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bazooka66
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Re:Relive the early hours of World War II, far in the east with Memoir ’44: The Battles of Khalkhin- Wed, 08 February 2017 22:42
Movement Question for the Armored Cars:
is the movement of AC 4 or 2 hexes in the scenarios released in "The Battles of Khalkin-Gol" ?
According the card Troops 31 the movement is 4 hexes, but in the scenario speciales rules is noted, that Armor may move only 2 hexes.
Armored Cars should be treated as Armor, so I am not sure about the movement.
Personally, I guess, the movement should be 4 hexes, as AC is a fast driving reconaissance vehicle .
      
tank commander
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Re:Relive the early hours of World War II, far in the east with Memoir ’44: The Battles of Khalkhin- Wed, 08 February 2017 23:11
In the Khalkin-Gol scenario special rules, Tanks only move 2 hexes instead of the normal 3 hexes.

Unaffected by the above rule are Armored Cars which move up to 4 hexes and Japanese tankettes which move up to 3 hexes.
      
Jeronimon
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Re:Relive the early hours of World War II, far in the east with Memoir ’44: The Battles of Khalkhin- Thu, 09 February 2017 22:19
especially handy in the scenarios with objectives to be had Smile
      
bdgza
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Re:Relive the early hours of World War II, far in the east with Memoir ’44: The Battles of Khalkhin- Wed, 15 February 2017 10:03
rasmussen81 wrote on Fri, 30 September 2016 18:47

Not to worry! Days of Wonder will let everyone know when these are available and where you can buy them!! Cool



Still waiting to hear from Days of Wonder where I can buy this. It's not been in any UK shops. Contrary to your "not to worry" I am worrying, because I have heard nothing about why I can't buy this. I don't mind waiting, if I know it's coming. Right now it looks like nothing is coming.
      
JJAZ
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Re:Relive the early hours of World War II, far in the east with Memoir ’44: The Battles of Khalkhin- Wed, 15 February 2017 22:23
JJAZ wrote on Sat, 14 January 2017 09:21

For Belgian readers I pre-ordered my copy's here:
http://www.spelgezel.be/home/?gclid=

They should be near the end of the month available.


bdgza wrote on Fri, 13 January 2017 00:20

I am still not sure where to buy this in the UK? Is it available anywhere?








Got them today and plenty more in store there Laughing
      
Cpl_Uhl
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Re:Relive the early hours of World War II, far in the east with Memoir ’44: The Battles of Khalkhin- Wed, 15 February 2017 23:57
Today Screaming Eagle and I finished our campaign.
In general I have the feeling the Japanese benifit of their fexibility (inf move two and can give the first blow with the additional die). While the Russians have problems with the Commissar. I would say this tips in favour of the Japs. Our result support the feeling....
Jap vs Rus: 48-30 medals.
      
DDB73
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Re:Relive the early hours of World War II, far in the east with Memoir ’44: The Battles of Khalkhin- Thu, 16 February 2017 00:02
No more JAZZ. I went and got my order so now they are almost out of stock Very Happy But they will get more copies next week.
      
Achtung Panzer
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Re:Relive the early hours of World War II, far in the east with Memoir ’44: The Battles of Khalkhin- Sat, 18 February 2017 16:16
DDB73 wrote on Wed, 15 February 2017 23:02

No more JAZZ. I went and got my order so now they are almost out of stock Very Happy But they will get more copies next week.


So DoW are actually making this expansion? I don't understand why it's not available in the UK?
      
DDB73
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Re:Relive the early hours of World War II, far in the east with Memoir ’44: The Battles of Khalkhin- Sun, 19 February 2017 00:55
As far as I know the new expansion is at this moment available in the USA, France and Belgium. In Holland it is not yet available. In UK I have no information about.
      
Little Soldier
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Re:Relive the early hours of World War II, far in the east with Memoir ’44: The Battles of Khalkhin- Tue, 21 February 2017 04:02
Playing solo, I just completed the fast version of the Khalkhin-Gol Campaign -- six standards map games with no breakthrough. The campaign ended in a draw, although the Soviets outscored the Japanese 24-22 in medals. There is a lot to like in this series of games. I especially enjoyed fighting over the same terrain during multiple battles, which enhanced the campaign by giving it a familiar "we've been here before" feeling, as well as the two sudden death opportunities for the Soviets. The armored cars are also a great addition. Their mobility always seemed to put them right in the middle of the action. And I love the frequent use of the cavalry, which is one of the more fun unit types to order in my opinion. I'm looking forward to trying out the breakthrough games next.
      
tank commander
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Re:Relive the early hours of World War II, far in the east with Memoir ’44: The Battles of Khalkhin- Sat, 25 February 2017 14:31
A few days ago I played Bain Tsagan Heights against sam1812.

