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Gilgamesh
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Re:Relive the early hours of World War II, far in the east with Memoir ’44: The Battles of Khalkhin- Wed, 11 January 2017 19:36
Hello,

In my opinion :

- Yes

- You lose the Molotov Cocktail

- This is just a misprint

- No, the cavalry is ordered as infantry

Sorry for my poor english



      
Clexton27
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Re:Relive the early hours of World War II, far in the east with Memoir ’44: The Battles of Khalkhin- Thu, 12 January 2017 16:14
I just received my copy of the NEW Expansion yesterday. For those still awaiting their copy of the Khalkhin-Gol Mapset I have loaded a checklist of items that come with the game:

https://cdn.daysofwonder.com/uploads/userpages/320854/_7433. pdf

And for those nerdy like me who like to know where to find all there pieces, I have updated my Terrain Tiles & Obstacles Index to reflect the new pieces from the most current expansion:

https://cdn.daysofwonder.com/uploads/userpages/320854/_7435. pdf

These items and many other helps can be found on my USER PAGE

https://www.daysofwonder.com/en/mypage/320854/m44

[Updated on: Thu, 12 January 2017 18:21]

      
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Re:Relive the early hours of World War II, far in the east with Memoir ’44: The Battles of Khalkhin- Thu, 12 January 2017 16:59
I looked back at our notes about this expansion and also got a reply from Richard Borg, so as you start playing this new expansion, here are a few clarifications:

Q. May a Molotov Cocktail be used by the defender playing an AMBUSH card?
A. Yes.

Q. When playing as the attacker using a Molotov Cocktail, if the defender plays an AMBUSH card, and I am forced to retreat and therefore not battle, do I lose the Molotov Cocktail or can I save the token for another battle?
A. No. The Molotov Cocktail token is only discarded after you roll the dice.

Q. On the Tightening the Noose Breakthrough scenario Tankettes are named in the rules but not printed on the map. Are their Tankettes in this scenario or is this just a misprint?
A. We need to review a few things and look back at what was intended for this scenario, but for now you can assume it was a copy/paste error and play without the Tankettes.

Q. Cavalry are ordered just like infantry. Does this mean that the special infantry rules for Japanese infantry also apply directly for the Japanese Cavalry such as Yamato Damashi Concept, Seishin Kyoiku Doctrine and Banzai War Cry?[/quote]
A. Even though Cavalry are ordered like Infantry, they are not Infantry and do not benefit from listed national abilities. An ordered Cavalry Unit:
• May move up to 3 hexes and battle.
• May battle any enemy target 2 or fewer hexes away. It rolls 2 dice in Close Assault and 1 die against a target at 2 hexes.
• May, on a successful Close Assault combat, Take Ground and battle again, using the same rules as the Armor Overrun combat.

I hope this helps!

[Updated on: Fri, 13 January 2017 19:33]

      
Clexton27
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Re:Relive the early hours of World War II, far in the east with Memoir ’44: The Battles of Khalkhin- Thu, 12 January 2017 18:06
Thanks Jesse. It is great to have these questions answered before we get into some regular gameplay with this expansion. Hope you are having a pleasant New Year.

Jim

As a point of clarification on the Breakthrough Tightening the Noose, there are actually 2 Japanese Tank figure images printed on the map. However, unlike ALL the other scenarios where Tankettes are illustrated there is no yellow circle with a (2) adjacent to the printed image or a Tankette Badge icon adjacent to the image. Because of this, the assumption is probably that these are regular 3 figure Japanese Tanks. I guess the clarification should be:
Was it originally intended for these figures to be Tankettes and the number and badge icon were just accidentally omitted OR are these just standard Japanese tank units?

