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Darby Sunset
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April 2017
Very Naive Breakthrough Question Wed, 12 April 2017 23:31
I am an excited new convert to the game.

( Have bought the basic set on a whim, and within a week purchased The Equipment pack, Med. Theatre, Strategy book, and Campaign book and convinced two friends to buy the basic game and bought one of them the Pacific Theatre as a gift)

In my fumblings I have of course run into the concepts of Overlord and Breakthru.

I was able to play Overlord by finding the rules on the site ( as directed from the main rule book ) using a single deck and by building the oversized board using heroscape and supplementing with Axis and allies pieces.

Break thru has been more elusive.
My Questions are:

1) Is there a special board? ( vs just rotating the basic board) Not a huge problem because I can build any board in 3D with horoscope which is kind of cool.

2) Is there a special deck?
If so how do I get or build one ?

3) Are there special rules ?
If so where do I buy or download them?

4) Is there something else I need to play?

Additionally is there a good way to get a second standard deck and or more dice?

Unrelated .......

5) How do you use Air Power Tokens ?
Does each side start with some ?
Are they scenario specific?
Can they be earned during a scenario?

6) Do the additional special badges such as SAS have any actual game effects?





      
Clexton27
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Re:Very Naive Breakthrough Question Thu, 13 April 2017 02:20
Darby Sunset wrote on Wed, 12 April 2017 17:31

I am an excited new convert to the game.

( Have bought the basic set on a whim, and within a week purchased The Equipment pack, Med. Theatre, Strategy book, and Campaign book and convinced two friends to buy the basic game and bought one of them the Pacific Theatre as a gift)

In my fumblings I have of course run into the concepts of Overlord and Breakthru.

I was able to play Overlord by finding the rules on the site ( as directed from the main rule book ) using a single deck and by building the oversized board using heroscape and supplementing with Axis and allies pieces.

Break thru has been more elusive.
My Questions are:

1) Is there a special board? ( vs just rotating the basic board) Not a huge problem because I can build any board in 3D with horoscope which is kind of cool.

2) Is there a special deck?
If so how do I get or build one ?

3) Are there special rules ?
If so where do I buy or download them?

4) Is there something else I need to play?

Additionally is there a good way to get a second standard deck and or more dice?

Unrelated .......

5) How do you use Air Power Tokens ?
Does each side start with some ?
Are they scenario specific?
Can they be earned during a scenario?

6) Do the additional special badges such as SAS have any actual game effects?



1) Yes, there is a special board. To see the hex layout, (13x17 hexes) simply go to this website:
https://www.daysofwonder.com/memoir44/en/maps-and-boards/bre akthrough/

2) There is a special deck which comes with the WNTER WARS EXPANSION:
https://www.daysofwonder.com/memoir44/en/other-expansions/wi nter-wars/

3) The only general special rule with BREAKTHROUGH is the added ON-THE-MOVE orders that add extra movements without battling. Also, there are added cards. These are all laid out in the WINTER WARS RULES.

4) Yes, you could actually use just an extra deck and make a modified deck using the cards listed on page 6 in the WINTER WAR RULES.
Extra dice came with the OVERLORD EXPANSION:
https://www.daysofwonder.com/memoir44/en/other-expansions/ov erlord/

5) Air Power tokens come with the Airpack expNsion. However, you can make you own and these rules are usually scenario specific, not in every scenario.

6) The SAS badge is reserved for a special services unit:
https://www.daysofwonder.com/memoir44/en/content/cards_compe ndium/?id=troop_2
These units can move 2 hexes and still battle.

[Updated on: Thu, 13 April 2017 02:50]

      
sam1812
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Re:Very Naive Breakthrough Question Thu, 13 April 2017 05:19
A few additional details, adding to what Clexton said:

Clexton27 wrote on Wed, 12 April 2017 20:20

2) There is a special deck which comes with the WNTER WARS EXPANSION:
https://www.daysofwonder.com/memoir44/en/other-expansions/wi nter-wars/

3) The only general special rule with BREAKTHROUGH is the added ON-THE-MOVE orders that add extra movements without battling. Also, there are added cards. These are all laid out in the WINTER WARS RULES.

