The River The River

Forums

Search
Forums » T2R Competitive Play - English » New Eurolegue Rules Evolution
Show: Today's Posts 
  
AuthorTopic
RUS Sivorro
Senior Member
T2R Multi-Player Winter Championship 2014 Winner

Posts: 1403
Registered:
April 2014
New Eurolegue Rules Evolution Sat, 11 June 2016 12:16
Ok, Hi all!

I went back to eurolegue rules discussion:

dea1 wrote on Sat, 13 June 2015 15:57


Some remarks on the rules:
Reducing to 12 players/group in one step is a bit fast.
In case there are no dropouts, this implies we have no TELO qualifying spots at all (9 qualified, 3 up from lower group - wouldn't work at all with parallel groups where 9 stay + 2*2 go up).
Maybe leave decision open until the dropouts are known and go to 14 in case of no/little dropouts?

Number of players who stay in their group and are promoted has to be adjusted for next year.
Suggestion: 7 stay, 2 promotions = 3 TELO places



Sysyphus - Pommard wrote on Sun, 14 June 2015 01:20

We do need TELO indeed to keep the flow of players entering the League alive, and for groups to make sense.
Let's see who signs up and if everybody is returning, expand at least group A to 14.


Qorlas wrote on Sun, 14 June 2015 21:00

Agree with it all.

I wished to let it start so 12 was just the number we aim for for the long term Smile

Ok A and B will be of 14 if there is a C.


yaelka wrote on Sun, 14 June 2015 01:08

FLOP_dea1 schrieb am Sat, 13 June 2015 14:57


Some remarks on the rules:
Reducing to 12 players/group in one step is a bit fast.
In case there are no dropouts, this implies we have no TELO qualifying spots at all (9 qualified, 3 up from lower group - wouldn't work at all with parallel groups where 9 stay + 2*2 go up).
Maybe leave decision open until the dropouts are known and go to 14 in case of no/little dropouts?

Number of players who stay in their group and are promoted has to be adjusted for next year.
Suggestion: 7 stay, 2 promotions = 3 TELO places

You should state when you take the TELO for the group assignments, as EMC is still ongoing and will affect the rating.
On 25th regardsless of outstanding EMC matches?
Or include QF (SF?) results but not the Final (as this will probably be later)?
I might want to get a match played (or maybe better not played?) depending on that Wink


exactly what I thought, but - as always - dea manages it to put it into suiting words

... so ... will even good TELO-places start to form group C? because group A and B are filled with direct qualifiers?

I think that needs to be adjusted a bit depending on people signing up and at least 2 places in each group should be given to TELO-qualifiers (or just give them to dea and me Laughing)




[Updated on: Sat, 11 June 2016 12:52]

      
RUS Sivorro
Senior Member
T2R Multi-Player Winter Championship 2014 Winner

Posts: 1403
Registered:
April 2014
Re:Eurolegue Rules Evolution Sat, 11 June 2016 12:19
I started this year euroleague with an old redaction of rules.

Last year after seeding Q wrote:

Qorlas wrote on Sat, 27 June 2015 08:35




Division A (top 7 sure to remain in A)

MorientesZL
Knockando
Truckerteller
Sysyphus
Hecki
Belelule
LeGoupil
Nicolas21
xbomanx
Lexx 1678
dea1 1673
yaelka 1631
DrakeStorm 1626


Division B (top 2 sure to go in A)

IL2T 1622
Sivorro 1616
Megasiv 1610
CMEPTb 1586
benny 1586
Tempest0 1585
dandee 1572
Photios 1572
vigulisam 1565
lirex 1554
SuperPello 1542
Qorlas 1524
Tyrana 1477
Dgedge34


You all played with that a season.
Now I want to discover it all and make correct decision about Divisions this year.

[Updated on: Sat, 11 June 2016 12:25]

      
RUS Sivorro
Senior Member
T2R Multi-Player Winter Championship 2014 Winner

Posts: 1403
Registered:
April 2014
Re:Eurolegue Rules Evolution Sat, 11 June 2016 12:27
About Division A 2016:

For the moment I'm sure in this participants:
Signed from top 7 division A 2015:
Nico
Mori
Knock
Truck
Drake
Promoted from division B 2015:
Sivo
Benny
      
RUS Sivorro
Senior Member
T2R Multi-Player Winter Championship 2014 Winner

Posts: 1403
Registered:
April 2014
Re:Eurolegue Rules Evolution Sat, 11 June 2016 12:33
Rules had to be corrected. And now I make it.

