Ticket to Ride Japan Ticket to Ride Japan

Forums

Search
Forums » Memoir '44 - English » Memoir ’44 New Flight Plan, the most aspiring expansion yet released
Show: Today's Posts 
  
AuthorTopic
Alexiane
-= Crew =-

User Pages
Posts: 167
Registered:
August 2016
  Memoir ’44 New Flight Plan, the most aspiring expansion yet released Tue, 05 March 2019 15:35
Air supremacy was a constant challenge during World War II. In the Battle of France, the Luftwaffe’s powerful Stukas were a key component to the German’s blitzkrieg strategy that led them to victory. Over the English Channel, the heroism of RAF pilots saved their country from an invasion. In the skies of Kursk, Smolensk and Stalingrad, many Soviet pilots defended their land against German bombs. And when the Allied forces landed in Europe, it was under a constant aerial cover of fighters, fighter-bombers, and bombers. At that time, Allied air supremacy was at its pinnacle.

Find out Memoir ’44 – New Flight Plan, a new expansion featuring aircraft figures.

https://ncdn0.daysofwonder.com/memoir44/en/img/mm_nfp_components.jpg

In this expansion, you will be able to deploy air units, such as fighters, fighter-bombers and even bombers to support your troops on the battlefield. This is not the first time airplanes will make an appearance in the Memoir ’44 system, but with its all new set of streamlined rules, Memoir ’44 – New Flight Plan grants many new tactical options and is compatible with all existing scenarios in all theaters of operation.

The expansion also comes with 21 new scenarios and 16 finely-crafted, legendary planes, in impressive sizes, such as the B-17 that measures 72mm by 101mm.


https://ncdn1.daysofwonder.com/memoir44/en/img/mm_nfp_combat_cards.jpg

Memoir ’44 – New Flight Plan is an expansion for Memoir ’44. It includes 16 Airplane Figures, 3 Airplane Stands, 30 Air Combat Cards, 8 Summary Cards, 15 Nation Markers, 18 Machine Gun and 12 Bomb Markers, 1 Rules booklet and 1 Scenario booklet with 21 new Scenarios. The expansion is expected to be available in May in Europe and North America at a suggested retail price of $60/55€.

For more information, please visit the Memoir ’44 – New Flight Plan website.

[Updated on: Tue, 05 March 2019 15:40]

      
sam1812
Senior Member
Brigadier General

User Pages
Posts: 2820
Registered:
August 2006
Re:Memoir ’44 New Flight Plan, the most aspiring expansion yet released Tue, 05 March 2019 21:20
Wow!


And at WBC this summer, folks, we're going to use 6 of these scenarios for the tournament.
      
FreddieG
Junior Member

Posts: 1
Registered:
January 2014
Re:Memoir ’44 New Flight Plan, the most aspiring expansion yet released Tue, 05 March 2019 22:03
I'm so pumped to see another expansion! I just got into M44 this winter and have had a hard time tracking down past expansions and maps.
      
SamWilderspin
Junior Member
Cadet

User Pages
Posts: 18
Registered:
August 2017
Re:Memoir ’44 New Flight Plan, the most aspiring expansion yet released Tue, 05 March 2019 22:51
So cool! This looks amazing. Rules look much improved.
      
Vercingetorix1302
Senior Member
Brigadier

User Pages
Posts: 244
Registered:
June 2006
Re:Memoir ’44 New Flight Plan, the most aspiring expansion yet released Tue, 05 March 2019 23:31
Great!

I can't wait!
      
