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**player1722568
Junior Member

Posts: 3
Registered:
January 2015
Breakthrough Command Deck standard scenerios Thu, 15 January 2015 17:40
Hi all,
I was wondering if anyone has tried playing any of the first 16 standard scenarios with the Breakthrough Command deck instead of the regular command deck. It seems most scenarios are better offensively for the Allies so I would think it would give them a far better advantage over the more defensive positioned axis since you could do a lot more troop movement with this deck. Any success or failures? Thank you!
      
Fred the Obscure
Senior Member
Lieutenant

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Posts: 227
Registered:
April 2006
Re:Breakthrough Command Deck standard scenerios Mon, 16 February 2015 18:58
Greetings there,

My buddy and I started playing the standard scenarios using the breakthrough deck, as we too, enjoyed the enhanced movement.

Yet when it comes to those scenarios that have exit victory points it became too easy and so we stopped and reverted to standard deck.

Actually I lie, we still use the Breakthough deck as we like the Medic and Mechanics and Air power cards better than the standard deck, we just ignore the "on the move" options.

And at the end of the day, play the game as you enjoy, house rules are there for everyone, just agree with your opponent before you start.

Enjoy.

Fred the Obscure,
Durban,
South Africa.
      
wills2084
Junior Member
Cadet

Posts: 14
Registered:
April 2014
Re:Breakthrough Command Deck standard scenerios Mon, 16 February 2015 19:52
Makes sense about the scenarios with exit victory points, but what about any other standard scenario? Did it give the offensive player a huge advantage or was it about the same still? Thanks!
      
sam1812
Senior Member
Brigadier General

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Posts: 2970
Registered:
August 2006
Re:Breakthrough Command Deck standard scenerios Tue, 17 February 2015 04:44
Welcome to a wonderful game!

When the first Breakthrough scenarios came out, before the Breakthrough deck was released, it could be difficult to advance sufficient troops far enough to reach the action in certain scenarios. "On the Move" addressed that problem, and I think it significantly improves battles on those double-size boards. (Similarly, I've noticed that mobile artillery seems to be more common in BT scenarios.)

As Fred said, if you enjoy the game better that way (for some or all scenarios), by all means do it. For casual or occasional players, it makes certain things easier.

At the same time, on a deeper level, Memoir is a game of strategy and making difficult choices. So, as you become more experienced, you may find that you don't need the extra boost. (As a\ rather experienced player, I definitely prefer the standard deck for standard maps.)

By the way, I think you're right that the BT deck would favor the "attacking" side, because it usually has more units, and more mobile units.
      
Antoi
Senior Member
Bring Boys Back Home

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Posts: 1134
Registered:
March 2005
Re:Breakthrough Command Deck standard scenerios Tue, 17 February 2015 07:55
Although I never tried it,
you could use the breakthrough deck without "on the move" just because there are more tactic cards in the deck.
that could be a great improvement for both sides
      
RBorg
Game Designer
Cadet

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Posts: 259
Registered:
December 2003
Re:Breakthrough Command Deck standard scenerios Fri, 20 February 2015 04:36
Another option for scenarios that have exit victory objectives, units that are ordered by an On the Move order, may not exit and gain a medal.

Richard Borg
      
Jeronimon
Senior Member
Brigadier

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Posts: 2494
Registered:
November 2007
Re:Breakthrough Command Deck standard scenerios Fri, 20 February 2015 07:44
RBorg wrote on Fri, 20 February 2015 04:36

Another option for scenarios that have exit victory objectives, units that are ordered by an On the Move order, may not exit and gain a medal.

Richard Borg


But it still much easier to "run" overrated board with the on the move orders and then exit with a regular order.

Imagine Breakout to Lisyanka, the Germans can attack right start running left and with on the moves can cross the board pretty quickly. Every escaping infantry gets them two medals. Brrr. Very Happy
      
50th
Senior Member
Armor Specialist

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Posts: 1605
Registered:
October 2006
Re:Breakthrough Command Deck standard scenerios Sat, 21 February 2015 01:05
I am a purist, I like to use standard cards with standard board, overlord with overlord boards, and breakthrough with breakthrough board. Yeah, call me a purist. Although I do home rule some things. I home rule Italian and Japanese armor to two figures because they have much thinner armor than American, Russian, and German armor.

      
Fred the Obscure
Senior Member
Lieutenant

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Posts: 227
Registered:
April 2006
Re:Breakthrough Command Deck standard scenerios Sat, 21 February 2015 16:01
Greetings 50th,

Interesting house rule for Italian/Japanese armour.

Thank you for sharing it.
I'd like to use it in my games from here on in.

Going a bit off topic - my two standard house rules:
1. Recon 1 card - pick two command cards up. Add to hand, and throw any one card away from hand. Makes recon a bit more worthwhile, and can clear dead cards from hand.

2. When artillery units get close assaulted by infantry they get taken out by an infantry symbol as well. My logic being that artillery men were not as well trained in combat than regular line units. whether this is right or wrong I have yet to hear. Makes artillery a bit more vulnerable though.

Comments would be appreciated.
Ta,

Fred the Obscure,
Durban,
South Africa

      
Achtung Panzer
Senior Member
Leutnant

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Posts: 1177
Registered:
December 2007
Re:Breakthrough Command Deck standard scenerios Sat, 28 February 2015 11:40
In the base game I would add Art to the Dig In card, as is the case with the Breakthrough deck.
      
    
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