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Takazok
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May 2005
Possibility of 2 Players Variant Tue, 17 May 2005 16:15
The game seems hard enough as it is, but would a 2 Players variant (obviously without a traitor) be possible?

What kind of changes do you think would be needed?

Thanks
      
Luke the Flaming
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Posts: 270
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July 2003
Re:Possibility of 2 Players Variant Tue, 17 May 2005 17:08
The same question was asked on BGG:

Eric answered

I'd recommend playing with 2 knights each. Otherwise, things will be _really_ tight, even with no Traitor. Early on, things will look fine, but then...


And I'd second that.

Alternatively, a possibility could be (it's just an idea, I haven't tested it yet!): use one knight each, start with 6 life points, at the beginning of the game do not place a card face up from your hand on the Table to share, but a "Merlin" and 5 cards from the deck and share those (i.e. in this way you get the total life and cards of a 3-player game). You may take even more cards and/or begin with a white Sword or two already on the Table, if things are still too tough.
Have fun! Smile
      
Attila
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June 2004
Re:Possibility of 2 Players Variant Tue, 17 May 2005 21:01
Hiho,

It IS possible to play with only 2 knights and without traitor. It is not a great problem to win, if the knights work together - in the first games it seems to be very hard, but after several games, the knights won after some time of learning very clear and without problems (10:2, 11:2, 9:3).

If you want a 2-player "kick" setup normally (2 players, each 1 Merlin and 5 Cards and 4 Livepoints) and add a "evil" to the game - the "evil" is a virtuals 3rd player who will only play one black card - nothing else.

A turn is:

a) 1st Player
b) 2nd Player
c) "Evil" (reveal the topmost black card)

Only try this if you win some "normal" 2-Player games! Smile

Atti
      
mAnUeL
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Posts: 2
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June 2004
Re:Possibility of 2 Players Variant Thu, 19 May 2005 20:23

I haven't tried it yet. However, reading the different variants, it is pretty surprising that one suggests to play 4 knights total (no traitor) and someone else to play only 2 ??!
If 2 is feasible, 4 must be extremely easy no ?

What about the following variant :

each player 1 knight and a fictive 3rd player another knight whose all cards would be openly displayed on the table and that the 2 players would play together.
Would it work ?

thanks
      
Luke the Flaming
Senior Member

Posts: 270
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July 2003
Re:Possibility of 2 Players Variant Thu, 19 May 2005 21:03
mAnUeL wrote on Thu, 19 May 2005 20:23


I haven't tried it yet. However, reading the different variants, it is pretty surprising that one suggests to play 4 knights total (no traitor) and someone else to play only 2 ??!
If 2 is feasible, 4 must be extremely easy no ?

What about the following variant :

each player 1 knight and a fictive 3rd player another knight whose all cards would be openly displayed on the table and that the 2 players would play together.
Would it work ?

thanks



It depends by the experience you've. Once you're a "veteran" of the game, 4 knights (2 each) mean an easy challenge. In that case, you may opt for the "squire rule", less starting life, less starting cards or play with only 2 knights (1 each) or as you suggested or...
Do as you prefer and find more challenging and enjoyable. These are "variants", there isn't a "perfect one", just the one each of us can like more. Smile
      
Attila
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June 2004
Re:Possibility of 2 Players Variant Thu, 19 May 2005 21:51
mAnUeL wrote on Thu, 19 May 2005 14:23


I haven't tried it yet. However, reading the different variants, it is pretty surprising that one suggests to play 4 knights total (no traitor) and someone else to play only 2 ??!
If 2 is feasible, 4 must be extremely easy no ?



Yeah, sound easy, or? - Try it with 4 knight (2 each) and if you (and your 2nd knight) get it, you can think about playing with only one knight each!

2 knights (no loyality cards) is enough for the first 10 or 20 games! Smile

Ug - i forget:
Yes it would work, but it is not the idea of the game to play with open cards. It is better to start with only 2 knights and if you find it to hard, start with 2 merlins each (instead of one) or give additional live to the knights (5 or 6 each).

1st play around with the starting conditions, not with the game himself!

Atti

[Updated on: Thu, 19 May 2005 21:59]

      
Yves Van Herp
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November 2003
Re:Possibility of 2 Players Variant Sat, 27 August 2005 14:14
Now that the game has been on the shelves for a couple of months, is there anyone out there who has tested the game with two players thoroughly? What are the results? And what are you comments concerning special rulings?

I'd be most obliged if someone will be able to answer this!
      
Nekura
Junior Member

Posts: 4
Registered:
August 2005
Re:Possibility of 2 Players Variant Sat, 17 September 2005 05:34
I am also curious about this variant. My wife is a huge Arthurian buff and I'd love to get this for us to play together.
      
    
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