5 star general
Senior Member
Cadet

User Pages
Posts: 285
Registered:
July 2007
Re:Memoir ’44 New Flight Plan, the most aspiring expansion yet released Tue, 05 March 2019 23:32
Will we be able to use the planes and stands from the first expansion with the new expansion? Thanks for your time.

      
chee911
Senior Member
Bring Boys Back Home

User Pages
Posts: 144
Registered:
July 2012
Re:Memoir ’44 New Flight Plan, the most aspiring expansion yet released Wed, 06 March 2019 00:18
Superbe!!! Cool
      
rasmussen81
DoW Content Provider
Railway Tycoon

User Pages
Posts: 8338
Registered:
July 2007
Re:Memoir ’44 New Flight Plan, the most aspiring expansion yet released Wed, 06 March 2019 01:13
5 star general wrote on Tue, 05 March 2019 14:32

Will we be able to use the planes and stands from the first expansion with the new expansion? Thanks for your time.




Sure, as much as you want! We didn't have bombers with the first Air Pack so you'll have to use the new ones for those...but you can use the old planes for the fighters and fighter-bombers.

Have fun!
      
IAF_Gustie
Member
Starshiy Leytenant

User Pages
Posts: 35
Registered:
January 2014
Re:Memoir ’44 New Flight Plan, the most aspiring expansion yet released Wed, 06 March 2019 13:04
This looks terrific!

Rules look really straight forward: no need to keep the airplane flying, ammunition makes airplane impact on ground forces limited but they can still engage other airplanes.

Can't wait to try this!
      
Clexton27
Senior Member
Arnhem Tree

User Pages
Posts: 3543
Registered:
February 2007
Re:Memoir ’44 New Flight Plan, the most aspiring expansion yet released Wed, 06 March 2019 17:37
In comes a new Memoir’44 expansion, out goes the cash from the wallet.

Laughing Laughing Laughing
      
questioneer
Member
Major

User Pages
Posts: 88
Registered:
July 2012
Re:Memoir ’44 New Flight Plan, the most aspiring expansion yet released Wed, 06 March 2019 20:02
Read the rules! Much, much improved! They took their time with this one. Cant wait to get this to the table- including Dday!
Very Happy Very Happy Very Happy
      
tank commander
Senior Member
I Love Pineapples

User Pages
Posts: 2727
Registered:
October 2004
Re:Memoir ’44 New Flight Plan, the most aspiring expansion yet released Fri, 08 March 2019 01:54
Just curious, in the Air Pack they included 6 airplane stands. Why only 3 in this expansion?
      
sam1812
Senior Member
Brigadier General

User Pages
Posts: 2820
Registered:
August 2006
Re:Memoir ’44 New Flight Plan, the most aspiring expansion yet released Fri, 08 March 2019 07:07
In Overlord, each side can have only one plane on the board at a time, compared to three under the old rules. [Edit: I may have been too hasty in saying that. I inferred it from my first reading of the rules, but upon closer reading, I don't see a clear limit.]

[Updated on: Fri, 08 March 2019 14:43]

      
Achtung Panzer
Senior Member
Leutnant

User Pages
Posts: 1160
Registered:
December 2007
Re:Memoir ’44 New Flight Plan, the most aspiring expansion yet released Fri, 08 March 2019 11:44
I ALWAYS get excited when a Memoir / C&C expansion is announced. But doubley so for this one!
      
Clexton27
Senior Member
Arnhem Tree

User Pages
Posts: 3543
Registered:
February 2007
Re:Memoir ’44 New Flight Plan, the most aspiring expansion yet released Fri, 08 March 2019 14:01
Read through the rules a couple of times and was wondering if there is anything limiting an aircraft from ending its movement phase on the following hexes as long as they are not occupied by another unit:

Ocean hex?
River hex?
Mountain hex?
Fortress hex?
Barbwire?
Minefield?
      
sam1812
Senior Member
Brigadier General

User Pages
Posts: 2820
Registered:
August 2006
Re:Memoir ’44 New Flight Plan, the most aspiring expansion yet released Fri, 08 March 2019 14:46
The plane is in the air. Why would it be affected by water, wire, or minefields underneath? And air checks aren't in these rules.

The one possibility I see is that if an enemy is somehow able to lay down a minefield on your airfield hex, I assume it would detonate if the plane tried to land there.