[Updated on: Thu, 12 January 2017 18:38]

      
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Re:Relive the early hours of World War II, far in the east with Memoir ’44: The Battles of Khalkhin- Thu, 12 January 2017 18:43
Thanks for the quick answers
      
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Re:Relive the early hours of World War II, far in the east with Memoir ’44: The Battles of Khalkhin- Thu, 12 January 2017 22:16
tanks for the answers, apart from the Molotovs and Ambush this is how we played it. Smile
      
bdgza
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Re:Relive the early hours of World War II, far in the east with Memoir ’44: The Battles of Khalkhin- Fri, 13 January 2017 00:20
I am still not sure where to buy this in the UK? Is it available anywhere?
      
dagorman
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Re:Relive the early hours of World War II, far in the east with Memoir ’44: The Battles of Khalkhin- Fri, 13 January 2017 00:49
bdgza wrote on Thu, 12 January 2017 23:20

I am still not sure where to buy this in the UK? Is it available anywhere?


I ordered mine from 365games but its not release yet according to them im in ireland but we have to order most stuff from uk
      
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Re:Relive the early hours of World War II, far in the east with Memoir ’44: The Battles of Khalkhin- Fri, 13 January 2017 05:36
rasmussen81 wrote on Thu, 12 January 2017 10:59

I looked back at our notes about this expansion and also got a reply from Richard Borg, so as you start playing this new expansion, here are a few clarifications:A. Even though Cavalry are ordered like Infantry, they are not Infantry and do not benefit from listed race abilities. An ordered Cavalry Unit:
• May move up to 3 hexes and battle.
• May battle any enemy target 2 or fewer hexes away. It rolls 2 dice in Close Assault and 1 die against a target at 2 hexes.
• May, on a successful Close Assault combat, Take Ground and battle again, using the same rules as the Armor Overrun combat.

"Ordered like Infantry, they are not Infantry and do not benefit from listed race abilities" is an interesting shading of the language. Being "like" something is different from being that thing. And the generalized notion of "listed race abilities" implies that precedents from other nationalities can be used in logic.

(To be precise, the rule book says, "treated like Infantry for ordering," and the summary card says, "ordered as infantry.")

For what it's worth, Supply Trucks, Jeep Willys. and Command Cars are all "treated like Infantry for all purposes." (Emphasis added.) Ski Troops "are Special Forces Infantry units." And SWA units are "an ordered Infantry unit with a (Mortar)."

Snipers are "ordered like an Infantry unit."

Jungle Fighters "move and battle like a standard infantry unit..."
      
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Re:Relive the early hours of World War II, far in the east with Memoir ’44: The Battles of Khalkhin- Fri, 13 January 2017 08:50
Hi Sam, I'm not clear on what you're saying. Are you pointing out that the Cavalry should benefit from the listed national ability because of the language used?

Thanks for helping me understand. Smile

[Updated on: Fri, 13 January 2017 19:32]

      
Clexton27
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Re:Relive the early hours of World War II, far in the east with Memoir ’44: The Battles of Khalkhin- Fri, 13 January 2017 15:41
Maybe this will shed a little light on the subject.

CAVALRY are not men on the ground, they are men riding horses who benefit from the ability of the horses speed and maneuverability.

The CAVALRY unit was first introduced in the Eastern Front Expansion. At that time the CAVALRY badge was placed with a four-figured Infantry unit. Because you were looking at Infantry figures as your CAVALRY it was easy to understand that you needed an Infantry Order on your Command Card to order them, an Infantry DIe symbol on TFH would also allow you to Order them and if your opponent was attacking and rolled an Infantry symbol or grenade on their dice for one of them to be lost.

When the Equipment pack came out, the figures changed, for those who had them, from ground based Infantry units with a badge to men actually mounted on horses, so the appearance was obviously different. There was also in the rules themselves a clarification of how the CAVALRY unit was used:
Quote:

A Cavalry unit is treated like Infantry for ordering and Armor for movement and combat.
An ordered Cavalry unit:
- May move up to 3 hexes and battle.
- May battle any enemy target 2 or fewer hexes away. It rolls 2 dice in Close Assault and 1 die against a target at 2 hexes.
- May, on a successful Close Assault combat, Take Ground and battle again, using the same rules as the Armor Overrun combat.


