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Caboose
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Vassal - Scenario #1 has wrong units - how does 1 correct it ? Wed, 05 December 2007 20:37
While loading Agincourt scenarion on vassal, I noticed the pennant side had quite a few archers..about 2 too many! The left and middle blue infantry units are now archers.

How do I correct this and save the file correctly for loading properly in the future ?

Thanks
Cab
      
ColtsFan77
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Re:Vassal - Scenario #1 has wrong units - how does 1 correct it ? Wed, 05 December 2007 21:13
Open the game as an Observer. Delete the incorrect units. Click on "Pieces" (I think, I can't open Vassal at work). Maybe "Units" - not sure. Then add in the right units. Save the file.

You cannot fix it permanently. Only Bilben can fix it when he does the next upgrade (and he is aware of the error already). However, you can save this as a file and load it instead of selecting the scenario in the future.
      
toddrew
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Re:Vassal - Scenario #1 has wrong units - how does 1 correct it ? Wed, 05 December 2007 21:48
I had always assumed that this was done intentionally, to make the adventure play out more historically accurate.

Instead of starting a new thread, I'll just bring this up here - does anyone else think that adventure 4 was really intended to have the cc #'s reversed, i.e. 6 for p1 and 5 for p2? Not that that would completely balance the scenario (and furthermore, not that it should be balanced), but I think the intent was to show how the Goblin #'s can be used to overcome the dwarves stalwartness. O yeah, I got smoked pretty good playing the goblins yesterday Laughing (it was close though, rolled a total of 7d against a 2 strength Blue Cav - no hits...)
      
Caboose
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Re:Vassal - Scenario #1 has wrong units - how does 1 correct it ? Wed, 05 December 2007 23:22
toddrew wrote on Wed, 05 December 2007 13:48

I had always assumed that this was done intentionally, to make the adventure play out more historically accurate.

Instead of starting a new thread, I'll just bring this up here - does anyone else think that adventure 4 was really intended to have the cc #'s reversed, i.e. 6 for p1 and 5 for p2? Not that that would completely balance the scenario (and furthermore, not that it should be balanced), but I think the intent was to show how the Goblin #'s can be used to overcome the dwarves stalwartness. O yeah, I got smoked pretty good playing the goblins yesterday Laughing (it was close though, rolled a total of 7d against a 2 strength Blue Cav - no hits...)


Smoked? I think it more like your Goblins ran in high gear out..since 5 of the 6 "dead" were goblins!

There is a way to win that campaign, if one gets the right cards..obviously the goblins taking on the dwarves ON the hill is definitely NOT the way to win though! [and no Todd didn't do that].

Vassal/save - man that is a bummer that one cannot correct a scenario like that..or add ones to the default. I know you can save your own and all, but would been nice to have that ability to correct oversights/oops like that so one remembers. Since when I opened it up, I didn't think P1 had 7 archers..ugh!

Edit - the above doesn't work. After you save and load, no prompt for which side to choose!! Sad

[Updated on: Wed, 05 December 2007 23:25]

      
ColtsFan77
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Re:Vassal - Scenario #1 has wrong units - how does 1 correct it ? Wed, 05 December 2007 23:40
The scenarios are built into the module. You can upload your own module but I don't advocate you doing that as it tends to get messy.

If you went in as an observer, and saved it, you should still be able to pick a side. If you selected Player 1 or 2, then you are stuck with 1 or 2. I have created most of the expansion scenarios to help out Bilben and sent them to him. (But I didn't create the originals! I double checked).

Though it might be possible that Vassal 3.0 has done something different. I have just started getting back into vassal afte a 2-mointh delay. I just started using 3.0 and noticed a few changes.
      
Caboose
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Re:Vassal - Scenario #1 has wrong units - how does 1 correct it ? Wed, 05 December 2007 23:59
Well I did select observer and after saving the file and reload, there was no option for selecting player side. And did it numerous times over the past 1/2 hour w/o any luck! Sad

Yes I'm using version 3.0. I know there was a way since I had created some of my own scenarios a few months ago and they load correctly. sigh...

Cab

[Updated on: Thu, 06 December 2007 00:01]

      
ColtsFan77
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Re:Vassal - Scenario #1 has wrong units - how does 1 correct it ? Thu, 06 December 2007 01:57
It's a problem in 3.0.

When you load a game, it doesn't give you the option to select any side. But if you go to a new game, it doesn't give you the option to load a saved file.

They streamlined everything to the point they curtailed our options.

For the time being, looks like you are going to just have to fix it manually right before you start this specific scenario.

I don't have any direct connections with the Vassal guys but let me see what kind of noise I can create.
      
toddrew
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Re:Vassal - Scenario #1 has wrong units - how does 1 correct it ? Thu, 06 December 2007 04:00
The way to do it is to retire. Retire works now!

So if you load whichever adventure you've created/altered and then retire, you may join back up as p1 or p2.

O, by the by, I'm on Vassal right now Cool
      
Caboose
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Re:Vassal - Scenario #1 has wrong units - how does 1 correct it ? Thu, 06 December 2007 21:53
ColtsFan76 wrote on Wed, 05 December 2007 17:57

It's a problem in 3.0.

When you load a game, it doesn't give you the option to select any side. But if you go to a new game, it doesn't give you the option to load a saved file.

They streamlined everything to the point they curtailed our options.

For the time being, looks like you are going to just have to fix it manually right before you start this specific scenario.

I don't have any direct connections with the Vassal guys but let me see what kind of noise I can create.


Like I stated before, I know at one point in version 3 that what you stated above was correct and now it seems in a later version of 3 that this got broken.

Let me know what you find out since obviously this is "bigger" than fixing a scenario since if you create a new scenario (which I did do), even that doesn't let you pick sides.

Cab

[Updated on: Thu, 06 December 2007 21:56]

      
Caboose
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Re:Vassal - Scenario #1 has wrong units - how does 1 correct it ? Thu, 06 December 2007 22:07
toddrew wrote on Wed, 05 December 2007 20:00

The way to do it is to retire. Retire works now!

So if you load whichever adventure you've created/altered and then retire, you may join back up as p1 or p2.



Although Retire does work, I hate to keep doing that for every adventure one creates. Hopefully that does help the person Colt is working with on Vassal to get this to work properly since earlier versions of 3.0 Vassal one didn't have to do this, so I suspect that something got broken along the way.

Sure it is a "temporary" workaround, but one shouldn't have to retire to be an observer ?! I know there were some issues with some "trolls" (people who like to mess with other people's games, for the most part) and maybe this is a partial solution to it, which I don't like. I rather they work on the ability to lock people out of rooms, which would remove most of their actions (since if they are NOT in the room, hard for them to mess with the game!)

Hopefully Colt can relay this info to the appropriate party(s) and thus fix it in the next version of Vassal.

Cab

[Updated on: Thu, 06 December 2007 22:08]

      
    
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