Sam
      
tank commander
Senior Member
I Love Pineapples

User Pages
Posts: 2727
Registered:
October 2004
Re:Memoir ’44 New Flight Plan, the most aspiring expansion yet released Fri, 08 March 2019 15:55
tank commander wrote on Thu, 07 March 2019 19:54

Just curious, in the Air Pack they included 6 airplane stands. Why only 3 in this expansion?


I stand corrected. In the old Air Pack they included 8 stands matching the number of planes in that expansion - 8.

With 16 planes in the new expansion, I would not expect 16 stands but 3 seems to be an odd number to settle on. IF it is found out that there is a limit of 1 plane per side at a time for the new rules, then 2 would be the most logical number of stands to have.

At any rate, having a few spare stands would not hurt. I actually lost one stand from my old Air Pack.

[Updated on: Fri, 08 March 2019 15:56]

      
Rogerp
Junior Member
Cadet

User Pages
Posts: 13
Registered:
December 2010
Re:Memoir ’44 New Flight Plan, the most aspiring expansion yet released Sat, 09 March 2019 23:38
What is the release date for the expansion?
      
Clexton27
Senior Member
Arnhem Tree

User Pages
Posts: 3543
Registered:
February 2007
Re:Memoir ’44 New Flight Plan, the most aspiring expansion yet released Sun, 10 March 2019 02:21
Rogerp wrote on Sat, 09 March 2019 17:38

What is the release date for the expansion?


Quote:

The expansion is expected to be available in May in Europe and North America at a suggested retail price of $60/55€.


see the link:
http://blog.daysofwonder.com/2019/03/05/memoir-44-new-flight -plan-the-most-aspiring-expansion-yet-released/
      
WL Cyr
Junior Member
Second Lieutenant

User Pages
Posts: 1
Registered:
October 2017
Re:Memoir ’44 New Flight Plan, the most aspiring expansion yet released Thu, 14 March 2019 21:55
Super excited! Have been waiting for this to come out for a long time!

[Updated on: Thu, 14 March 2019 21:55]

      
chrboesen
Junior Member

Posts: 28
Registered:
October 2014
Re:Memoir ’44 New Flight Plan, the most aspiring expansion yet released Tue, 19 March 2019 21:28
It is not clear to me after reading the new air rules how "Blitz rules" (Action 15) should be played.
      
rasmussen81
DoW Content Provider
Railway Tycoon

User Pages
Posts: 8338
Registered:
July 2007
Re:Memoir ’44 New Flight Plan, the most aspiring expansion yet released Tue, 19 March 2019 23:44
chrboesen wrote on Tue, 19 March 2019 13:28

It is not clear to me after reading the new air rules how "Blitz rules" (Action 15) should be played.


Specifically, what's the question you're wondering about? What part of this card is confusing you?
      
chrboesen
Junior Member

Posts: 28
Registered:
October 2014
Re:Memoir ’44 New Flight Plan, the most aspiring expansion yet released Wed, 20 March 2019 22:38
Action 15 - Blitz rules - states that the Axis can play a recon 1 card as an air power (or air sortie) card in the same section. The New Flight Plan removes the air power and air sortie cards. So, if an older map has Blitz rules in effect, how should this be played with the New Flight Plan? Should this be a standard attack (with no special Air Combat card modifiers) or should one draw and immediately use an Air Combat card along with the played Recon1 card or are Blitz rules no longer valid with the New Flight Plan?
      
sam1812
Senior Member
Brigadier General

User Pages
Posts: 2820
Registered:
August 2006
Re:Memoir ’44 New Flight Plan, the most aspiring expansion yet released Thu, 21 March 2019 05:45
I'm not the expert, but if it normally takes an Air Combat card along with a section card to deploy a plane, it sounds like you'd be able to deploy the plane without using a Combat card, and its movement would have to start in the designated section.

At the end of the turn, as with air strikes in Blitz rules, you wouldn't get the card choice and extra Combat card.