Note that it says: for movement and combat it is treated like armor.

So, if we apply this aspect of CAVALRY uniformly, you will note that Japanese Armor have no different ability than any other nations armor (I am excluding of course the Blitz Rules which are usually scenario specific).
Japanese Armor does not normally get any extra dice nor does it ignore any flags.

[Updated on: Fri, 13 January 2017 15:51]

      
sam1812
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Re:Relive the early hours of World War II, far in the east with Memoir ’44: The Battles of Khalkhin- Sat, 14 January 2017 04:21
rasmussen81 wrote on Fri, 13 January 2017 02:50

Hi Sam, I'm not clear on what you're saying. Are you pointing out that the Cavalry should benefit from the listed national ability because of the language used?

No, I'm not arguing. I'm trying to distill the guidance we can draw from this when we look at future questions about the rules. Certain units are "treated like infantry for all purposes," while others are merely "ordered like infantry." (Clexton does make a salient point, that Cavalry battle as Armor.)
      
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Re:Relive the early hours of World War II, far in the east with Memoir ’44: The Battles of Khalkhin- Sat, 14 January 2017 09:21
For Belgian readers I pre-ordered my copy's here:
http://www.spelgezel.be/home/?gclid=

They should be near the end of the month available.


bdgza wrote on Fri, 13 January 2017 00:20

I am still not sure where to buy this in the UK? Is it available anywhere?




      
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Re:Relive the early hours of World War II, far in the east with Memoir ’44: The Battles of Khalkhin- Sun, 15 January 2017 03:17
Clexton27 wrote on Fri, 25 November 2016 13:14


Shoegazer:
Don't worry, the AMAZON site is just covering their tail on their miscue by that statement. Also, if you go to CoolStuffInc.com you will find you can preorder cheaper than the Amazon price, so go for it!

http://www.coolstuffinc.com/p/236045

Thanks for this, I ended up using CSI and got the expansion in the mail this week.

Very, very happy with it and can't wait to start playing.

For anyone mildly skeptical of the price, this package is far more than "just" another battle map and is quite worth it. TWO full fold-out battlemaps with four large scenarios overall (two Overlord and two Breakthrough), a campaign book with a six-scenario campaign, new rules & pieces that include things like Molotov cocktails, and 12 plastic models for two brand new military units.

Days of Wonder, if this is an example of what we can expect from future volumes in series 2 of the battle maps, you have my money!
      
Clexton27
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Re:Relive the early hours of World War II, far in the east with Memoir ’44: The Battles of Khalkhin- Tue, 17 January 2017 22:22
Just finished painting my minis for the Khalkhin-Gol Expansion.
Here are Armored Cars battling the Te-Ke Tankettes.

https://cf.geekdo-images.com/images/pic3358543_lg.jpg

[Updated on: Tue, 17 January 2017 22:24]

      
Clexton27
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Re:Relive the early hours of World War II, far in the east with Memoir ’44: The Battles of Khalkhin- Tue, 17 January 2017 23:58
Jeronimon wrote on Tue, 03 January 2017 04:00

The package looks like we are used to from the first series of Battle maps, with the Specific for this expansion there are Molotov tokens, and curiously also tokens for armored car and tankettes. Those last you do not need because you already have the plastic mini’s for that.

Remarks
I don’t get why you would add tokens for Armored cars and Tankettes for which you already get the minis. Providing national flag symbols to denote the nationalities of these armored cars would seem an improvement.



After playing with my Minis, I know why the need for badges. The minis are so small that you forget the units are on the board, by placing the badge adjacent to it at least you don't forget that they are there. These minis are just a bit too mini for my taste and I hope in future expansions they up the size of the pieces comparable to what was sold in the Equipment Pack

[Updated on: Wed, 18 January 2017 00:10]

      
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Re:Relive the early hours of World War II, far in the east with Memoir ’44: The Battles of Khalkhin- Wed, 18 January 2017 12:07
Would an Armored Car be subject to a Sniper attack? Or would it act like armor and prevent the Sniper from attacking if the Armored Car was adjacent to the Sniper (unless of course another eligible Sniper target type was also adjacent to the Sniper).