RULES

1) Relation of Groups
a) Groups are labelled A, B, C, D1, D2
(a different format will be presented if the number of groups will be different from 5)

There will be 12 players in group A, at most 12 players in group B (can be less) while the other players will be equally divided into other groups. However, numbers can change according to number of players signed up.

b) Formation of Division A:
Players admitted to Division A:
*Top 7 signed from Division A of previous season
*Top 2 signed from Division B of previous season
*Remaining spots will be given to the players with the higher TELO still not assigned to Division A.

Players admitted to Division B:
*Top 3 signed from Division B of previous season
*Top 2 signed from Division C of previous season
*Remaining spots will be given to the players with the higher TELO still not assigned to Division B.


Other players will be placed in groups according to TELO Euro 2p as calculated after the latest release. TELO will have a weight according to the number of series played with the same formula of last season. In case of not TELO available the old DOW ranking 2p+ Euro will be used, but players with no TELO will be placed after players with TELO. The placement in Ca double group at the same level will follow the snake rule

c) Promotions:
Top 2 signed of a single level group are assured a place in the upper level. Winner of each group of a double level groups are assured a place in the upper level.

The places that will assure players to remain in the same level will be defined when the groups are published.

2) Clashes
The clashes will be played with series of 6 games.

3)Scoring
1 point for each game win (and 0.5 for a game tie)
2 points for a series win (and 1 for a series tie)

Tiebreaker for 2 or more people is
*head-to head,
*then difference of total matches won-lost,
*then difference of games won-lost,
*then sum of points in the direct match. (to avoid the use of seedings).

4) Alternating starts
Use the "start button"! For the first game of a match start is random. In games 2-6 the start button must be used to alternate starts and let each player have 3 starts until game 6.

5) Open games
Games have to be open.

6) Scheduling and deadlines
a)The league will be played on a timeframe of 12 weeks.

b) There will be one intermediate deadline.

c) At the start of the season the TD will give out a schedule of games that HAVE to be played before the first deadline and a schedule of games that HAVE to be played before the second deadline. One player can play all the games as soon as he can but these games have to be played before their particular deadlines.
For a 12 players group a player will have 5 particular clashes that need to be played before the first deadline and other 6 particular clashes that have to be played before the second deadline. Off course if possible, he can play all the clashes before the first deadline.

*Deadlines are not meant for a generic number of clashes. YOU need to play these particular clashes before that deadline.
Schedule of the games will be given at the start of the League season. Players can play games of the last part of the season also at the start but they have to play before the end of the first part at least the games scheduled for the first part of the season.

d) TD reaction to clashes not played:
*TD will rule clashes not played at 14.00 european time of the next day of a particular deadline (to give the full days also to USA based players).

*TD will rule total wins, partial wins, double losses etc... according to his feeling about who is more at fault. In case of doubts about who is more at fault, he will rule double loss.

*TD will not contact players to help them schedule the games.

*TD will consider for the ruling only the info that reached him by PM or was posted in the forum 96 hours before the deadline time.

*Games scheduled but for every type of trouble not played in the last 96 hours will not be valued in the feeling about who was more at fault (you were too close to the deadline). Public attempts to schedule before the last 96 hours will be considered in the ruling.

*TD will post his rulings in the forum immediately after the deadline and he will not comment about them in public.
(TD will prepare the rulings before the weekend and will publish only the ones about the games not played in last weekend)

7) Etiquette
Usual rules of etiquette are to be observed. TD will give penalties or disqualifications in case of severe violations of the etiquette.
*Players have to post scheduled matches in the forum.
*Players have to report results in the forum.

8 ) Dropouts and returning players
*Players coming back after not playing a season or more will be placed according to their TELO score (see rules for placement for TELO score).
* In case of dropouts: if one player missed one match, then he will keep his ranking. If he missed more than one match he will be classified last.

The played matches will count for his opponents if he played at least 66% of the matches, otherwise all his matches will be discarded entirely. In the first case, the matches not played will be ruled by the TD that will rule them according to the info he has available.

[Updated on: Sat, 30 July 2016 01:28]

      
dea1
Senior Member
T2R Nation Cup 2007 Winner

Posts: 2287
Registered:
September 2005
Re:Eurolegue Rules Evolution Sat, 11 June 2016 12:40
Top 7 from last year are promised to have a spot in A - 5 signed in so far.

Top 2 from B are promised to have a spot in A - 2 signed in so far.

Some TELO places should be left, so if not more than 1 additional player with spot guarantee signs in we could reduce the group size to 10 if that's convenient with the overall number of registrations.

