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Posts: 59
September 2008
Dieppe in the Far East Sun, 13 February 2011 16:45
I have played the Disaster at Dieppe scenario a few times and always the Allies have failed to make it off the beach and achieve any of their objectives. Either bad generalship or poor quality dice throwing may be to blame but wondered if something else was to blame, were they doomed from the outset.

So I gave the matter some thought and came up with a cunning pan and transported Dieppe to the far east circa early 1942 and planned a Japanese raid on an Island held by British and Commonwealth troops, using the Dieppe map. I wondered if the Japs could storm ashore and take advantage from the Imperial Army Command Rules.

The ground rules were exactly the same for the original Dieppe game with regards setting up, objectives and restrictions.

My opponent brought his Japs straight into action and launched assaults on all 3 fronts, but gradually began to wear down any resistance in the centre. A barrage card played on an artillery unit which was destroyed, was decisive in allowing free access off the beach. He succeeded in getting to take the temporary medals on the bridges, a fact which later culminated in the end of the game.

A push on his right flank was resisted over 3 or 4 rounds, with the temporary medal in the casino (or strip joint in the far east) being won and lost a few times. On the left flank his forces were eventually ground down and defeated with 2 or 3 units not getting ashore and plenty units waiting for them.
It was on the right flank that the advantage of the Yamato Damashi concept was seen, where flags are ignored. On a number of occasions there were times that lesser troops would have retreated but these were able to stand their ground and eventually push through.

The other two concepts were used but in my opinion did not have any real impact on the outcome of the game. Not to the level that Yamato Damashi did.

Interestingly however, true to the other games I played at Dieppe, the patrol cars never made it ashore.

Despite losing 10-7 still good fun. It may be worth taking it up a level and rather than a raid have an invasion with destroyers providing fire support and the defenders having a few tanks in support. I am sure this idea will be utilised again with a few house rules thrown in.

Happy Days

Battle Lines are drawn


Its all over

[Updated on: Sun, 13 February 2011 16:49]

Achtung Panzer
Senior Member

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Posts: 1149
December 2007
Re:Dieppe in the Far East Sun, 13 February 2011 16:58
I was that soldier! Very Happy

Given that Dieppe is a "raid" scenario rather than full-blown invasion, placing it in the Far East was an interesting idea. I like playing with the Japanese and their ability to ignore first flag does add to the chances of storming up the beach in an amphibious game.

Michael Wittmann

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Posts: 75
August 2007
Re:Dieppe in the Far East Mon, 14 February 2011 03:11
It's funny to see all your BEF wear Japanese uniform and Wehrmacht wear like allies Smile

[Updated on: Mon, 14 February 2011 03:12]

TMRose 50
Junior Member

Posts: 16
September 2010
Re:Dieppe in the Far East Mon, 14 February 2011 04:22
you might want to look up the Battle of the Points during the Bataan campaign, or the Japanese landing on Corrigidor or the Japanese landing at Buna, Gona and Sananada.
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