In the rules (last sentence - first para):

"A Armored Car unit is treated like Armor for all purposes."

Also in the rules under "Battle":

"Armored Cars are treated as Infantry when targeted."

So obviously the second sentence overrides the first in regards to what hits armored cars.

But I am not sure a Sniper attack is possible. If it is, I guess a grenade re-roll would be required to eliminate the armored car.

      
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Re:Relive the early hours of World War II, far in the east with Memoir ’44: The Battles of Khalkhin- Wed, 18 January 2017 12:45
It's great that you guys reprinted Pacific Theater to go with this expansion. However, Winter Wars is out of stock everywhere too. Do you have any plans to reprint Winter Wars to go with this as well?
      
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Re:Relive the early hours of World War II, far in the east with Memoir ’44: The Battles of Khalkhin- Wed, 18 January 2017 18:39
tank commander wrote on Wed, 18 January 2017 03:07

Would an Armored Car be subject to a Sniper attack? Or would it act like armor and prevent the Sniper from attacking if the Armored Car was adjacent to the Sniper (unless of course another eligible Sniper target type was also adjacent to the Sniper).

In the rules (last sentence - first para):

"A Armored Car unit is treated like Armor for all purposes."

Also in the rules under "Battle":

"Armored Cars are treated as Infantry when targeted."

So obviously the second sentence overrides the first in regards to what hits armored cars.

But I am not sure a Sniper attack is possible. If it is, I guess a grenade re-roll would be required to eliminate the armored car.




I would have to look it up, but aren't vehicles exempt from Sniper attacks?
      
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Re:Relive the early hours of World War II, far in the east with Memoir ’44: The Battles of Khalkhin- Wed, 18 January 2017 18:41
Clexton27 wrote on Tue, 17 January 2017 14:58

Jeronimon wrote on Tue, 03 January 2017 04:00


Remarks
I don’t get why you would add tokens for Armored cars and Tankettes for which you already get the minis. Providing national flag symbols to denote the nationalities of these armored cars would seem an improvement.



After playing with my Minis, I know why the need for badges. The minis are so small that you forget the units are on the board, by placing the badge adjacent to it at least you don't forget that they are there. These minis are just a bit too mini for my taste and I hope in future expansions they up the size of the pieces comparable to what was sold in the Equipment Pack


You just did such a great job painting those minis that their camouflage makes them blend in to the board! Very Happy
      
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Re:Relive the early hours of World War II, far in the east with Memoir ’44: The Battles of Khalkhin- Wed, 18 January 2017 18:52
rasmussen81 wrote on Wed, 18 January 2017 12:41

You just did such a great job painting those minis that their camouflage makes them blend in to the board! Very Happy


Oh if it were only so. Jesse, I am not whining too much as I always enjoy the fresh new spin on these expansions. I also understand cost involved coming out with new sculpts is probably pricey and they have to find a price point that sells the most product. I am just disappointed that it seems that there has been a little bit of a step back in the quality since the Equipment Pack.

Looking forward to new stuff again in the future. Fun expansion so far.
      
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Re:Relive the early hours of World War II, far in the east with Memoir ’44: The Battles of Khalkhin- Wed, 18 January 2017 21:49
Clexton27 wrote on Tue, 17 January 2017 16:58

Jeronimon wrote on Tue, 03 January 2017 04:00

The package looks like we are used to from the first series of Battle maps, with the Specific for this expansion there are Molotov tokens, and curiously also tokens for armored car and tankettes. Those last you do not need because you already have the plastic mini’s for that.

Remarks
I don’t get why you would add tokens for Armored cars and Tankettes for which you already get the minis. Providing national flag symbols to denote the nationalities of these armored cars would seem an improvement.



