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Forums » Ticket to Ride - the Board Game - English » Europe - Train Station Clarification
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Junior Member

Posts: 1
February 2012
Europe - Train Station Clarification Tue, 22 September 2015 02:11
We just got the Europe addition and our family and friends are confused about the Train Station part of the game.

Here are a few of the questions that have come up.

1. Does a Train Station steal a route from another player or share it?

2. When you place a Train Station do you also have to place trains down along the route the next turn? Or are you just borrowing the route that another player has already laid down?

3. If the answer to #2 is "borrowing" then what happens if you put a station on a city that doesn't have anybody going there? Would you still get to that city?

4. If the answer to #2 is "placing your own trains down" then do you still have to follow the colors of the route you are playing next to? What if there are two colors, do you get to choose which one?

5. Does using a Train Station disconnect your continuous train (for use when trying to figure out longest route)
BTB benny
Senior Member
Indian Passport

Posts: 320
May 2013
Re:Europe - Train Station Clarification Tue, 22 September 2015 15:30

1. You share it.

2. You do not have to place trains on the board.

3. No, you do not get to that city.

5. Yes, it disconnects your train.
Junior Member

Posts: 5
October 2015
Re:Europe - Train Station Clarification Sun, 25 October 2015 10:01
I agree with the answers above for questions 1-4. However I interpreted the rules on question #5 a bit differently and perhaps the rule as described in the booklet is a bit ambiguous? The TRR Europe rules states, "Stations, and the opponents’ routes
they may provide access to, do not count for the purpose of computing paths and claiming the longest one." I interpreted the previous statement to mean any trains in an opponents' routes utilized through a train station will not add to your total contiguous path total, however we didn't consider the contiguous path to necessarily be disconnected at the opponents' route if the path is continued on both sides of the borrowed route. Since the Train Station owners do not need to decide which route he will use until the end of the game, the borrowed route for each station would be designated only at the time of the game end, and these designated route train cars would be excluded from the contiguous path total, but still allow the path to continue on its other end if possible. My justification for this interpretation is that it appeared to me that a Train Stations purpose it to allow access to blocked route to a city by borrowing an opponents route in exchange for a 4 point bonus loss. The decision would be to lose the 4 bonus points or attempt to route around the blockage if possible. If every train station automatically disconnected your contiguous path, in my opinion the choice to use a station in most cases would also mean you are sacrificing the 10 point contiguous path bonus as well, meaning a 14 point penalty for using a station. A 14 point hit would like be too costly a penalty to make the train stations useful? The end decision point for us was really that blocked cities are no fun, train stations are a nice and elegant solution to give you up to 3 chances to overcome an unlucky situation for a modest penalty, and allowing train stations to keep planned paths contiguous seems to keep the game more competitive, fun, and balanced.
Senior Member
First Lieutenant

User Pages
Posts: 1628
May 2004
Re:Europe - Train Station Clarification Tue, 17 November 2015 03:08
Well the train station allows you use of another player's route ONLY for the purposes of fulfilling a ticket.

If you look at page 6 of the Europe rules, the first paragraph under Building a train station says that as well.

Thus for purposes of longest continuous train length it has to be connect without the use of train stations.
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