My Japanese forge an early lead by using ARMOR ASSAULT and i am lucky one of my tankettes survives AMBUSH when it could not retreat. I lead 4 to 1 as I have killed off two infantry near Remisova Hill and an infantry on my left and tank on my right.

But my attacks bog down as I miss the center MG infantry three turns in a row when it was down to 1 fig and a 1 fig tank too.

The battle swings back into my favor as I take the Remisova Hill medal and lead 7 to 4. I later take the Bain Tsagan Heights medal and kill off a Armored Car to take an 9 to 6 lead and advance an Armored Car to be able to reach a 1 fig tank on my next turn.

Sam takes a gamble and moves up his 1 fig tank. It gets two hits on my armored car with 2d and then takes it out with a grenade roll. A miss here and it would probably been all over as my Armored Car could have attacked his 1 fig tank with a 3d attack in my next turn for the final medal.

A turn later he bumps his score up to 8. Things are getting too close for comfort.

With very few order options in my hand, I order two of my infantry to charge against two 2 fig tanks and use my last Molotov Cocktail in my last attack with 4d and kill off one of the tanks for the hard fought win.

Most of the action occurred around the Remisova Heights. I lost two tanks, all three tankettes, an armored car and two infantry. I eliminated two tanks, an armored car, three infantry, one MG infantry and an AT infantry and got the two medals for the hills.

This was a very tense and interesting battle. Well played Sam.
      
Achtung Panzer
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Re:Relive the early hours of World War II, far in the east with Memoir ’44: The Battles of Khalkhin- Thu, 16 March 2017 18:00
DDB73 wrote on Sat, 18 February 2017 23:55

As far as I know the new expansion is at this moment available in the USA, France and Belgium. In Holland it is not yet available. In UK I have no information about.


£72 in UK is just bonkers. It's like it's OoP before it's even arrived. What's going on?
http://amzn.to/2my9kvi
      
Antoi
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Re:Relive the early hours of World War II, far in the east with Memoir ’44: The Battles of Khalkhin- Thu, 16 March 2017 20:10
Its available in The Netherlands
      
pgorman
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Re:Relive the early hours of World War II, far in the east with Memoir ’44: The Battles of Khalkhin- Fri, 17 March 2017 00:14
You can't buy it in the UK anywhere as far as i can see. The base game is also no longer available anywhere in the UK. Dark times for memoir 44 i fear.
      
magick
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Re:Relive the early hours of World War II, far in the east with Memoir ’44: The Battles of Khalkhin- Fri, 17 March 2017 09:57
Sad And only 2 are available from this UK supplier????? (Responding to Achtung Panzer)

[Updated on: Fri, 17 March 2017 10:00]

      
pgorman
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Re:Relive the early hours of World War II, far in the east with Memoir ’44: The Battles of Khalkhin- Fri, 17 March 2017 18:12
I bought it from Belgium. Had to pay a little extra for postage but i have no faith in Asmodee looking after distribution to UK
http://www.speelkoning.be/ sells it and ships internationally.
      
sniperscout
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Re:Relive the early hours of World War II, far in the east with Memoir ’44: The Battles of Khalkhin- Thu, 23 March 2017 13:28
As this still has not turned up in the U.K. I too ordered from Belgium using the same business as pgorman stated in the post above. Ordered Monday 20 March, arrived today. Excellent service. I still do not understand why the expansion is not available in the U.K. and I do feel that Asmodee could at least post on the form to explain why. Nonetheless at least I do have this now
      
50th
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Re:Relive the early hours of World War II, far in the east with Memoir ’44: The Battles of Khalkhin- Wed, 29 March 2017 05:10
Mine came today, ordered through a game shop in St Louis and had it shipped about 60 miles to my door. Awesome!
      
tprzybyl1
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Re:Relive the early hours of World War II, far in the east with Memoir ’44: The Battles of Khalkhin- Wed, 19 April 2017 20:46
There is no "what if" events Optional Rule in the Campaign Rules Sad Request to Richard - could you suggest sth?
      
jasorel1
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Re:Relive the early hours of World War II, far in the east with Memoir ’44: The Battles of Khalkhin- Thu, 20 April 2017 13:25
Khalkin-Ghol is finally available in Spain via Dracotienda and Planetongames.