4) Yes, you could actually use just an extra deck and make a modified deck using the cards listed on page 6 in the WINTER WAR RULES.
Extra dice came with the OVERLORD EXPANSION:
https://www.daysofwonder.com/memoir44/en/other-expansions/ov erlord/

Both Overlord and Breakthrough existed before the special decks were created for them, and you can play both kinds of scenarios with a standard deck.

The Overlord deck puts most of the special OL gameplay rules directly on the card -- I nice convenience, so players don't need to consult the manual. And since a few cards are played differently in Overlord, this is helpful to less experienced players.

Similarly, the Breakthrough deck puts special Breakthrough rules directly on the cards. As Clexton points out, the most common one is "On the Move," which gives extra movement orders on certain Section cards. But a few other cards are also played differently in BT. If you know the rules, you can play those rules with a standard deck.
Quote:

5) Air Power tokens come with the Airpack expNsion. However, you can make you own and these rules are usually scenario specific, not in every scenario.

Just to be a little more precise about Air rules ... The main source of plane orders is Air Sortie cards, which get shuffled in with the deck. The Air Pack rule book tells how they're used.

"Air Power Tokens" is not a term in Memoir, but you may be thinking of "Ready To Take Off" markers. These are occasionally used in scenarios, typically placed on airfields or aircraft carriers, according to the scenarios' setup instructions.

If you want to use Air rules in a scenario that doesn't give specific instructions, there's a default rule -- I'm a little rusty on this, but my recollection is that each player starts with a Sortie card.

Once Sorties are used they go into the discard pile. If TFH is played, they're shuffled into the deck along with all the other discards.
Quote:

6) The SAS badge is reserved for a special services unit:
https://www.daysofwonder.com/memoir44/en/content/cards_compe ndium/?id=troop_2
These units can move 2 hexes and still battle.

Memoir has several special kinds of units, especially as you get into the various expansions. Some infantry examples are the Special Forces, French Resistance, Combat Engineers, Snipers, Machine Gunners, Anti-Tank infantry, Mortar, Jungle Troops, etc. A badge (or sometimes a figurine from the Equipment Pack expansion) identifies those units. These are specified in the scenario layout.

[Updated on: Thu, 13 April 2017 05:20]

      
Darby Sunset
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Re:Very Naive Breakthrough Question Thu, 13 April 2017 12:20
Thanks to everyone very appreciated !!
      
Zalamence
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Re:Very Naive Breakthrough Question Thu, 13 April 2017 14:06
Air Power tokens do exist, I got mine with Campaign Book #2. They can be obtained, at least in some campaigns, with certain reserve rolls if Air rules are not in use. When Air rules are in use, the tokens are called Air Sortie tokens. (The connection to the respective cards is obvious)

This token is distinct from Ready To Take Off -markers mentioned earlier.

The token itself is a round marker, one side has a fighter plane on blue background and the other on red background (no nationality symbols). The game effect of [specifically] Air Power token is that you can, instead of a Command Card, play Air Power token and get to target a group of enemy units, just as if you would have played the Air Power Command Card.

This could mean the opponent has to carefully weigh the risks of moving his units next to each other as long as you have the marker. Also, it is possible that either player is holding the Air Power card while one player has the marker. Taken to extremes, you could see more than three subsequent Air Powers if both players have a token, and one has the Air Power Command Card, and the other has a Counter-Attack.

I am unsure if this has been brought up somewhere else, but I would like to know how the Counter-Attack Command Card works with Air Power token.

*The regular Air Power can be Counter-Attacked
*However, this is not a card play, so I think the spirit of the token includes "un-Counter-Attack-ability"
      
sam1812
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Re:Very Naive Breakthrough Question Thu, 13 April 2017 14:55
Thank you for the correction, Zalamence. I forgot about them.

To answer your question: "If you play with Air Rules: the Air Power / Air Sortie token must be considered as an Air Sortie card (Air rules p. 3) for all purposes."