If you reduce to 10 I would go for 6 qualifiers from A and 1 promotion from B for next year, leaving 3 TELO places.
Only 1 from B sounds little (and I won't argue much about it if you want to keep it at 2), but:
Many tops aren't playing this year - if they come back in 2017 we want them in A, so we need the TELO places.
If no tops come back the 2nd in B will probably qualify on TELO anyhow (because he gains TELO by winning enough to finish 2nd and the losers in A lose quite a bit).


      
RUS Sivorro
Senior Member
T2R Multi-Player Winter Championship 2014 Winner

Posts: 1403
Registered:
April 2014
Re:Eurolegue Rules Evolution Sat, 11 June 2016 12:50
Thanks dea for fast answer!

I think (correct me if I'm wrong) we need to have one elite division (A) with the permanent quantity of participants (12) by current edition of rules.

B and C divisions we can divide from quantity of signed peoples.

For example for this year.
30 players.
A: 12
B: 9
C: 9

or

A: 12
B: 10
C: 8
This variant is incorrect due the wording in the rules equally divided


Your thoughts?

[Updated on: Sat, 11 June 2016 13:22]

      
RUS vigulisam
Senior Member

Posts: 174
Registered:
January 2013
Re:Eurolegue Rules Evolution Sat, 11 June 2016 17:42
Telo should work on newcomers, if you gain two last places in DIV A in previous season, how you can play there again? You have to go to B division, and Telo can't help you.
      
dea1
Senior Member
T2R Nation Cup 2007 Winner

Posts: 2287
Registered:
September 2005
Re:Eurolegue Rules Evolution Sun, 12 June 2016 19:29
RUS vigulisam wrote on Sat, 11 June 2016 17:42

Telo should work on newcomers, if you gain two last places in DIV A in previous season, how you can play there again? You have to go to B division, and Telo can't help you.

There are 2 different approaches:
A) Strictly League. Group assignments for year X+1 are determined by League result in year X (and nothing else).
In this approach you couldn't play in DIV A if you didn't qualify the year before.

We had that system at the beginning but then changed to
B) Group A shall consist of the best players.
League success is still rewarded (Top half of A+1 and Top 2 from B are guaranteed a spot in A) but failure is not automatically punished as the remaining spots go to the players with best TELO.
So you can earn your way back by doing well in FC and/or EMC (or just be lucky, as many good players don't sign in).

As I see it, moving to approach B was a success.
It brought many good players back.
The level of play is more balanced than in the last years of "old League".
We have (almost) no more issues with dropouts during season.
Players who can't qualify anymore still try to play their best game in the last matches (because these TELO points can constitute their way back).
If qualified players don't sign up for next season there is no discussion whether additional promotions are better than less relegations.
It fixed the problem where to put qualified players who take a break for 1 season and then come back in the next.
      
RUS vigulisam
Senior Member

Posts: 174
Registered:
January 2013
Re:Eurolegue Rules Evolution Mon, 13 June 2016 09:26
Even now, I don't understand why Drake or LG have to move to div B and u are still playing in A. It's good to give free places for High Telo people, but only 2 persons come from B, so 2 persons should go out, Hecki and xbomanx. Other places should be given to previous players, I don't think that they are weak, indeed they play in Div A last year and wasn't last. And only after that TELO. The most influence on TELO has League, cos
1. in FC only 7-9 players playing EU map and not all the games.
2. EMC for some people ends in the first step, and they are playing only 1 game at all.
So League should be firstly leadue, and after that TELO slots can be given and Telo should work only for newcomers.


      
DrakeStorm
Senior Member
T2R 2014 World Champion

Posts: 1053
Registered:
March 2006
Re:New Eurolegue Rules Evolution Mon, 13 June 2016 11:28
Yes, you need to rethink the rules. You can't have someone stay in Division A who placed lower than someone who is placed in division B even if their TELO is higher.

The original idea was to get NEW players to join and not have to start in the bottom division if they were highly ranked.

      
RUS Sivorro
Senior Member
T2R Multi-Player Winter Championship 2014 Winner

Posts: 1403
Registered:
April 2014
Re:New Eurolegue Rules Evolution Mon, 13 June 2016 11:52
Ok, amigos.
My friend vigulisam fuck my brains in our skype team chat for a 3-4 days about league rules Smile
We can start discussion about evolution from next season.
This season we are going by current edition of the rules.

But please talk only on business:
How many people per division?
How many people stay in current division?
How many go up/down?
How many TELO spots?
Who can use TELO spots?

And yes dea you are the super star Smile
vigu want to discuss your place in A and as I see ninja too Very Happy

As for me l like your spot and waiting for our match. And thx you one more time for help.

