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5 star general
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Friendly Fire Sun, 27 November 2011 03:14
Has there ever been any discussion or questions on friendly fire?
Does any one have any house rules on it?
I know it does happen in war. I thought it would be interesting to work it in.
I would like to hear from you guys.
      
Clexton27
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Re:Friendly Fire Sun, 27 November 2011 03:27
Friendly Fire does not happen in Memoir '44.
Unfriendly fire is inaccurate enough itself. Laughing Laughing
If you are looking for a house rule I am certain someone will have one.
      
djedi gamer
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Re:Friendly Fire Sun, 27 November 2011 10:58
I was thinking about friendly fire using house rule regarding to Katiusha unit on Eastern Front.
Katiusha was very inaccurate but effective weapon against Germans. It was also deadly for Russian own forces. For example katiusha has been used in Battle of Stalingrad where both sides fought face to face.

I think it is good opportunity to use the house rule for katiusha, such:
- unit is treated as artillery, but can be also hit on a star
- unit is represented by 2 artillery figures
- unit can move 0-3 or battle
- it battles at range: 01 11 11
- unit ignores the line of sight
- can hit on every hex even if empty or occupied by a friendly unit.
- when it battles, it has to hit every adjacent hex (according to its range) even if occupied by a friendly unit.
- on a star it has same effect as flag.

I think it can be useful.

A "Friendly Fire" Combat Card can be very interesting too.
It could be played after the opponent plays a card and orders his units.
Then the player who plays FF could choose one of the opponent unit to fire his own forces.

... only my thoughts.
      
Morrell
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Re:Friendly Fire Wed, 30 November 2011 00:56
I think a "Friendly Fire" combat card would be very interesting. You could play it like an "Ambush" card. You would play the friendly fire card before you opponent rolls his die and you would then be able to designate one of his other units within the firing units range and make him attack that unit instead.

It would be more infuriating than the Ambush card since it could be played on a ranged combat as well as an assault. But then again think about how nice it would be if you were able to play the card.
      
Clexton27
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Re:Friendly Fire Wed, 30 November 2011 03:13
Morrell wrote on Tue, 29 November 2011 18:56

I think a "Friendly Fire" combat card would be very interesting. You could play it like an "Ambush" card. You would play the friendly fire card before you opponent rolls his die and you would then be able to designate one of his other units within the firing units range and make him attack that unit instead.

It would be more infuriating than the Ambush card since it could be played on a ranged combat as well as an assault. But then again think about how nice it would be if you were able to play the card.


This is a good idea. I like the way it could be incorporated into the use of an existing command card. It could be a HOUSERULE that when the AMBUSH card is played you have the option of using it as normal OR of having your opponent fire at one of his own units instead of battling you.

[Updated on: Wed, 30 November 2011 13:20]

      
Sgt Storm
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Re:Friendly Fire Wed, 30 November 2011 16:13
The command card idea sounds good. But my first reaction was a rule that applied more generally to any attack that involved (other) friendly units adjacent to the target.

What about applying friendly fire to artillery fire only? When a friendly unit is adjacent to target of artillery, roll 1 die. Or use die of regular roll and apply any Star rolled to the adjacent friendly unit of your choice.

[Updated on: Wed, 30 November 2011 16:15]

      
Zalamence
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Re:Friendly Fire Thu, 01 December 2011 19:38
Sgt Storm wrote on Wed, 30 November 2011 17:13

The command card idea sounds good. But my first reaction was a rule that applied more generally to any attack that involved (other) friendly units adjacent to the target.

What about applying friendly fire to artillery fire only? When a friendly unit is adjacent to target of artillery, roll 1 die. Or use die of regular roll and apply any Star rolled to the adjacent friendly unit of your choice.


Congratulations on 500th post!

I would love the artillery having a downside, even a minor one.
      
Randwulf
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Re:Friendly Fire Sun, 04 December 2011 01:28
Been there done that, friendly fire is definitely not friendly...

just sayin...

In coming fire has the right of way.

      
Sgt Storm
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Re:Friendly Fire Mon, 05 December 2011 21:03
Zalamence wrote on Thu, 01 December 2011 13:38

Sgt Storm wrote on Wed, 30 November 2011 17:13

The command card idea sounds good. But my first reaction was a rule that applied more generally to any attack that involved (other) friendly units adjacent to the target.

What about applying friendly fire to artillery fire only? When a friendly unit is adjacent to target of artillery, roll 1 die. Or use die of regular roll and apply any Star rolled to the adjacent friendly unit of your choice.


Congratulations on 500th post!

I would love the artillery having a downside, even a minor one.


Thanks. Ah...its seems like only yesterday when I had 400 posts. Those were the good old days.

Yeah, arty could maybe be taken down a peg sometimes (e.g., when in close assault), but we'll just have to use house rules when possible.
      
red_zebra
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Re:Friendly Fire Mon, 05 December 2011 22:55
Friendly fire? That what you get when you roll for initiative and get a grenade in Overlord! Very Happy
      
Aussie_Digger
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Re:Friendly Fire Tue, 06 December 2011 00:50
I was thinking more along the lines of the unit ordered too take FF within itself,
something like,
your opponent plays the FF card when you declare a battle, after rolling your normal battle dice on your enemy, you then roll the same number of dice to check for Friendly fire, for every grenade rolled remove 1 figure from the unit that made the attack. (this simulates any FF that happened in that fire fight)
      
    
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