Rasmussen will be able to tell you whether I guessed correctly.
      
magick
Member
Lieutenant

User Pages
Posts: 94
Registered:
December 2004
Re:Memoir ’44 New Flight Plan, the most aspiring expansion yet released Thu, 21 March 2019 09:13
Hi all, Can't wait for this expansion to arrive, the rules are so much better in my opinion, also the variety of aircraft. However, I am disappointed to find no Italian aircraft included, but overall, a brilliant expansion.
      
chrboesen
Junior Member

Posts: 28
Registered:
October 2014
Re:Memoir ’44 New Flight Plan, the most aspiring expansion yet released Thu, 21 March 2019 15:17
So with Blitz rules - the Axis could play a Recon1 card and put a plane in the air starting in the Recon1 section with a "standard" attack (no Air Combat card bonus)? So the Axis acts like they have an Air Combat card that would allow the Axis to put a plane in the air, but the Axis does not actually draw such a card and is limited to a "standard" air attack and, of course, the plane must start in the Recon1 section?
      
Pentelitha
Junior Member

Posts: 1
Registered:
October 2017
Re:Memoir ’44 New Flight Plan, the most aspiring expansion yet released Thu, 21 March 2019 23:30
Fantastic news! I heard this on The Secret Cabal gaming podcast. Can’t wait for the expansion, and I hope you reprint Pacific Theater.

Favorite gaming news announcement of the year so far!

-Pente
      
sam1812
Senior Member
Brigadier General

User Pages
Posts: 2820
Registered:
August 2006
Re:Memoir ’44 New Flight Plan, the most aspiring expansion yet released Fri, 22 March 2019 02:54
If I understand you correctly, that's how I would interpret the rules. I'm an experienced player, but I can't give official opinions.

Each player starts the game with 2 Air Combat cards. You draw a new one when you play a Recon-1 that's not a Blitz air strike, or when either player plays TFH.

The rules say that you have to play an Air Combat card to launch a plane.

In ordinary games, we know that if you use a Recon-1 for a Blitz air strike, there's no card choice, because the card became a kind of Air Power.

So I would assume that the Recon lets Axis launch a plane without using a Combat card, but you don't get a new Combat card at the end of your turn.

chrboesen wrote on Thu, 21 March 2019 10:17

So with Blitz rules - the Axis could play a Recon1 card and put a plane in the air starting in the Recon1 section with a "standard" attack (no Air Combat card bonus)? So the Axis acts like they have an Air Combat card that would allow the Axis to put a plane in the air, but the Axis does not actually draw such a card and is limited to a "standard" air attack and, of course, the plane must start in the Recon1 section?

      
RBorg
Game Designer
Cadet

User Pages
Posts: 257
Registered:
December 2003
Re:Memoir ’44 New Flight Plan, the most aspiring expansion yet released Fri, 22 March 2019 03:21
As the rules state:
Command Card - Recon 1
A Recon 1 card allows you to draw 2 Command cards at the end
of your turn and keep 1 of them. With the Air Combat Deck, it also
allows you to draw a new Air Combat card at the end of your turn.

A Recon card does not let the Axis player launch a plane without using a Combat card.

Richard Borg

sam1812 wrote on Thu, 21 March 2019 21:54

If I understand you correctly, that's how I would interpret the rules. I'm an experienced player, but I can't give official opinions.

Each player starts the game with 2 Air Combat cards. You draw a new one when you play a Recon-1 that's not a Blitz air strike, or when either player plays TFH.

The rules say that you have to play an Air Combat card to launch a plane.

In ordinary games, we know that if you use a Recon-1 for a Blitz air strike, there's no card choice, because the card became a kind of Air Power.