[Updated on: Mon, 13 June 2016 11:55]

      
dea1
Senior Member
T2R Nation Cup 2007 Winner

Posts: 2287
Registered:
September 2005
Re:New Eurolegue Rules Evolution Mon, 13 June 2016 20:35
oh yeah, a rule that works in my favour must be a good one Twisted Evil

Jokes aside ...

IL2T is in Div A because he did very well in EMC.
Is that good? I think it is and his spot is fully deserved.

Last year I made my way back on TELO by reaching EMC final. Was that deserved? I think it makes sense to have an EMC Finalist in Div A.
This year I was just lucky that no more players with high TELO signed in. I fully agree this is not deserved, just lucky (that is if you consider it lucky to be underdog in Div A instead of top in DIV B).

So how shall we distinguish "the good, deserved" from "the undeserved, lucky"?
I guess we all agree that we shall keep the 3 slots for
- top players joining first time or coming back (if eg Angel decides to play next year we want him in A, right?)
- players who did very well in the latest events (in US you also have NC that counts)

More rules like "top TELO players with the exception that players that were in A last year and didn't perform well in EMC are included in the order of their League result" or "Players not qualifying in A are allowed back on TELO only once" are a mess.

I think the TELO rules gave us lots of benefits - see above - so I wouldn't change them.

It's just too bad that unfortunately I'm not as good in playing as in drafting rules and as a consequence they frequently affect me as a player - and sometimes to my (alleged) benefit.
Don't kill a good rule that took much energy to discuss just because you feel the need for a "lex dea".
If that helps, I'm happy to concede my spot to whoever you see fit and play in any group you like or just take a break for this season.
      
Sysyphus
Senior Member
T2R Nation Cup 2014 Winner

User Pages
Posts: 3461
Registered:
December 2007
Re:New Eurolegue Rules Evolution Mon, 13 June 2016 21:15
Well, TELO works better with the USA map because of the amount of matches played outside of League.

What's possible to do is to increase the TELO factor back to 30 for League instead of 24. Now that we've had the New TTR league for 3 years, old league results do not matter as much as they used to. That would give the appropriate weight to Euroleague.

In the past, Drake had the idea of create random challenges to feed TELO. 2 players would find each other in the lobby, and play a 6-game match or a bo7. It could be possible for any map other than the US one.
      
RUS Sivorro
Senior Member
T2R Multi-Player Winter Championship 2014 Winner

Posts: 1403
Registered:
April 2014
Re:New Eurolegue Rules Evolution Mon, 13 June 2016 22:48
I can offer compromise system as I think.

Division A:
12 players.
1-7 places guaranteed to stay in A if they sign next year.
8-10 can be pushed only by new players or players missed previous season with higher TELO. Pushing starts from 10th place.

Example:
8. Drake
9. yaelka
10. dea

Sysy coming. He pushed dea. Angel coming too he pushed elka. Drake keeps his spot. Or 335d signed last moment and kick him too Smile


11-12 places lost his places in A and playing next season in B if they sign up.

1-2 places from B coming A.

If someone from 1-7 don't sign all places move top.

Resume. Fair league system. 3 TELO sport for TOPs.

[Updated on: Mon, 13 June 2016 22:57]

      
DrakeStorm
Senior Member
T2R 2014 World Champion

Posts: 1053
Registered:
March 2006
Re:New Eurolegue Rules Evolution Mon, 13 June 2016 23:19
I was not that interested in joining Euro League, but I figured I did well enough last year to stay in Div A, so I will sign up. And then to see I don't get to stay in A was odd. Last year said top 9 would stay. I noticed that the groups were smaller so I understand less people can stay in div. A and I am on the cusp, but then when I saw people I beat out in Div A that makes even less sense.

I understand TELO, and we don't want people dropping out after a season and then come back a season later just to get a good TELO spot. It would be better that people keep playing.

I am the one who has wanted smaller groups, that way you avoid some of these problems - making groups bigger, then smaller and people getting squeezed out. Would have been better if last year was only top 12 in Div A and top 6 stay. That way I would have either been in Div B to begin with or not stayed based on my performance.

I actually prefer to play the multi map event on steam (even though steam has issues) and drop euro league. Next couple of months are going to be busy for me anyway. I actually care more about ease of scheduling than whether I am in A or B (people in A generally have more at stake or are more interested in the event so make more of an effort to schedule).
      
RUS Sivorro
Senior Member
T2R Multi-Player Winter Championship 2014 Winner

Posts: 1403
Registered:
April 2014
Re:New Eurolegue Rules Evolution Mon, 13 June 2016 23:27
I quoted Qorlas' last year post in this thread. He told 7 sure to stay. Not 9.

In div B there are all good guys and you can schedule games easy with them.
You have to play only CMEPTb, LOCA and tiploup before 27 of July.