But, the core game in English is out of stock in all the shops in Spain (and Europe)reasonably priced.

[Updated on: Thu, 20 April 2017 13:32]

      
tprzybyl1
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Re:Relive the early hours of World War II, far in the east with Memoir ’44: The Battles of Khalkhin- Thu, 20 April 2017 20:30
There is still available on www.rebel.pl
Price about 25EUR
      
50th
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Re:Relive the early hours of World War II, far in the east with Memoir ’44: The Battles of Khalkhin- Tue, 23 May 2017 01:06
Since I'm going to be running a Khalkhin-Gol overlord event at an upcoming game con, I decided it was time to paint my KG miniatures. And after playing the campaign, I noticed that there are scenarios where the Soviets use Japanese tankette miniatures and Japanese use Soviet armored car miniatures. So I painted two tankettes and two armored cars for the opposing armies.

Japanese Units:
http://i249.photobucket.com/albums/gg214/ronh51/Miniatures/Japanese%20Tankettes%20and%20Armored%20Cars_zpsdj6pngpr.jpg

Soviet Units:
http://i249.photobucket.com/albums/gg214/ronh51/Miniatures/Soviet%20Tankettes%20and%20Armored%20Cars_zpsejujces7.jpg

I hate to paint miniatures (said it here before) and that's why I play WWII board games instead of miniatures games. But, since the EP, I've had to paint some of my M44 miniatures. I also painted my French Infantry figures today. (sorry, no picture until I get the bases painted).
      
rasmussen81
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Re:Relive the early hours of World War II, far in the east with Memoir ’44: The Battles of Khalkhin- Tue, 23 May 2017 06:08
They look great! Nice work on those and have fun with the scenarios!! Smile
      
50th
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Re:Relive the early hours of World War II, far in the east with Memoir ’44: The Battles of Khalkhin- Tue, 23 May 2017 15:12
rasmussen81 wrote on Mon, 22 May 2017 23:08

They look great! Nice work on those and have fun with the scenarios!! Smile


Embarassed Thanks, I really don't like doing it. I don't have the collection of paints, or the workspace to do it right. My workspace was an outdoor patio set with umbrella on the patio. But the weather yesterday was beautiful and cool. (Today we're supposed to have rain from about 10am through the afternoon!) I have yet to paint my cavalry figures from EP, as I don't have enough of the right colors yet (or the patience).
      
Major Duncan
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Re:Relive the early hours of World War II, far in the east with Memoir ’44: The Battles of Khalkhin- Tue, 27 June 2017 13:30
I hadn't realised I had been away from this for so long. Just saw this post on Monday, and immediately ordered. I was worried because my nearest game store had sold out, but ordered it from London and it arrived this morning. It looks fantastic.

Also noticed that there are a few more official scenarios, even one for the Italo-Greek War.

My brother is coming on Thursday for a couple of days. we will resume our tour through WW2. Poland 39 and Finland 39/40 are completed and we are about two thirds of our way through France 40. Only playing official as otherwise we will never finish!
      
Major Duncan
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Re:Relive the early hours of World War II, far in the east with Memoir ’44: The Battles of Khalkhin- Wed, 05 July 2017 23:11
tank commander wrote on Wed, 08 February 2017 22:11

In the Khalkin-Gol scenario special rules, Tanks only move 2 hexes instead of the normal 3 hexes.

Unaffected by the above rule are Armored Cars which move up to 4 hexes and Japanese tankettes which move up to 3 hexes.


Is this an official answer? The special rules just say "armour".
      
tank commander
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Re:Relive the early hours of World War II, far in the east with Memoir ’44: The Battles of Khalkhin- Thu, 06 July 2017 01:58
Major Duncan wrote on Wed, 05 July 2017 17:11

tank commander wrote on Wed, 08 February 2017 22:11

In the Khalkin-Gol scenario special rules, Tanks only move 2 hexes instead of the normal 3 hexes.

Unaffected by the above rule are Armored Cars which move up to 4 hexes and Japanese tankettes which move up to 3 hexes.


Is this an official answer? The special rules just say "armour".



From Pg 4 of the Rules:

III. NEW TROOPS & FIGURES

Type 97 Te-Ke Tankettes

First bullet -- 1st & 2nd sentence.

and

BA-10 Armored Cars

First bullet.