After playing with my Minis, I know why the need for badges. The minis are so small that you forget the units are on the board, by placing the badge adjacent to it at least you don't forget that they are there. These minis are just a bit too mini for my taste and I hope in future expansions they up the size of the pieces comparable to what was sold in the Equipment Pack


Armored Cars and Tankettes would be smaller than their full size counterparts!
      
Clexton27
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Re:Relive the early hours of World War II, far in the east with Memoir ’44: The Battles of Khalkhin- Wed, 18 January 2017 22:14
50th wrote on Wed, 18 January 2017 15:49

Armored Cars and Tankettes would be smaller than their full size counterparts!


https://cf.geekdo-images.com/images/pic3361429_lg.jpg

I don't disagree with you. But the Armored Car is hardly bigger than the Patrol Car (Jeep) and the Te-Ke Tankette is no bigger than the Patrol Car. I think they are in scale a little too mini! The Half-Track dwarfs both the NEW vehicles.

[Updated on: Wed, 18 January 2017 22:16]

      
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Re:Relive the early hours of World War II, far in the east with Memoir ’44: The Battles of Khalkhin- Thu, 19 January 2017 00:05
How many man crew did the armored car and the tankette each have? With only a 2 or 3 man crew they would not have to be large. Just an observation.
      
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Re:Relive the early hours of World War II, far in the east with Memoir ’44: The Battles of Khalkhin- Thu, 19 January 2017 04:12
rasmussen81 wrote on Wed, 18 January 2017 12:39

tank commander wrote on Wed, 18 January 2017 03:07

Would an Armored Car be subject to a Sniper attack? Or would it act like armor and prevent the Sniper from attacking if the Armored Car was adjacent to the Sniper (unless of course another eligible Sniper target type was also adjacent to the Sniper).

In the rules (last sentence - first para):

"A Armored Car unit is treated like Armor for all purposes."

Also in the rules under "Battle":

"Armored Cars are treated as Infantry when targeted."

So obviously the second sentence overrides the first in regards to what hits armored cars.

But I am not sure a Sniper attack is possible. If it is, I guess a grenade re-roll would be required to eliminate the armored car.


I would have to look it up, but aren't vehicles exempt from Sniper attacks?

"A Sniper cannot target an Armored unit or other vehicles that are treated like Armor." (EP, page 9)

"It acted mostly as a reconnaisance vehicle, but could engage other lightly armored vehicles... Armored Cars are treated as Infantry when targeted... The hybrid nature of an Armored Car make it vulnerable to both AT-Guns and Machine Guns."

So it's a vehicle, but when being targeted it's treated as Infantry. There's good evidence to go either way on this. I'll guess that Snipers can target them, but I'll predict that Richard will rule that they can't, and this way, I'll be right no matter what he says. Smile

If Snipers can hit them, any hits still would have to be rerolled, as with Tigers.

[Updated on: Thu, 19 January 2017 04:14]

      
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Re:Relive the early hours of World War II, far in the east with Memoir ’44: The Battles of Khalkhin- Thu, 19 January 2017 06:05
Hmm, there is interesting evidence both directions! Smile Let the debate begin anew! Laughing
      
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Re:Relive the early hours of World War II, far in the east with Memoir ’44: The Battles of Khalkhin- Thu, 19 January 2017 17:59
5 star general wrote on Wed, 18 January 2017 18:05

How many man crew did the armored car and the tankette each have? With only a 2 or 3 man crew they would not have to be large. Just an observation.