If you really want to drop we need to know it ASAP.
But I promise you we all want you to stay!

cu

Stas

[Updated on: Mon, 13 June 2016 23:31]

      
dea1
Senior Member
T2R Nation Cup 2007 Winner

Posts: 2287
Registered:
September 2005
Re:New Eurolegue Rules Evolution Tue, 14 June 2016 00:18
@Sivorro's Suggestion:
Left to clarify:
1)
What about players who played in group B (or lower) last League Season - like ILT2 this time.
Do they count as "new" and can push former A players if their TELO is good enough?
2)
What TELO must a "Pusher" have to start the "pushing process"?
Higher than the best placed non qualifier of last year's League (in your example Drake)? Or higher than any of the non qualifiers except the last 2 (in your example dea)? Or higher than all the non qualifiers including the last 2?

Warning: If the chance to return on TELO is removed, players who know that they cannot qualify any more (some will know that before their last matches) may be inclined to ... 1) drop out ... 2) not be cooperative with scheduling ... 3) not play their best game (presenting the opp who may be in contention for a top spot an easy win).
This was a big issue in the old days.
You can't do anything about 3), but you should produce very strict rules for 1) and 2).
      
RUS Sivorro
Senior Member
T2R Multi-Player Winter Championship 2014 Winner

Posts: 1403
Registered:
April 2014
Re:New Eurolegue Rules Evolution Tue, 14 June 2016 00:51
I need to think Smile

I have time before next season Very Happy
      
RUS Sivorro
Senior Member
T2R Multi-Player Winter Championship 2014 Winner

Posts: 1403
Registered:
April 2014
Re:New Eurolegue Rules Evolution Tue, 14 June 2016 00:59
Current rules is working. And I like it.
But after discussion with vigu and Drake's post I tried to invent something new and good for all Smile
      
RUS Sivorro
Senior Member
T2R Multi-Player Winter Championship 2014 Winner

Posts: 1403
Registered:
April 2014
Re:New Eurolegue Rules Evolution Tue, 14 June 2016 01:03
Fast idea for the moment:

If somebody from 1-7 don't sign we keep 8th then 9 then 10.

But 11-12 anyway changes with 1-2 from B.

TELO spots for all except 11-12 places from A.


It's a cosmetic changes of current rules.
The main idea is who lost all falls down.

[Updated on: Tue, 14 June 2016 01:05]

      
DrakeStorm
Senior Member
T2R 2014 World Champion

Posts: 1053
Registered:
March 2006
Re:New Eurolegue Rules Evolution Tue, 14 June 2016 01:12
I will stay in.

And another problem is actually finding all the different rules for all the different tournaments. Some are in the forums, some are on tikipedia, some are out dated.

I got the top 9 thing from season 2 rules, but it did not apply (it was talking about from season 1 to 2, not 2 to 3).

So group B is fine, less people so better chance I finish it.


As for my suggestion going forward. Didn't re-read the rules..lol, but..

If the group has 12 people, I would say the Top 6 (50%) of previous season that sign up stay, top 2 from division below get in, and then the rest (4) TELO spots. So even if you come in last in a division you could still stay there if less people above sign up or your TELO is high enough.

I think everything would have been fine with Qorlas rules if you just added the "that sign up" to the top 7 part.
      
dea1
Senior Member
T2R Nation Cup 2007 Winner

Posts: 2287
Registered:
September 2005
Re:New Eurolegue Rules Evolution Tue, 14 June 2016 09:18
That's a compromise I can live with.

Left to decide:
Do we apply it only to DIV A non qualifiers?
Or also to promotions in all groups (if the first 2 don't sign in promot #3 and 4) and to qualifying spots in all groups.

I checked what would have happened this year under the first assumption (because I would have offered my spot to Drake if that had been the only change).
Guess what - I would still be in ...
Drake and Yaelka would be in A, Dandee and Belelule would be out in exchange.


Side note:
As it happened Bele finished behind me last Season so it looks OK. But that's coincidence. Had he finished last Season ahead of me it would still be me due to TELO (under the theoretical assumption we'd still have the same TELO due to matches from other events).
So in the end we could have the same discussion again some other year even with the new rule.
      
RUS Docent
Senior Member
Romanov Train

User Pages
Posts: 414
Registered:
March 2011
Re:New Eurolegue Rules Evolution Tue, 14 June 2016 22:07
My vision:
- 1-9 should save for next year(from 12)
- 2 come from B.
- 1 TELO place is enough. Usually from previous 11 we have 1-3 out. They could be replaced by additional TELO players.