These sentences spell out the movement allowances that I posted.

The only other armor in the KG scenarios (other than the tankettes and armored cars) are tanks.


[Updated on: Thu, 06 July 2017 02:01]

      
Major Duncan
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Re:Relive the early hours of World War II, far in the east with Memoir ’44: The Battles of Khalkhin- Thu, 06 July 2017 08:54
tank commander wrote on Thu, 06 July 2017 00:58

Major Duncan wrote on Wed, 05 July 2017 17:11

tank commander wrote on Wed, 08 February 2017 22:11

In the Khalkin-Gol scenario special rules, Tanks only move 2 hexes instead of the normal 3 hexes.

Unaffected by the above rule are Armored Cars which move up to 4 hexes and Japanese tankettes which move up to 3 hexes.


Is this an official answer? The special rules just say "armour".



From Pg 4 of the Rules:

III. NEW TROOPS & FIGURES

Type 97 Te-Ke Tankettes

First bullet -- 1st & 2nd sentence.

and

BA-10 Armored Cars

First bullet.

These sentences spell out the movement allowances that I posted.

The only other armor in the KG scenarios (other than the tankettes and armored cars) are tanks.


Yes, the rules on movement for Tankettes and armoured cars are very clear, just as the rules for tanks in the original rules are clear. However, Special Rules overule these.

Tanks, Tankettes and Armoured cars are all 'armoured' units. The Special Rules says armour can only move 1-2. It then goes on to specifically exclude tankettes from this ruling. It should have said tanks, or included armoured cars in the exception, but it did neither.

Therefore, as it stands, armoured cars can only move 1-2.

I find it hard to believe that that is the intention, but that is how it is unless there is some official correction to the contrary.
      
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Re:Relive the early hours of World War II, far in the east with Memoir ’44: The Battles of Khalkhin- Thu, 06 July 2017 11:30
Major Duncan wrote on Thu, 06 July 2017 02:54

tank commander wrote on Thu, 06 July 2017 00:58

Major Duncan wrote on Wed, 05 July 2017 17:11

tank commander wrote on Wed, 08 February 2017 22:11

In the Khalkin-Gol scenario special rules, Tanks only move 2 hexes instead of the normal 3 hexes.

Unaffected by the above rule are Armored Cars which move up to 4 hexes and Japanese tankettes which move up to 3 hexes.


Is this an official answer? The special rules just say "armour".



From Pg 4 of the Rules:

III. NEW TROOPS & FIGURES

Type 97 Te-Ke Tankettes

First bullet -- 1st & 2nd sentence.

and

BA-10 Armored Cars

First bullet.

These sentences spell out the movement allowances that I posted.

The only other armor in the KG scenarios (other than the tankettes and armored cars) are tanks.


Yes, the rules on movement for Tankettes and armoured cars are very clear, just as the rules for tanks in the original rules are clear. However, Special Rules overule these.

Tanks, Tankettes and Armoured cars are all 'armoured' units. The Special Rules says armour can only move 1-2. It then goes on to specifically exclude tankettes from this ruling. It should have said tanks, or included armoured cars in the exception, but it did neither.

Therefore, as it stands, armoured cars can only move 1-2.

I find it hard to believe that that is the intention, but that is how it is unless there is some official correction to the contrary.



I am sorry but I have played these scenarios when they first came out and to my knowledge no player has seen it that way.

It would be quite pointless to introduce the Armored Car in this expansion with a movement of 4 and then have them move only 2 in all the scenarios in that expansion.

All the players I have played have played the ACs this way and they are being played the same at WBC this year.

You seem to be hung up on the word armor in the special rule.

So, "Therefore, as it stands, armoured cars can only move 1-2." is currently your interpretation of the rule. If you wish to continue playing it that way and await an official ruling, that is up to you.
      
Major Duncan
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Re:Relive the early hours of World War II, far in the east with Memoir ’44: The Battles of Khalkhin- Thu, 06 July 2017 12:19
tank commander wrote on Thu, 06 July 2017 10:30



I am sorry but I have played these scenarios when they first came out and to my knowledge no player has seen it that way.

It would be quite pointless to introduce the Armored Car in this expansion with a movement of 4 and then have them move only 2 in all the scenarios in that expansion.

All the players I have played have played the ACs this way and they are being played the same at WBC this year.

You seem to be hung up on the word armor in the special rule.