The plastic sculpt used for a PATROL CAR is a 1941 Willys Jeep
The specifications for that Vehicle:
Quote:

Length: 10.89 feet (3.32 meters)
Width: 5.15 feet (1.57 meters)
Height: 5.97 feet (1.82 meters)
Weight: 1.2 US Short Tons (1,100kg; 2,425 lb)
Crew: 1-4


The plastic sculpt used for an ARMORED CAR is a Soviet BA-10
The specifications for that Vehicle:
Quote:

Length: 15.26 feet (4.65 meters)
Width: 6.56 feet (2.00 meters)
Height: 7.22 feet (2.20 meters)
Weight: 5.7 US Short Tons (5,140 kg; 11,332 lb)
Crew: 4


The plastic sculpt used for an TANKETTE is a Japanese Te-Ke 97
The specifications for that Vehicle:
Quote:

Length: 12.07 feet (3.68 meters)
Width: 5.90 feet (1.8 meters)
Height: 6.23 feet (1.9 meters)
Weight: 4.7 US Short Tons (4,264 kg; 9,400 lb)
Crew: 2


As you can see, both the ARMORED CAR and the TANKETTE should be larger (If using the same basic scale) relative to the PATROL CAR than they are in the production sculpts.

Visually it is probably just a matter of preference.

[Updated on: Thu, 19 January 2017 18:04]

      
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Re:Relive the early hours of World War II, far in the east with Memoir ’44: The Battles of Khalkhin- Fri, 20 January 2017 05:26
While we're asking questions about the new expansion...

1. One more question about Armored Cars. They're "treated as Infantry when targeted." Does that mean a Japanese Armored Car must ignore the first flag when it's targeted?

2. A special rule in Cape Torokina Landings OL is that units in landing craft can only be hit by grenades. If the Japanese machine gun in the bunker targets a landing craft containing infantry, do stars hit, too? (I assume so, because that's the usual rule for units that hit with stars in Winter rules.)

3. Same scenario, the Destroyers appear to be bottled up in that wider section on the right flank, since they can't go on hexes adjancent to the beach.

4. I note that there are only 3 Cavalry badges, but scenario #1 calls for 6 Cavalry units. I've got plenty of other Cavalry badges and figures, but for people who don't you can substitute pennies for ponies.

5. The special rule about the Flamethrower Tanks isn't mentioned in the scenario notes, so I assume it applies to all scenarios in this expansion where the unit appears. (It would be good to note this in the online Military Archive versions of these scenarios, since the booklet won't be present there.

Also, for underage players, the Molotov Cocktails can't be made with vodka, so use grenadine, instead.
      
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Re:Relive the early hours of World War II, far in the east with Memoir ’44: The Battles of Khalkhin- Fri, 20 January 2017 09:16
sam1812 wrote on Fri, 20 January 2017 05:26

While we're asking questions about the new expansion...

1. One more question about Armored Cars. They're "treated as Infantry when targeted." Does that mean a Japanese Armored Car must ignore the first flag when it's targeted?

2. A special rule in Cape Torokina Landings OL is that units in landing craft can only be hit by grenades. If the Japanese machine gun in the bunker targets a landing craft containing infantry, do stars hit, too? (I assume so, because that's the usual rule for units that hit with stars in Winter rules.)

3. Same scenario, the Destroyers appear to be bottled up in that wider section on the right flank, since they can't go on hexes adjancent to the beach.

4. I note that there are only 3 Cavalry badges, but scenario #1 calls for 6 Cavalry units. I've got plenty of other Cavalry badges and figures, but for people who don't you can substitute pennies for ponies.

5. The special rule about the Flamethrower Tanks isn't mentioned in the scenario notes, so I assume it applies to all scenarios in this expansion where the unit appears. (It would be good to note this in the online Military Archive versions of these scenarios, since the booklet won't be present there.

Also, for underage players, the Molotov Cocktails can't be made with vodka, so use grenadine, instead.


As for number 1, I would say no. Even though infantry symbols would score hits when targeting an armored car, they are still an armor unit (ARMORED car)and as only Japanese infantry get to ignore the first flag rolled against them...

Anyway, that's just my two cents.

Somehow I feel they made some of these rules unnecessarily complicated. Just two figures and rolling 2-2-2 dice e.g would have been much easier for the tankettes, for example. Just a plain armor unit, but with less firepower and easier to destroy because of just having two figures.
      