If your opponent plays a Sortie along with a section card, that can't be Counter-Attacked. If your opponent plays a Sortie by itself, just for a plane, I'd think that probably could be Countered, though it isn't mentioned in my printout of the FAQ.

If you play without Air rules, the token is played in lieu of a card. I'm pretty sure that could be Countered.

Darby, sorry that we're getting so technical here.
      
50th
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Re:Very Naive Breakthrough Question Thu, 13 April 2017 16:26
You could also use two standard decks of command cards and use this chart that I made for conventions. I have played M44 Overlord at a lot of conventions and use it to make game play easier and faster.

https://cdn.daysofwonder.com/uploads/userpages/272628/_5568. pdf

http://i249.photobucket.com/albums/gg214/ronh51/Die%20Con%2015/DieCon15%20016_zpsomzt0tgo.jpg

      
Darby Sunset
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Re:Very Naive Breakthrough Question Fri, 14 April 2017 06:13
sam1812 wrote on Thu, 13 April 2017 05:55

Thank you for the correction, Zalamence. I forgot about them.

To answer your question: "If you play with Air Rules: the Air Power / Air Sortie token must be considered as an Air Sortie card (Air rules p. 3) for all purposes."

If your opponent plays a Sortie along with a section card, that can't be Counter-Attacked. If your opponent plays a Sortie by itself, just for a plane, I'd think that probably could be Countered, though it isn't mentioned in my printout of the FAQ.

If you play without Air rules, the token is played in lieu of a card. I'm pretty sure that could be Countered.

Darby, sorry that we're getting so technical here.


No apologies needed -- I find the technical conversation helpful !

Is The Board pack still available ?
and is there a simple way to buy an extra standard command deck?
      
Jeronimon
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Re:Very Naive Breakthrough Question Fri, 14 April 2017 12:43
If you want to buy/score/get anything look to your local shpp and the internet to find stuff.

The Breakthrough Board pack should be available somewhere.

An extra standard command deck is not readily available.
(Days of Wonder used to sell them via their website but stock has been depleted now for quite a while. maybe they will offer again but I am not holding my breathe for it. )
      
50th
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Re:Very Naive Breakthrough Question Fri, 14 April 2017 18:56
Jeronimon wrote on Fri, 14 April 2017 05:43

If you want to buy/score/get anything look to your local shpp and the internet to find stuff.

The Breakthrough Board pack should be available somewhere.

An extra standard command deck is not readily available.
(Days of Wonder used to sell them via their website but stock has been depleted now for quite a while. maybe they will offer again but I am not holding my breathe for it. )


You could try to find an Operation Overlord someplace, it includes extra dice and an Overlord deck (two decks of specially marked overlord cards) and cardboard chits for the extra pieces you will need to play overlord.
      
Binderchk
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Re:Very Naive Breakthrough Question Sat, 15 April 2017 16:04
Darby Sunset wrote on Wed, 12 April 2017 17:31

I am an excited new convert to the game.

( Have bought the basic set on a whim, and within a week purchased The Equipment pack, Med. Theatre, Strategy book, and Campaign book and convinced two friends to buy the basic game and bought one of them the Pacific Theatre as a gift)

In my fumblings I have of course run into the concepts of Overlord and Breakthru.

I was able to play Overlord by finding the rules on the site ( as directed from the main rule book ) using a single deck and by building the oversized board using heroscape and supplementing with Axis and allies pieces.

Break thru has been more elusive.
My Questions are:

1) Is there a special board? ( vs just rotating the basic board) Not a huge problem because I can build any board in 3D with horoscope which is kind of cool.







The breakthrough boards are available at miniaturemarkrt.com for $33.15 with 2 available and coolstuffing.com for $25.49 with 11 available.
      
Darby Sunset
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Re:Very Naive Breakthrough Question Sat, 15 April 2017 20:26
Thanks Mate !

Just bought them from a local (but expensive) game store ...