So, "Therefore, as it stands, armoured cars can only move 1-2." is currently your interpretation of the rule. If you wish to continue playing it that way and await an official ruling, that is up to you.


I have played it exactly the same as you because it seems logical. It still does. However, I am not hung up on the word 'armour' and I am not interpreting that it reads 'armoured car'. It reads 'armour' and that is not in dispute. If armour is meant to be interpreted as 'tanks' then why the special distinction to exclude tankettes.

armour is armour. Tanks, tankettes and armoured cars are all armour and would therefore all be caught by the special rule, except for the tankette exclusion.

If you wish to interpret that armoured cars are not armour, then that is your perogative, but I am sure they are.

I really believe it is the intention that armoured cars should also be exempt from the special rules, but without an official clarification or correction then the rules stand as they are written.

I shall continue to play with 1-4 movement, because I believe that to be the intention, but it does not alter how the special rule is written and therefore how it affects armour, all armour, minus the tankettes of course.
      
Major Duncan
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Re:Relive the early hours of World War II, far in the east with Memoir ’44: The Battles of Khalkhin- Thu, 06 July 2017 13:34
Tank Commander

Let me try and explain the basis of my query:

This marvelous game is rich in its simplicity. Rich because it manages to simulate a multitude of different units across an array of different theaters. Each unit with it's own unique rules for movement and combat. Simple because it is based on a tri-classification of those units. They are either infantry, armor or artillery.

That infantry assault card may have a picture of a charging infantry man, but it can also order cavalry.

The armour assault card features a rampaging tank but it orders all armor units, not just tanks. Tankettes, armored cars, Tank destroyers etc. are also included.

Therefore when a rule refers to armor, we cannot just assume it means tanks. Especially so when it proceeds to exclude one particular type of armor i.e tankettes, while not excluding another i.e. armoured cars.

I am positive that you are correct. It is why I play with the 1-4 movement. But that does not preclude that armored cars should also have been exempted in the special rule.
      
Clexton27
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Re:Relive the early hours of World War II, far in the east with Memoir ’44: The Battles of Khalkhin- Thu, 06 July 2017 14:15
Major Duncan wrote on Thu, 06 July 2017 07:34

Tank Commander

Let me try and explain the basis of my query:

This marvelous game is rich in its simplicity. Rich because it manages to simulate a multitude of different units across an array of different theaters. Each unit with it's own unique rules for movement and combat. Simple because it is based on a tri-classification of those units. They are either infantry, armor or artillery.

That infantry assault card may have a picture of a charging infantry man, but it can also order cavalry.

The armour assault card features a rampaging tank but it orders all armor units, not just tanks. Tankettes, armored cars, Tank destroyers etc. are also included.

Therefore when a rule refers to armor, we cannot just assume it means tanks. Especially so when it proceeds to exclude one particular type of armor i.e tankettes, while not excluding another i.e. armoured cars.

I am positive that you are correct. It is why I play with the 1-4 movement. But that does not preclude that armored cars should also have been exempted in the special rule.

I agree with John. I think you are trying to create a nuance where none exists. Yes, I agree that sometimes the rules seem contradictory, but each new unit has a defined movement in its description. The exception is made for Armour units. The only Armour units without defined rules are the standard units, and hence this is where the 0-2 rule for movement comes into play. This is simply a variant of the 0-3 movement in normal play for this Expansion.

[Updated on: Thu, 06 July 2017 14:21]

      
Zalamence
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Re:Relive the early hours of World War II, far in the east with Memoir ’44: The Battles of Khalkhin- Thu, 06 July 2017 15:27
I see it in the same fashion as Major Duncan. It would, in my opinion, be better written if both the tankettes and armoured cars were mentioned as exceptions.
      
Major Duncan
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Re:Relive the early hours of World War II, far in the east with Memoir ’44: The Battles of Khalkhin- Thu, 06 July 2017 16:00
Clexton27 wrote on Thu, 06 July 2017 13:15

I agree with John. I think you are trying to create a nuance where none exists. Yes, I agree that sometimes the rules seem contradictory, but each new unit has a defined movement in its description. The exception is made for Armour units. The only Armour units without defined rules are the standard units, and hence this is where the 0-2 rule for movement comes into play. This is simply a variant of the 0-3 movement in normal play for this Expansion.


So I ask again, if the special rule is solely intended for the armour units from the original game system, as the two new armour units in this expansion have had their movement already laid out, then why put the tankettes as an exclusion? If the inference is obvious, then no tankette exclusion is required.