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Re:Relive the early hours of World War II, far in the east with Memoir ’44: The Battles of Khalkhin- Fri, 20 January 2017 09:34
sam1812 écrit le Fri, 20 January 2017 05:26


Also, for underage players, the Molotov Cocktails can't be made with vodka, so use grenadine, instead.



http://www.smiley-emoticones.com/smiley/LOL/LOL%20(255).gif
      
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Re:Relive the early hours of World War II, far in the east with Memoir ’44: The Battles of Khalkhin- Fri, 20 January 2017 11:07
[quote title=boersma8 wrote on Fri, 20 January 2017 09:16]
sam1812 wrote on Fri, 20 January 2017 05:26

While we're asking questions about the new expansion...

1. One more question about Armored Cars. They're "treated as Infantry when targeted." Does that mean a Japanese Armored Car must ignore the first flag when it's targeted?



I would say no. Since a armored car is a vehicle first, Japanese nation rules are not in effect. It would be strange that during battle they suddenly appear Smile.
      
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Re:Relive the early hours of World War II, far in the east with Memoir ’44: The Battles of Khalkhin- Sat, 21 January 2017 00:00
Recently just got into playing Overlord style Memoir. Please, please, please reprint the first series of Battle Maps - or at least Sword of Stalingrad, really want to get those combat cards!
      
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Re:Relive the early hours of World War II, far in the east with Memoir ’44: The Battles of Khalkhin- Sun, 22 January 2017 16:01
Well, I finally got this on the game table.

Plan A was to break out one of the OL battlemaps but one of our small group could not make it.

That left two and we decided on starting a campaign game which I guess became Plan B.

Unfortunately, I forgot to pack up a board.

The game shop in which we were playing used to have a play copy of Memoir '44 but it seems to have gone missing. I did spot Battlelore on the play copy shelf and got that out. At first, in spite of the oversized hexes, it looked like we could get by using that. But then we found out that the center in Battlelore only had a four hex width as opposed to the five hex width on the Memoir '44 board.

On to Plan C and a 2 player Overlord which turned out to be The KHALKHIN-GOL ENCIRCLEMENT.

I took charge of the Japanese and Britt commanded the Russians.

The Russian right never got going for lack of orders although the center and left advanced. Poor Russian shooting hampered the Russian advances.

I made a few infantry charges in the center to try and stem the Russian advance in the center. This worked very well and blocked the road.

I also charged with an infantry and my cavalry on my left and this accounted for two Russian tanks.

At one point in time the Russians took the center hills and then the hills on their left, but my counter attacks took them back.

I had plenty of good cards to deal with the main Russian threats and killer dice (I think I rolled double grenades several times).

On one turn I eliminated a Cavalry unit and armored car on my left, an infantry, armored car and Big Gun in the center and an infantry on my right for 6 medals.

I ended the game soon after. I used 4 out of 6 of the Molotov chits but did not get any star hits from them except on a 4d attack on a tank but it was not needed as double grenades and a tank symbol were rolled as well.

This ended as an 18 to 9 win for the Japanese. But with better cards and dice and perhaps holding back a bit, Britt's Russians would have certainly done better.

We shall play this again and swap sides.

that is all for now.....

John



      
Jeronimon
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Brigadier

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Re:Relive the early hours of World War II, far in the east with Memoir ’44: The Battles of Khalkhin- Mon, 23 January 2017 20:16
Well, Goekawar and myself have played the Campaign twice now. Both times the Japanese won by a margin of 10 medals. (42 32 the forst time and 45 35 this time.

So we are at 77 to 77 overall. Smile
      
IAF_Gustie
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Starshiy Leytenant

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Re:Relive the early hours of World War II, far in the east with Memoir ’44: The Battles of Khalkhin- Thu, 26 January 2017 15:07
Any idea on when the maps will be posted on the military archives for AARs?
      
Almilcar
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Letters From Iwo Jima

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Re:Relive the early hours of World War II, far in the east with Memoir ’44: The Battles of Khalkhin- Sat, 28 January 2017 00:05
bdgza wrote on Fri, 13 January 2017 00:20

I am still not sure where to buy this in the UK? Is it available anywhere?