Another idea based on full season. We have 3 euro tournaments per year: Fusion Euromap, EMC and Euroleague. Then:
- 1-7 should save for next year (from 12).
- 2 come from B.
- 1 TELO place. If somebody from previous 9 places is out we could replace them by best TELO players.
- 2 places for EMC Champion and best Fusion europlayer! But if one (or both) already in 1-7 then 8 (and 9) places of div A save their places too! If one of them is 1-2 from B, then 3 (or even 4) from B promote to A.

[Updated on: Tue, 14 June 2016 22:08]

      
RUS Sivorro
Senior Member
T2R Multi-Player Winter Championship 2014 Winner

Posts: 1403
Registered:
April 2014
Re:New Eurolegue Rules Evolution Tue, 14 June 2016 23:14
Is that correct wording:

Top 7 signed players from Division A of the previous year

?

And as for me we have to promote 2 players from div B. If 1 or 2 place don't sign we need to promote next players.

There is a wording for that thing:

Top 2 signed players from division B of the previous year

[Updated on: Tue, 14 June 2016 23:24]

      
dea1
Senior Member
T2R Nation Cup 2007 Winner

Posts: 2287
Registered:
September 2005
Re:New Eurolegue Rules Evolution Thu, 16 June 2016 08:45
Shall there be quarantees who keeps his place in B? Is that also changed to "signed players"? Or is that cancelled from the old rules and anything after A is just TELO?
Does the promotion of 2 "signed players" also apply from C to B?

We need to be careful here, especially as the groups are smaller this year.
Otherwise you may end with 5 non-qualifiers from A who don't find a place in B and have fun in C slaughtering 3 "real C"-players.

[Updated on: Thu, 16 June 2016 08:45]

      
RUS Sivorro
Senior Member
T2R Multi-Player Winter Championship 2014 Winner

Posts: 1403
Registered:
April 2014
Re:New Eurolegue Rules Evolution Thu, 16 June 2016 15:58
I think we can rule for div B: top 3 signed from the last year.

2 goes to A.
3 next keeps his spots.
Next TELO spots.
      
DrakeStorm
Senior Member
T2R 2014 World Champion

Posts: 1053
Registered:
March 2006
Re:New Eurolegue Rules Evolution Fri, 17 June 2016 00:09
I would make it simple.

1) 50% of signed up players stay in their group (then if group size changes between seasons everything is fine).

2) Top 2 of a Division move up.

3) Rest of spots filled by TELO.

If a good player ends up in a low division, there must be a reason - didn't get top 50% in their Division (then really how good are they?). Or better TELO players signed up.

The only problem right now is there is not enough matches that count towards Euro TELO. If you are in Division A and do poorly, you lose a lot of points and could end up down 2 divisions, but that is the nature of the beast of swimming with the sharks!

      
VojFromMars
Senior Member

Posts: 165
Registered:
January 2016
Re:New Eurolegue Rules Evolution Sun, 10 July 2016 03:22
How about a play off system ?

Top 50% of the previous year qualifies in A,

Top 2 of B qualifies too,

1 TElo Spot for top players coming back, performers of the year etc..

This leaves at last 3 spots, maybe more that could be attributed in a bo7 play off match amongst :

- 7,8 and 9th players of former A
- 3rd of former B
- next two TELO spots

in case of shortcomings you'd add to playoffs :
- 10th of A
- 4th of B
- 4th TElo
- 11th of A
- 5th of B
- 5th Telo
etc...

seeding of playoffs using TElo. Loosers play B. Matches count for TElo with K=30. More matches for TElo seems good, more competition and thrill seems good too, and concrete competiton over abstract rulings (and necessarily stretched ones) seems the fairest.
Same could apply to C with some adaptation.
      
RUS Docent
Senior Member
Romanov Train

User Pages
Posts: 414
Registered:
March 2011
Re:New Eurolegue Rules Evolution Sat, 30 July 2016 00:15
Regarding deadlines and ruling.

My offer, if player haven't finished one clash before intermediate deadlines (except finish deadline), but played clashes equal or more then it were needed - he has prolongation for this clash until next deadline. So no ruling and zero points for him.

This number of played clashes shows that player is alive and he is active, but could be some problems with timetable with current opponent.

For example IronHorse2 played 3 from 4 clashes before 1st deadline, but he already played one more extra clash. So totally he played 4 clashes, but one a little bit different.

Of course if player haven't extra clashes or this is final deadline then only ruling.

To my mind it's OK. And I think it is normal for everybody.
      