This would imply that despite the new rules for the tankettes people might think that these armour units are caught by the special rule concerning armour. And by the same logic people might think that armoured cars are caught by the rule as well. Especially so since the tankettes are specificaly excluded and they are not.
      
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Winter Wars Expansion Thu, 06 July 2017 16:03
I am having a hard time finding the Winter Wars Expansion Pack. I found a few on Ebay for $132 from Germany. It is now up to $400 on Amazon. Does anyone know if there are plans to make and distribute more Winter Wars to retailers?
      
Major Duncan
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Re:Winter Wars Expansion Thu, 06 July 2017 16:09
Welcome to the forum! I'm afraid both my suppliers are out of stock. You may have better luck opening a new post for this subject. Your post might get overlooked on this thread for Khalkhin-Gol.

Good luck!
      
Jeronimon
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Re:Winter Wars Expansion Thu, 06 July 2017 20:29
I would argue the Armored car is not an "armor unit" for this purpose.

The card (Troops 31 Armored Car) states: " Treat as Armor to order and in combat"

Then it states: "Move 0-4 hexes and Battle"


The "Treat as Armor" infers it is not armor.

Furthermore it is only to be treated as armor for ordering and combat purposes, and even the combat purposes are only on the offense. Because on the defense it gets hit as infantry.

It does not state treat as armor for movement purposes.

Therefore in my home and at our club the Armored cars zoom around the board with four hexes a turn if they are so ordered (5 id they are " on the road" Smile )
      
Major Duncan
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Re:Winter Wars Expansion Thu, 06 July 2017 22:20
Jeronimon wrote on Thu, 06 July 2017 19:29

I would argue the Armored car is not an "armor unit" for this purpose.

The card (Troops 31 Armored Car) states: " Treat as Armor to order and in combat"

Then it states: "Move 0-4 hexes and Battle"


The "Treat as Armor" infers it is not armor.

Furthermore it is only to be treated as armor for ordering and combat purposes, and even the combat purposes are only on the offense. Because on the defense it gets hit as infantry.

It does not state treat as armor for movement purposes.

Therefore in my home and at our club the Armored cars zoom around the board with four hexes a turn if they are so ordered (5 id they are " on the road" Smile )


Well that is one way to go. Don't call it an armoured unit for movement purposes. What is it then for movement? Infantry? Would you allow it to cross railway lines without stopping? If not, then you are treating it as an armoured unit for movement.

For the record, my armoured cars zip around as well, I just house rule that they are not affected by the special rule.
      
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October 2004
Re:Winter Wars Expansion Fri, 07 July 2017 02:39
I went to the scenarios in the rule book and at first I thought - oh no.

In scenarios 4,5 and 7 the Japanese have both tankettes and armored cars. In the special rules in those scenarios it states:

"In this scenario, Allied and Axis Armor may only move 1-2 hexes and battle, except the Axis Te-Ke armor units may move up to 3 hexes and battle."

Well, I thought, if Armor cars are not affected by this rule and we already know that the rule does not apply to tankettes, why mention the Axis in the special rule in these scenarios.

But looking at scenario # 6, the Japanese only have an Armored Car.

In the special rules in that scenario it states:

"In this scenario, Allied Armor may only move 1-2 hexes and battle."

So a Japanese Armored Car is in this scenario and NOT included in the special 2 hex armor rule. So why would armored cars be restricted in any of the other scenarios?

The question is which scenario notes offer the better proof to one side of the argument or the other?

The common thread seems to be the inclusion of tankettes and regular tanks units (regardless of side) in a given scenario and the inclusion of the special armor rule.

I am not sure if this helps or just muddy up the water a bit more.

Looking at the "armor" type units we have tanks (inc elite tanks, flame tanks, hobart funnies and now tankettes), TDs, HTs and and it seems, sort of ACs.

At any rate, I have sent a question regarding the ACs and the armor special rule. Hopefully, we will have an official word on this soon.

Till then, my ACs will move 1-4 hexes and blaze away Smile
      
Major Duncan
Senior Member

User Pages
Posts: 128
Registered:
July 2004
Re:Winter Wars Expansion Fri, 07 July 2017 08:17
Thanks TC.

I think what you have seen confirms that they don't intend armoured cars to be caught by the special rule, which would have been daft. It would just have been clearer if they had included the armoured cars in the special rule exclusion.
      
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