I haven't found it anywhere in Spain either. Very limited print run?
      
Cpl_Uhl
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Re:Relive the early hours of World War II, far in the east with Memoir ’44: The Battles of Khalkhin- Sun, 29 January 2017 14:05
I have thought about the scale question for a long time.
The armored cars and tankettes are perfect. I know this because they fit in the hex. The real prove is they also fit on the road (I haven't figured out if they need to drive on the left or right hand side of the road). With that conclusion it seems that the other figures are way too large. Special the infantrie. No way that such a figure would fit in the armored car or tankette.

I demand a reprint of infantry figures that are on the right scale Laughing



(I used to play wargames, scale 1:300 and I know how small the infantry men are. It is a challenge to paint these)
      
50th
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Armor Specialist

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Re:Relive the early hours of World War II, far in the east with Memoir ’44: The Battles of Khalkhin- Mon, 30 January 2017 12:04
I see games like Memoir 44 and Tide of Iron as boardgames and so the miniatures are just representative of the units being used. They are not true miniatures games. They might as well be cardboard chits, but we like the miniatures and the game looks better with them. This is why I don't paint my Memoir, TOI, or Axis and Allies boardgame miniatures (except the white expansion pack miniatures). So size, and fancy paint jobs don't matter to me.
      
tank commander
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I Love Pineapples

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Re:Relive the early hours of World War II, far in the east with Memoir ’44: The Battles of Khalkhin- Mon, 30 January 2017 16:17
I remember buying the Airfix miniatures many years ago. Although they were supposed to be the same scale, often the size of the soldiers varied.

The US WW II paras were giants (as were the WW I Germans I believe) when placed next to other WW II sets. I recall some other sets as being undersized (Canadians?).

So that 1/72 (HO) scale was not always exact.
      
tank commander
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Re:Relive the early hours of World War II, far in the east with Memoir ’44: The Battles of Khalkhin- Sun, 05 February 2017 14:19
Jeronimon wrote on Mon, 23 January 2017 14:16

Well, Goekawar and myself have played the Campaign twice now. Both times the Japanese won by a margin of 10 medals. (42 32 the forst time and 45 35 this time.

So we are at 77 to 77 overall. Smile


I started a Campaign yesterday. We only finished the first two scenarios.

We decided to play each scenario in turn as both sides as we went.

In Game 1 as the Russians, I had decent cards but the Japanese fire was deadly. My center Cavalry suffered 3 hits from a 4d attack and then was killed off on the next turn. My right MG infantry also took 3 hits from a 3d attack and then went down. What hurt the most was that the Japanese played MOVE OUT and DHQ back to back and I lost an Armored Card just before playing ARMOR ASSAULT.

At one point I trailed 0 to 3 before finishing off two 1 fig Japanese infantry in the center. I then lost a tank in the center while the Japanese lost another infantry. A turn later my last Armored Car was eliminated by a 2d Cavalry attack no less.

In game 1 as the Japanese I pushed into the center and held back on both flanks. But my attacks were no as effective as in the last game. The early game looked ugly for my side except for a lucky kill on one of the Armored Cars. I lacked of good cards and after a Russian FIREFIGHT my forces in the center were in tatters.

I regrouped and eliminated one tank and another armored car. The Russian MG infantry advanced to the forward hill which proved to be a mistake as my left infantry advanced on it and took took it out in two turns.

With the game at 4 to 3 in my favor, one of my center infantry survived attacks from a tank, Combat Engineer and Cavalry.

I then pushed forward three of my units with one of my Cavalry finally getting into action. It got 2 hits on the Combat Engineer. A 4d attack got another hit and a flag. this left my 1 fig infantry which had survived from last turn and 3d from it got the win. Whew!!

After playing 1 game as each side our Campaigns are tied at 5 medals each.

[Updated on: Sun, 05 February 2017 14:22]

      
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