. So, light gets green shields/quivers, medium gets blue, ect...

Now, I painted some figures already and I also painted their hoods and or shirts they were wearing the color of the type of unit. So, what I was thinking is, that instead of painting the hood/shirts the color of the type of unit, I will paint it black or white depending on the unit type. If the shirt is big enough, say on a heavy unit, then I may put a crest on it in red to break it up a little bit.

Now that I have two sets, this should be a workable option, while keeping the units looking medieval insofar as they will still have the browns and metallic colors from their armour.

Of course this means buying two sets of each expansion, but I think I can live with that! Smile
Senior Member

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Posts: 1064
June 2004
Re:Painting Scheme Advice Thu, 25 October 2007 12:55
I also chose option 1 but with a slight difference. The blue swordman (infantry) has figures in a bright blue and the other half in dark blue - so they still look blue, but are different. As I have a second copy of BL, probably I'm gonna paint a second set of the red units too, with a darker red.
There are also more options to make a difference between the figures: discrete metal colors eg. take bronze for the penannts, gold for the standarts, or something else, but let the main color still be red blue or green. So you may have to slightly different armies, but still in their colour.
I keep the musicians in purple and white, so the're easily recognisable in the different units. I suppose I'll do similar things with the heroes, once they are available.

My personal aim was, with a look at the unit to be able to tell at a distance, what kind of unit it is, red green or blue, human, gobo or dwarf etc. so that only the shape of the bannner matters. This works very good and it's so much more fun to play with painted figs...
Young David
Junior Member

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Posts: 11
August 2005
Re:Painting Scheme Advice Sat, 27 October 2007 00:59
I also chose option 1. I'm still painting my miniatures. I'm done with the goblins, dwarves and 2 creatures.

It's my first paintjob ever. Pictures here:

[Updated on: Sat, 27 October 2007 01:02]

Captain Kremmen

Posts: 46
August 2007
Re:Painting Scheme Advice Sat, 27 October 2007 13:29
Those are pretty good paint jobs. For a first paint job ever?? they are VERY good.

I enjoy painting, always have done, usually metal miniatures, but the battlelore figures are pretty good figures.


Senior Member
D-Day Recon Team - Silver

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Posts: 194
October 2005
Re:Painting Scheme Advice Tue, 30 October 2007 15:15
A simple but effective option is to paint a code under the base of the figure to:

Identify the figure (Inf/Cav, Color, race)
Indentify that the figures are yours.

I frequently play with a friend and I bring my own figures and afterwards it speeds up the return of all your figures...

So regardless if their painted or not .
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