So I would assume that the Recon lets Axis launch a plane without using a Combat card, but you don't get a new Combat card at the end of your turn.

chrboesen wrote on Thu, 21 March 2019 10:17

So with Blitz rules - the Axis could play a Recon1 card and put a plane in the air starting in the Recon1 section with a "standard" attack (no Air Combat card bonus)? So the Axis acts like they have an Air Combat card that would allow the Axis to put a plane in the air, but the Axis does not actually draw such a card and is limited to a "standard" air attack and, of course, the plane must start in the Recon1 section?


      
chrboesen
Junior Member

Posts: 28
Registered:
October 2014
Re:Memoir ’44 New Flight Plan, the most aspiring expansion yet released Fri, 22 March 2019 16:09
When a map has Blitz rules in effect, how should this be played with the new flight plan?

Blitz rules allow the Axis to use a Recon1 card as an air power or air sortie card in the Recon1 section. But the New Flight Plan removes all the air power and air sortie cards.

I do understand, as Richard noted above, that on a map when Blitz rules are not in effect, that the Recon1 card will not let a player put a plane in the air without an air combat card. However, both the New Flight Plan rules and Richard's comment above are silent regarding Blitz rules.

In the absence of any guidance, it appears that blitz rules which are map specific have been eliminated and sort of replaced by air superiority rules which are date specific.

[Updated on: Wed, 10 April 2019 20:01]

      
banshee2200
Member
Lieutenant

User Pages
Posts: 52
Registered:
August 2004
Re:Memoir ’44 New Flight Plan, the most aspiring expansion yet released Fri, 29 March 2019 01:05
What scale are the aircraft models?
      
Burdie Smith
Senior Member
Major

User Pages
Posts: 114
Registered:
July 2004
Re:Memoir ’44 New Flight Plan, the most aspiring expansion yet released Sat, 30 March 2019 12:23
When you attack an enemy artillery unit with a machine gun (plane), does the grenade count as a hit or not?

[Updated on: Sat, 30 March 2019 12:24]

      
Jeronimon
Senior Member
Brigadier

User Pages
Posts: 2182
Registered:
November 2007
Re:Memoir ’44 New Flight Plan, the most aspiring expansion yet released Sat, 30 March 2019 12:43
Burdie Smith wrote on Sat, 30 March 2019 12:23

When you attack an enemy artillery unit with a machine gun (plane), does the grenade count as a hit or not?


Reading the rules I would say no.

Page 6 states specifically:

\"Note: contrary to usual combat rules, grenades are NOT hits when rolled for Machine Gun ammo.

So you need to bomb that sucker/artillery to get a hit. Your machine gun simply isn\'t going to do it. Smile
      
SamWilderspin
Junior Member
Cadet

User Pages
Posts: 18
Registered:
August 2017
Re:Memoir ’44 New Flight Plan, the most aspiring expansion yet released Tue, 02 April 2019 14:18
Can any one that has played this list any other combat cards in the deck or anyone have any more photos of them?
      
Burdie Smith
Senior Member
Major

User Pages
Posts: 114
Registered:
July 2004
Re:Memoir ’44 New Flight Plan, the most aspiring expansion yet released Tue, 02 April 2019 21:03
Jeronimon wrote on Sat, 30 March 2019 12:43

Burdie Smith wrote on Sat, 30 March 2019 12:23

When you attack an enemy artillery unit with a machine gun (plane), does the grenade count as a hit or not?


Reading the rules I would say no.

Page 6 states specifically:

\"Note: contrary to usual combat rules, grenades are NOT hits when rolled for Machine Gun ammo.

So you need to bomb that sucker/artillery to get a hit. Your machine gun simply isn\'t going to do it. Smile


Ok thanks a lot!!
      
Burdie Smith
Senior Member
Major

User Pages
Posts: 114
Registered:
July 2004
Re:Memoir ’44 New Flight Plan, the most aspiring expansion yet released Tue, 02 April 2019 21:05
Jeronimon wrote on Sat, 30 March 2019 12:43

Burdie Smith wrote on Sat, 30 March 2019 12:23

When you attack an enemy artillery unit with a machine gun (plane), does the grenade count as a hit or not?


Reading the rules I would say no.