RUS Sivorro
Senior Member
T2R Multi-Player Winter Championship 2014 Winner

Posts: 1403
Registered:
April 2014
Re:New Eurolegue Rules Evolution Sat, 30 July 2016 01:02
In your variant we don't need schedule at all.
F.e.: 1st deadline - 5 games, 2nd - 6.
I'm not a Dino. We need to hear dea, Sysy, Q.
For me as a player it's ok. I'm always playing faster deadlines.
      
dea1
Senior Member
T2R Nation Cup 2007 Winner

Posts: 2287
Registered:
September 2005
Re:New Eurolegue Rules Evolution Sat, 30 July 2016 10:18
Sorry, this doesn't work.

If there is no obligation to play specific players, you simply get the required amount of games with the people you can reach easily.
Once you are done you have no more pressure to offer a date to a player where this might me more complicated, so this other player (who doesn't have the required amount of games yet) is now left as the only one having a problem.

A likely example:
Player A can normally only play at American evening / EU night.
If that doesn't work for an oppenent at all he can arrange to take some hours off from work depending on workload / vacations of his colleagues / ...
Now: Players B,C,D,E who have A for first Deadline are well adviced to check their date with A early, they will accomodate to his options as good as they can.
With change: B,C,D,E can simply play vs F (who happens to be in the Lobby all the time) instead and A is left with no date offer at all and has to run around begging for opponents.

An extreme example:
Nobody likes Player X for whatever reason.
So cunning Player Y starts a mobbing campaign and posts:
"Guys, I have the solution how we get rid of X for good: If none of us finds a date with him until Deadline 1 he will score 5 times 0 points and we won't see him again in Group A next year"
      
RUS Sivorro
Senior Member
T2R Multi-Player Winter Championship 2014 Winner

Posts: 1403
Registered:
April 2014
Re:New Eurolegue Rules Evolution Sat, 30 July 2016 12:27
In the night I thought about ruling. If one player played one game less before deadline how he will receive a loss? Against who?

So as TD I can say - Docent we decline your noob offer Smile

[Updated on: Sat, 30 July 2016 12:28]

      
RUS Docent
Senior Member
Romanov Train

User Pages
Posts: 414
Registered:
March 2011
Re:New Eurolegue Rules Evolution Sat, 30 July 2016 21:54
dea1 wrote on Sat, 30 July 2016 11:18

Sorry, this doesn't work.
Yes, this is extreme fuctor, but what is the problem in my offer? Players B, C, D, E don't get 0 point by ruling, but player A also haven''t problems - he get additional time to next deadline! He doesn't get 0, beacuse he wants to play!

In current rule it is 4-0 for player A in all clashes. As I understand.
      
RUS Sivorro
Senior Member
T2R Multi-Player Winter Championship 2014 Winner

Posts: 1403
Registered:
April 2014
Re:New Eurolegue Rules Evolution Mon, 05 September 2016 23:12
Thx all for playin euroleague 2016!
This post for next year easy finding info.

RUS Sivorro wrote on Mon, 05 September 2016 00:15

Final standings:

1. Truckerteller
2. Morientes
3. Sivorro
4. Nicolas21
5. IL2T
6. LeGoupil
7. Dandee

8. Cannonade
9. Knockando
10. Belelule
11. Benny
12. dea1


RUS Sivorro wrote on Mon, 05 September 2016 11:09

Final standings:

1. yaelka
2. Hecki

3. CMEPTb
4. LOCA
5. Lirex

6. DrakeStorm
7. vigulisam
8. Ironhorse2
9. Tiploup


RUS Sivorro wrote on Mon, 05 September 2016 01:24

Final standings:

1. SuperPello
2. VojFromMars

3. Megasiv
4. JenAck
5. Tempest0
6. Photios
7. Ukky
8. OllieB
9. Aurelie
10. PopeRoma

      
RUS Sivorro
Senior Member
T2R Multi-Player Winter Championship 2014 Winner

Posts: 1403
Registered:
April 2014
Re:New Eurolegue Rules Evolution Sun, 21 May 2017 13:15
Up.

New players can find 2016 rules here below. I will post updated rules soon.
      
RUS Sivorro
Senior Member
T2R Multi-Player Winter Championship 2014 Winner

Posts: 1403
Registered:
April 2014
Re:New Eurolegue Rules Evolution Sat, 27 May 2017 00:06
RULES

1) Relation of Groups

a) Groups are labelled A, B, C, D1, D2
(a different format will be presented if the number of groups will be different from 5)

There will be 12 players in group A, at most 12 players in group B (can be less) while the other players will be equally divided into other groups. However, numbers can change according to number of players signed up.

b) Formation of Division A:
Players admitted to Division A:
*Top 7 signed from Division A of previous season
*Top 2 signed from Division B of previous season
*Remaining spots will be given to the players with the higher TELO still not assigned to Division A.