I did my long training run around The American river (12miles) and ended up in this little town with a good game store and a great english pub.

It had only 3 expansions: "Winter Wars" and The Breakthru Kit - The two I was looking for!!
As well as Sword of Stalingrad


Anyway both were a bit more then Cool Stuff prices --- but immediate gratification occurring only a day or two after the hunt begin!!
.......and it was nice to roll into the pub and check them out over a couple of Bengal Lancers !! and then read Churchill's "The Grand Alliance!"

all in all a very nice geeky WW2 Day!


PS:
1) Is Sword of Stalingrad worth it (does seem to be a way to get another deck)

and

2) It looks like one could create an Overload Deck out of a Break thru Deck and one's original Command deck ( i.e. The break thru deck has all the cards (and more) of the original deck) Is this true ?

3) Is there somewhere on this site where each of the decks are listed by card type and quantity ?
      
sam1812
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Re:Very Naive Breakthrough Question Sat, 15 April 2017 20:43
SoS has the Urban Combat card deck, which is used alongside the main deck in three of that expansion's four scenarios. (You can also use it with any other Eastern Front scenario that has enough building or ruin hexes to make it worthwhile.) So I'd say, yes, get it while you can.

Honestly, you can play Overlord with an Overlord deck, or a single standard deck, or two commingled standard decks, or a Breakthrough deck, as long as you use the Overlord rules instead of what's printed on the card. The gameplay will be of equal quality. You just may play your moves a bit differently if you know there may be a second Ambush in your opponent's hand or if you know that you have the only Air Power (for example).

[Updated on: Sat, 15 April 2017 20:43]

      
robert t
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Re:Very Naive Breakthrough Question Wed, 19 April 2017 01:54
SoS will not be reprinted, so I suggest getting it now. You can always sell it for more later as battle maps are not going to be printed again.
Nice score on WW, that is a hard expansion to find. Better than overlord IMHO.
Overlord can be done with two base games where breakthrough deck is hand to have with the BT boards.
      
Darby Sunset
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Re:Very Naive Breakthrough Question Wed, 19 April 2017 09:35
Thanks for the encouragement !! ...........I just bought SoS (prob. while you were posting) as a "reward" for a 13.1 Mile training run to the store...

I was especially happy to get more reference cards !!

What other expansions have these ??
      
Quit2
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Re:Very Naive Breakthrough Question Wed, 19 April 2017 10:09
Most reference cards are in the Air Pack, which is no longer in print.
      
robert t
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Re:Very Naive Breakthrough Question Wed, 19 April 2017 12:49
Ye, most came in the long gone air pack expansion and scenario book #1 had a few. Great to have, I put them in a folder so I can flip through and pull cards I need.

A shame they weren't printed as a separate deck. I find them very handy.

Hopefully with the new expansion showing up in the UK and rumour of the base game coming soon, we are seeing reanimation of the series.
      
Darby Sunset
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Re:Very Naive Breakthrough Question Wed, 19 April 2017 22:15
That would be great --
I bought the on-line CB1 ( but no cards that way...

I find them so helpful that I would be willing to print up my own and sleeve them.

Is there a PDF somewhere that has them ?
      
Jeronimon
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Re:Very Naive Breakthrough Question Thu, 20 April 2017 14:55
I do not know about a PDF, but you can find a lot of them here: https://www.daysofwonder.com/memoir44/en/content/cards_compe ndium/
      
50th
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Re:Very Naive Breakthrough Question Thu, 20 April 2017 15:19
Darby Sunset wrote on Wed, 19 April 2017 15:15


Is there a PDF somewhere that has them ?


Yes, there is a PDF that I made a couple of years ago, available here: http://www.boardgamegeek.com/file/download/nenip58uto/Card_C ompendium_2_2.pdf

I added three terrain cards; broken hedgerows, bomb crater, and destroyed buildings (city). But the others are there as well. Made this a couple of years ago.
      
Darby Sunset
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Re:Very Naive Breakthrough Question Fri, 21 April 2017 01:37
Thank you that is awesome !!
      
    
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