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C Beardman
Junior Member

Posts: 2
February 2017
Artillery is an Indirect Fire System Mon, 20 February 2017 00:52
I'm relatively new to Memoir 44, but I've played a fair number of other games in the past and have served in the US Army in the Field Artillery.

Artillery in this game system functions as if it were a direct fire system. However, by WWII, this had largely ceased to be the case. Indirect fire does not attenuate with range the same way direct fire tends to.

I would suggest reversing the numbers: 3,3,2,2,1,1. This would reflect the limitations of the artillery when used in a direct fire mode - it's slower and harder to aim on the fly and at a moving target than when it's being fired at a farther distance.

If it's firing at ANY target that's not in line of sight, it's firing in an indirect fire mode and its strength probably should be 3. That is, even if the target is two hexes away, if terrain intervenes, it should be firing at full strength.

My fellow players (my children) and I are testing this out as a house rule.

To follow up. A few days after I posted this, I ran across another discussion that addresses most, if not all of my issues:

Artillery - Too much like Napoleonic Cannon?

[Updated on: Wed, 22 February 2017 05:06]

Junior Member

Posts: 6
February 2017
Re:Artillery is an Indirect Fire System Thu, 02 March 2017 13:16
How long do you fond of Memoir44? Shocked
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