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Doc Halloween
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Nuts (THW) + M44 Thu, 03 January 2008 19:23
Has anyone used Two Hour Wargame's "Nuts" to do anything with M44 solo? In case you were wondering the addy: http://www.angelfire.com/az3/twohourwargames/nuts.htmI thought maybe someone has used it to make moves with units or to generate missions.
      
player392097
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Re:Nuts (THW) + M44 Fri, 04 January 2008 08:54
I went and looked at the link-interesting....Not
sure what the system is as I couldn't find much
info about the mechanics of Nuts solo play.
Is it like Ambush!?
      
Doc Halloween
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Re:Nuts (THW) + M44 Sat, 05 January 2008 17:39
I am in the process of reading the "Nuts!" rules. For me they are a bit confusing Shocked One thing I do know it is meant to be played man-to-man or 1 figure = 1 soldier or 1 figure = 1 vehicle. The man-to-man will have to be squad or bigger as that is what M44 represents. It is suppose to be very similar to their "Chain Reaction 2" rules. You can pick up the Chain Reaction 2 rules for free at: http://www.angelfire.com/az3/twohourwargames/cr2.htm

Right now, I am thinking of using its reputation rules to decide how M44 units decide to move for solo play. I will have to paint 1 to 4 stripes on the back edge of the bases to represent the units Reputation and paint a gold dot if it is a leader. Then I will randomly assign each figure to a unit. I have not figured out all the details or how to implement it yet but that is the direction I am taking.

EDIT: I wanted to say that the "Chain Reaction 2" rules used to be for sale. They are full rules (not an introduction set) and are professionaly finished. So pick them up while they are free Very Happy
____________
"Therefore do not worry about tomorrow, for tomorrow will worry about itself. Each day has enough trouble of its own" Matthew 6:34 (Holy Bible)
"Greater love has no one than this, that he lay down his life for his friends." John 15:13 (Holy Bible)

I often view RPG/Grognard rules like the Pirate's Code. They are more like guidelines.

[Updated on: Sat, 05 January 2008 17:43]

      
player392097
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Re:Nuts (THW) + M44 Sat, 05 January 2008 23:59
Cool. I'm mainly a solo player so I would
love a semi-automated opponent system for M44.
I did read somewhere that the rules can be hard
to digest for Nuts.
Good luck!
      
Doc Halloween
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Re:Nuts (THW) + M44 Sun, 06 January 2008 17:45
I think I might have something. It is not using "Nuts" but using part of "The Lone Star Old West Rules" by Ruggero Romano & Vittorio Favetti. I believe what I am thinking will help determine the movement of M44 enemy units for the solo players. I have to play test it for a bit but will share it when I think I have something working.
____________
"Therefore do not worry about tomorrow, for tomorrow will worry about itself. Each day has enough trouble of its own" Matthew 6:34 (Holy Bible)
"Greater love has no one than this, that he lay down his life for his friends." John 15:13 (Holy Bible)

I often view RPG/Grognard rules like the Pirate's Code. They are more like guidelines.
      
oddball
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Re:Nuts (THW) + M44 Sat, 12 January 2008 02:46
I came across the following thread on BGG concerning a tool called "Solitaire Coach":

http://www.boardgamegeek.com/thread/264728

According to the author, "Solitaire Coach is a simple, but very effective system to help determine what a solitaire opponent is likely to do. I have used it to play various games solitaire including, Second Season Football, Combat Commander, Paths of Glory, Memoir 44, Puerto Rico and even various RPG's. The system is based on Tom Pigeon's Mythic GME in which one determines the various possible moves your solitaire opponent may make and assign an ODDS (ODDS being the likelihood of each choice). A table is then consulted, random number generated (d100 rolled), result applied. It makes for a very enjoyable experience and can be used at various levels of command, from strategic to tactical decisions, is excellent for CDG's, etc."

I haven't had a chance to try it out myself yet, but I plan to. Hope this helps.
      
dhurtt
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Re:Nuts (THW) + M44 Sat, 12 January 2008 05:53
I've played a number of THW games, but not Nuts! (mainly Black Powder Battles, 5150, Montjoie!, and Chain Reaction). It is definitely a man-to-man game, but it has a campaign system that allows you to track the progression of your troops.

The solo aspects allow you to randomly determine enemies, dispositions, missions, etc., but as you have to scale it up to whatever the scale of M44 is (see my other thread asking about that), you might as well build your own tables.

I love THW games, but for completely different reasons. I think a better resource for M44 campaigns would be a subscription to the Lone Warrior magazine (or a web subscription to Magweb, which has the newer Lone Warrior issues).

Dale
      
Doc Halloween
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Re:Nuts (THW) + M44 Sat, 12 January 2008 13:58
oddball wrote on Fri, 11 January 2008 20:46

"Solitaire Coach":

I downloaded that a while back. It is cool but I do not need to be sitting in front of my computer inserting Odds when all I need is Memoir '44, Mythic's Game Master Emulator Fate Chart, and 2D10.

I do thank you Oddball for taking your time to share Smile Someone else probably can get better use out of it.

dhurtt wrote on Fri, 11 January 2008 23:53

It is definitely a man-to-man game, but it has a campaign system that allows you to track the progression of your troops.

The solo aspects allow you to randomly determine enemies, dispositions, missions, etc., but as you have to scale it up to whatever the scale of M44 is (see my other thread asking about that), you might as well build your own tables.



I did not find it at all useful for M44. $12 poorer and lots of less toner, I found that out Crying or Very Sad It would have been better spent saving it for the M44 map pack. "The Lone Star Old West Rules" was a "bit" better. I will stick with Mythic:GME.

Do you have a link to your thread about the scaling. I would like to keep an eye on it. That way the $12 would not go to waste. EDIT: Never mind. I saw your thread on this forum. I thought it was someplace else.
____________
"Therefore do not worry about tomorrow, for tomorrow will worry about itself. Each day has enough trouble of its own" Matthew 6:34 (Holy Bible)
"Greater love has no one than this, that he lay down his life for his friends." John 15:13 (Holy Bible)

I often view RPG/Grognard rules like the Pirate's Code. They are more like guidelines.

[Updated on: Sat, 12 January 2008 14:02]

      
    
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