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Whiterook
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December 2006
Re:Tide of Iron - M44 knockoff, or something more original? Wed, 27 June 2007 23:50
Yes, Robert Shaw, Battle of the Bulge....one of my top 5 favs; and one of the best lines of all time, Roobarb! Excellent choice!
      
Roobarb
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May 2007
Re:Tide of Iron - M44 knockoff, or something more original? Thu, 28 June 2007 00:36
hay! come to the previus topic Razz
memior 44 and war films
http://www.daysofwonder.com/en/msg/?th=11705&prevloaded= 1&rev=&reveal=&start=0&count=40

[Updated on: Thu, 23 August 2007 05:09]

      
TeufelHund666
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Posts: 7
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December 2006
Re:Tide of Iron - M44 knockoff, or something more original? Fri, 06 July 2007 08:29
Back to (gasp) the original topic, I've collected quite a few WW2 tactical level games over the last year and, like it or not, Memoir '44 is IMO an entry level game suitable for introducing non-gamers or kids to the genre.

I still enjoy it a lot (hell - I also own Battlelore and Command & Colors: Ancients) but given a choice I would much rather play Tide of Iron or Combat Commander: Europe.

I rate Tide of Iron slightly higher than M'44 as I find the strategy card system employed and the improved tactical choices more enjoyable. It's still a fairly simple game and easy to explain to newbies.

Combat Commander: Europe I enjoy about the same as Tide of Iron and anyone looking for an evolution of the card driven gameplay in Memoir' 44 would be advised to give it a whirl.

Beyond that Lock N Load: Band of Heroes is probably the next step in terms of complexity and after that you're probably looking at the new Advanced Squad Leader starter kits.
      
Aging One
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January 2006
Re:Tide of Iron - M44 knockoff, or something more original? Sat, 21 July 2007 16:46
The British are Coming! The British are Coming! Oops, the British are coming but to the Memoir '44 knockoff (?) ToI.

Fresh from Boardgame News:

As the war rages on, the Axis forces, led by the renown General Erwin Rommel, push their way into the heart of the North Africa. Their armor seems like an unstoppable wave, rolling across the sand, capturing everything in sight. Meanwhile the British, fearful of the German advance, send reinforcements to intervene. What came to pass went down in history as a clash of iron, lead, blood, and tears like the world had never seen. Tide of Iron: Days of the Fox features:

Figures for the British forces. Infantry, tanks and anti-tank guns provide powerful new weapons of war and a new ally.
More German forces including the Panzer III tank and the famous 88mm Anti-Tank gun.
Nine thick double sided desert map boards and numerous new overlays featuring new terrain and features.
A Scenario book featuring brand new scenarios for the desert campaign.
Many new Strategy cards, Operation cards and more provide even more depth and customizability to the wildly popular Tide of Iron system.
      
ColtsFan77
Senior Member

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February 2006
Re:Tide of Iron - M44 knockoff, or something more original? Sat, 21 July 2007 18:36
Aging One is a good name! You're obviously a little slow there Paul Revere! We discussed this quite ferociously about 3 months ago Very Happy

http://www.daysofwonder.com/en/msg/?th=11040&start=0
      
Aging One
Junior Member

Posts: 20
Registered:
January 2006
Re:Tide of Iron - M44 knockoff, or something more original? Sat, 21 July 2007 19:02
ColtsFan76 wrote on Sat, 21 July 2007 11:36

Aging One is a good name! You're obviously a little slow there Paul Revere! We discussed this quite ferociously about 3 months ago Very Happy

http://www.daysofwonder.com/en/msg/?th=11040&start=0


Ow, that's harsh. Shocked But, your commentary notwithstanding, the article appeared in Boardgame News today.

btw, I didn't realize that your avatar had real religous significance; I always assumed you were hoping for divine intervention on behalf of the Colts! Razz

[Updated on: Sat, 21 July 2007 19:05]

      
ColtsFan77
Senior Member

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Posts: 3313
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February 2006
Re:Tide of Iron - M44 knockoff, or something more original? Sat, 21 July 2007 22:24
Aging One wrote on Sat, 21 July 2007 12:02

Ow, that's harsh. Shocked But, your commentary notwithstanding, the article appeared in Boardgame News today.
sorry, when they are teed up like that.....

Quote:

btw, I didn't realize that your avatar had real religous significance; I always assumed you were hoping for divine intervention on behalf of the Colts! Razz

both actually! I wanted something that represented my faith and my fanaticism. But, there was a whole lot of praying going on those final games. Especially in the AFC Championship when it looked like the Pats would trounce us again.
      
jbbnbsmith2
Member
Cadet

Posts: 56
Registered:
December 2005
Re:Tide of Iron - M44 knockoff, or something more original? Sat, 11 August 2007 08:11
I recently purchased Tide of Iron and I really like it a lot. My first game I played solo, and I probably spent about 5 hours setting it up, reading the rules, playing it, looking up rules, playing some more, and putting it away. But now I can get a game in from start to finish in about 2.5 hours including set up.

As others have said, this game is quite different than MM44, in some ways better and in some ways not. When I want to play a fast paced game, and play it multiple times, I'll go with MM44. If I want something on a smaller scale (map scale, that is) with more detail and greater tactical options I'll go with TOI.

Here are a few of my observations after playing for about a week:

The squad bases work okay. I was concerned at first but the more I use them the more convinced I become that they will hold up. I actually use a small flathead screwdriver to snap the base of infantry figures into the squad bases. It works better than trying to push down on the figures' heads. My only complaint is that it is a bit awkward to squeeze three squads into one hex. But mortar fire tends to make one shy away from that anyhow!

I think the dice are the perfect size. Many say they are too small, but when you are rolling 14 dice at once, these are just right.

The use of command points and tactical cards are a very nice touch, and are very different than MM44's command cards.

Having to build your squads using available leaders,machine guns, elite infantry, and squad specializations adds a good bit of strategy to the game even before you start playing. And I really like that most of the scenarios have some sort of reinforcments available.

Since I play most of my games on our dining room table, I'll conclude with a food metaphor. MM44 is like pizza. It's quick to heat up, tastes good, lots of different toppings to choose from, and you can eat several slices before you get full. TOI is like a roast beef meal. More preparation time, more complete nutrition, takes time to eat everything, when you finish you are very full, and then you have to clean up the dishes.

One final thing. I am glad that the TOI box is so BIG, as it seems it will fit MANY expansions inside. Boy, wouldn't it be great if there were some kind of BIG BOX for MM44?! Twisted Evil

[Updated on: Tue, 28 August 2007 04:38]

      
Sixter
Senior Member
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June 2006
Re:Tide of Iron - M44 knockoff, or something more original? Mon, 20 August 2007 17:35
A copy of Tide of Iron is sitting on the shelf in my local game store begging me to buy it.
The fact that ToI will be receiving a desert expansion with British minis soon is a plus.
I also like how the ToI scenarios seem more objective based with time limits. I think those could have been incorporated into the CC system without much trouble but for some reason they werent.
      
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