Players admitted to Division B:
*Top 3 signed from Division B of previous season
*Top 2 signed from Division C of previous season
*Remaining spots will be given to the players with the higher TELO still not assigned to Division B.

Other players will be placed in groups according to TELO Euro 2p as calculated after the latest release. TELO will have a weight according to the number of series played with the same formula of last season. In case of not TELO available the old DOW ranking 2p+ Euro will be used, but players with no TELO will be placed after players with TELO. The placement in Ca double group at the same level will follow the snake rule

c) Promotions:
Top 2 signed of a single level group are assured a place in the upper level. Winner of each group of a double level groups are assured a place in the upper level.

The places that will assure players to remain in the same level will be defined when the groups are published.

2) Clashes
The clashes will be played with series of 6 games.

3)Scoring
1 point for each game win (and 0.5 for a game tie)
2 points for a series win (and 1 for a series tie)

Tiebreaker for 2 or more people is
*head-to head,
*then difference of total matches won-lost,
*then difference of games won-lost,
*then sum of points in the direct match. (to avoid the use of seedings).

4) Alternating starts
Use the "start button"! For the first game of a match start is random. In games 2-6 the start button must be used to alternate starts and let each player have 3 starts until game 6.

5) Open games
Games have to be open.

6) Scheduling and deadlines
a)The league will be played on a timeframe of 12 weeks.

b) There will be one intermediate deadline.

c) At the start of the season the TD will give out a schedule of games that HAVE to be played before the first deadline and a schedule of games that HAVE to be played before the second deadline. One player can play all the games as soon as he can but these games have to be played before their particular deadlines.
For a 12 players group a player will have 5 particular clashes that need to be played before the first deadline and other 6 particular clashes that have to be played before the second deadline. Off course if possible, he can play all the clashes before the first deadline.

*Deadlines are not meant for a generic number of clashes. YOU need to play these particular clashes before that deadline.
Schedule of the games will be given at the start of the League season. Players can play games of the last part of the season also at the start but they have to play before the end of the first part at least the games scheduled for the first part of the season.

d) TD reaction to clashes not played:
*TD will rule clashes not played at 14.00 european time of the next day of a particular deadline (to give the full days also to USA based players).
*TD will rule total wins, partial wins, double losses etc... according to his feeling about who is more at fault. In case of doubts about who is more at fault, he will rule double loss.
*TD will not contact players to help them schedule the games.
*TD will consider for the ruling only the info that reached him by PM or was posted in the forum 96 hours before the deadline time.
*Games scheduled but for every type of trouble not played in the last 96 hours will not be valued in the feeling about who was more at fault (you were too close to the deadline). Public attempts to schedule before the last 96 hours will be considered in the ruling.
*TD will post his rulings in the forum immediately after the deadline and he will not comment about them in public.
(TD will prepare the rulings before the weekend and will publish only the ones about the games not played in last weekend)

7) Etiquette
Usual rules of etiquette are to be observed. TD will give penalties or disqualifications in case of severe violations of the etiquette.
*Players have to post scheduled matches in the forum.
*Players have to report results in the forum.

8 ) Dropouts and returning players
*Players coming back after not playing a season or more will be placed according to their TELO score (see rules for placement for TELO score).
* In case of dropouts: if one player missed one match, then he will keep his ranking. If he missed more than one match he will be classified last.
The played matches will count for his opponents if he played at least 66% of the matches, otherwise all his matches will be discarded entirely. In the first case, the matches not played will be ruled by the TD that will rule them according to the info he has available.

9) Platform
Players who signed in euroleague from 2017 season have to be ready to play both platforms (java and steam). Opponents must discuss format of the clash before it happens. Variants: all on java; all on steam; 2 on java, 2 on steam then alternate; 1 on java 1 on steam then alternate; or the same options but start from steam.
Steam platform detailes: every games must be observable for all, no bot, 30 minutes timer, ranked. Players can use invitation option or create a game with password like in Java.
If one player has time out he automatically lose a game.
If one player has connection troubles and has time out by that reason he lose the game.
If one player has force majeure (f.e. blackout) he need as soon as possible contact they opponent and TD. Match has to be frozen with score as is before the current game. TD will make a decision after alalyze the situation.
All variants 2nd side need to finish the game after opponent time out.
If any bug happens during the game both sides have to make screenshots and send it to TD. They can continue match after a game with bug. TD will make a decision after alalyze the situation.

[Updated on: Sat, 27 May 2017 00:07]

      
    
Previous Topic:Club 2000 Members
Next Topic:Tournament ELO: Update Dec 28th- 2p USA after NC 2016
Goto Forum: