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Major Duncan
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July 2004
Limitless time to win Tue, 21 July 2015 15:50
I have found some of the France 40 campaign battles a little dissatisfying. These are where the Germans are on the attack e.g Driving to Sedan. Due to Blitz Rules, the Germans can just sit back a attrite the French away with airpower. The only French recourse is to attack themselves. This is often at a disadvantage, but better than waiting around to die.

There have been quite a few such French 40 battles. My solution has been to end the game when the command deck has run out. Do not re-shuffle after Their Finest Hour. There should still be plenty of time for the Germans to win, but it puts a bit of pressure on them to push forward, and actually attack into the French defensive positions.

The Germans were on a tight schedule to push through the Ardennes and over the Meuse and were constantly driven on by Guderian and Rommel.
      
Guy2Luz
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Bring Boys Back Home

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Re:Limitless time to win Tue, 21 July 2015 18:58
I like your idea.

An another idea, give two star medals for french player if the commands deck was run out.

Laughing
      
Major Duncan
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Re:Limitless time to win Wed, 22 July 2015 12:51
Yes, I like that idea too.
      
red_zebra
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Lieutenant

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February 2005
Re:Limitless time to win Fri, 24 July 2015 22:25
Modifying the Seelow Heights rule will put some pressure on the Germans.

"The Frenchs gains 1 Medal for each Recon 1 Command card they play."
      
kymayer
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Total Victory

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June 2014
Re:Limitless time to win Fri, 24 July 2015 22:40
We just skip the recon air rule, play it as normal.
      
Jaykay2010
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Michael Wittmann

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January 2009
Re:Limitless time to win Sat, 25 July 2015 11:49
red_zebra wrote on Fri, 24 July 2015 21:25

Modifying the Seelow Heights rule will put some pressure on the Germans.

"The Frenchs gains 1 Medal for each Recon 1 Command card they play."




Hi there, could anyone tell me where I can find the 'Seelow Heights Rule' ?

Many thanks,

Jim
      
DDB73
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Major

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July 2014
Re:Limitless time to win Sat, 25 July 2015 12:43
Hi Jim,

It's part of the special rules of the VE-Day Scenario "Seelow Heights" (Overlord).
The Germans get 1 free medal for each Recon 1 card they Play.

The VE-Day scenario's are the most recent gift from DoW.
You can find the scenario's by clicking on this link :
http://cdn1.daysofwonder.com/memoir44/en/img/mm_ve-day_v2_en .pdf
      
Jaykay2010
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Michael Wittmann

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Re:Limitless time to win Sat, 25 July 2015 12:46
That's great ! Smile

Thank you for the link Smile

Jim
      
Major Duncan
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July 2004
Re:Limitless time to win Wed, 22 November 2017 11:00
Having now played through all the official French campaign scenarios ( 4 each solitaire and 1 ftf) I have come to the conclusion that the best solution to the problem is that of Guy2luz. To recap, in many battles where the French defender is outnumbered but in good terrain, the German player can just use artillery, airpower and barrage to attrite the defenders. The only French counter is to get out of their defensive cover and advance across the open. This is a total reverse of the historical battles and in complete contradiction to sensible military doctrine. Both situations, sit and wait to die or suicidal advance, result in a very dissatisfying game.

A 2 medal penalty for the Germans is just harsh enough to encourage more aggressive German play. We tried a 1 medal penalty, but this is insignificant enough to allow the Germans at least three or four trips through the command deck; very tedious!

Total wipe-out for the Germans as originally prescribed by myself, while certainly encouraging the Germans forward, just seemed too harsh.

The 2 medal penalty allows the Germans to do a cautious, but sustained advance. The Germans are on a tight schedule, and 10 runs through the deck won't win the battle for France. The rule only actually won three games for the French, but there were several close calls that were very exiting as the Germans pushed on to victory while the French desperately tried to cling on for the last few turns. It turned what could have been many boring games into much better ones.
      
Major Duncan
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Re:Limitless time to win Thu, 23 November 2017 12:13
I hadn't actually played all the games as I still had the Maginot "Four a Chaux" scenario to solitaire. My brother had won this for the Germans 6:4. My first two games followed a similar pattern. The French were slowly attritioned until they didn't have much left to do anything with. Both games were close at 6:5 to the Germans, but that was partly due to poor cards and dice in both games for the Germans. In the first game the deck was down to 4 cards, but there were plenty of easy kills for the Germans and no chance of a banner for the French.

I had noticed that my natural tendency for the Germans was to swing them to their right away from the Big French Guns. This would result in the overwhelming of the French left for an easy 4 medals. I therefore decided to try and immediately evacuate the French left in my third game. Again the Germans had poor cards and could get nothing going while the French executed their strategy well. The Germans finally got going, but by time the battle started the cards were dangerously low. With the score at 5:3 to the Germans it was their last turn before the deck would run out and there were no infantry that they could even get a shot at due the French withdrawal to their far right. I could only get a 1 die shot at the 1 figure French artillery in the fort, and yes, they rolled a lucky grenade for a 6:3 victory; the biggest margin so far for the Germans, but if not for that grenade the French would have won 6:5 on their very next turn. They had a barrage which I would have used to attack a two figure Inf unit. I rolled to see and it would have killed them. That was also the last card of the deck and so a two medal bonus would have won them the game. So close, and the the most exciting game of them all. My final game was a 6:3 blowout to the Germans. They finally had the luck, and with 2 central assaults, 2 central Attacks (boosted by the Command Car), Direct from HQ, Ambush, Their Finest Hour etc. they simply blew the poor French away in quick order. The French had the cards to fight back for a while, otherwise the score could have been worse, but it was just one of those games.

The Germans won all five in the end, but the threat of the 2 medal penalty forced them to be more aggressive and caused them more casualties than they otherwise have needed to take. This gave three close games (6:4 or 6:5), plus one the French should really have won.

Without that incentive, once the Germans have moved everything out of range of the Big guns, it is just a case of waiting for those guns to be eliminated by air power, which has a 50/50 chance of a hit every time due to the inability to retreat. It will take time, possibly a looong time, but the Germans have all the time in the world. The French are forced to attack out of their forts and are outnumbered.

This same sort of scenario is repeated in many similar games. It has made these type of defensive battles much more fun for me now. The defender can now fight a proper defensive battle, knowing the attacker is under some pressure to advance whether he wants to or not. Tactical counterattacks are still a powerful weapon for the defender, but he isn't forced into a false general offensive.
      
    
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