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*player40775
Posts: 3
Registered: November 2004
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ties
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Thu, 02 December 2004 01:34
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My wife won a game with a tie score but she had the longest route and should have been declared the winner but the computer gave the win to both
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Roaring Possum
Posts: 56
Registered: August 2004
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Re:ties
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Thu, 02 December 2004 01:57

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This is a known issue. They have the same problem in Gang of Four as well, and they were taking suggestions on how to resolve ties, when the ranking system is based on checking the final score to see whether someone finished 1st, 2nd, 3rd, etc. If you have a suggestion on how to fix it, I'm sure they'd be willing to listen.
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bkornele

Posts: 6
Registered: September 2003
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Re:ties
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Thu, 02 December 2004 19:43

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Just an idea. Give it to the most unlikely to win first.
1) player with the most unplayed trains.
if still tied then
2) player with the most unplayed train cards
Bryan
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Roaring Possum
Posts: 56
Registered: August 2004
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Re:ties
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Fri, 03 December 2004 17:54

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There already is a tiebreaker in the rules. The tie goes to the one with the most completed destination cards. The next tiebreakers after that is the one who won the longest track bonus. The question is how to implement that online. The rules don't say anything like the tiebreaker being worth a point, but in order for the rankings online to work, they compare the scores of each pair of players to see whose score is higher. My suggestion was to add half a point to the winner of the tiebreaker, but I don't know if they have implemented the scores in such a way that they can store decimal amounts.
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eric

Posts: 3187
Registered: October 2002
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Re:ties
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Fri, 03 December 2004 19:19

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Actually, we could increment the score by 1, the impact would still be minimal given the formula used. It's more an issue of "just one more thing to code"
eric
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frunk
Posts: 38
Registered: November 2004
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Re:ties
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Wed, 08 December 2004 22:39
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Incrementing by a half might work better, that way you don't tie the next person if there is a person ahead with one point more.
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