Page 6 states specifically:

\"Note: contrary to usual combat rules, grenades are NOT hits when rolled for Machine Gun ammo.

So you need to bomb that sucker/artillery to get a hit. Your machine gun simply isn\'t going to do it. Smile


Ok thanks a lot.
      
Jeronimon
Senior Member
Brigadier

User Pages
Posts: 2182
Registered:
November 2007
Re:Memoir ’44 New Flight Plan, the most aspiring expansion yet released Sat, 06 April 2019 14:21
SamWilderspin wrote on Tue, 02 April 2019 14:18

Can any one that has played this list any other combat cards in the deck or anyone have any more photos of them?


A prototype of the New Flight Plan was loaned to us for demo at Zuiderspel and playing at our Club evening.
We thank Days Of Wonder Asmodee and especially Tabletopper.nl who mediated for us!

Hi Sam,
In the prototype are 30 combat cards.

There are 15 different ones:

01 (2x) Tank & Bunker Busting
Fighter Bomber: Tanks and Bunkers targetted with a bomb markers: throw 3 dice
Other hexes 1 die
for all attack this attack run hits are also scored with stars and you cannot ignore flags

02 (2x) PLaster the Target
Fighter Bomber: You may place up to 3 bomb markers on ONE hex (and one on the others)
for all attack this attack run hits are also scored with stars and you cannot ignore flags

03 (2x) Fighter Bomber Boom & Zoom
Fighter Bomber: 2 dice thrown for each machine gun marker
for all attack this attack run hits are also scored with stars and you cannot ignore flags

04 (2x) Carpet Bombing
Bomber: place only one bomb marker, 2 dice on the bomb marker 1 die on all adjacent hexes (includign friendly troops)
for all attack this attack run hits are also scored with stars and you cannot ignore flags

05 (2x) Saturation Bombing
Bomber: You may place up to 3 bomb markers on ONE hex (and one on the others)
for all attack this attack run hits are also scored with stars and you cannot ignore flags

06 (2x) Precision Bombing
Bomber: roll 2 dice for each bomb marker
for all attack this attack run hits are also scored with stars and you cannot ignore flags

07 (2x) Ground to Air Attack
An orderde ground unit attacks an air unit with two additonal dice. Star also counts as hits. Reroll works as normal (grenade unit kaput, flag retire unit)

08 (2x) Ground to Air Ambush
Ground unit battles when marker is placed if aifcraft is not destroyed or forced to retire it may complte attack run

09 (2x) Dogfight Ambush
Your attacked air unit battles first with one extra die
Star also counts as hits. Reroll works as normal (grenade unit kaput, flag retire unit)
if aifcraft is not destroyed or forced to retire it may complte attack run

10 (3x) Pilot Initiative
order your air unit without using an rder from your command card
also draw a new air combat card at the end of the turn

11 (3x) Fighter Bomm & Zoom
Fighter: 2 dice thrown for each machine gun marker
for all attack this attack run hits are also scored with stars

12 (2x) Rake the Enemy
Fighter: You may place up to 3 machine gun markers on ONE hex (and one on the others)
for all attack this attack run hits are also scored with stars

13 (1x) Pedal to the Medal
Fighter: The fighter may move up to 8 hexes but no combat.

14 (1x) Air Ace
Fighter: roll 2 extra dice in a dogfight
Star also counts as hits. Reroll works as normal (grenade unit kaput, flag retire unit)

15 (2x) Spotting
Fighter: the fighter may not battle but all units adjacent to the fighter at the end of movement are "spotted" Your units get one extra die against all spotted enemy units.

I hope this satifies your curiosity a bit and gets you even more in the mood to play with the New Flight Plan. Cool
      
chee911
Senior Member
Bring Boys Back Home

User Pages
Posts: 144
Registered:
July 2012
Re:Memoir ’44 New Flight Plan, the most aspiring expansion yet released Sat, 06 April 2019 14:38
Thanks Jeronimon for these informations Smile
      
SamWilderspin
Junior Member
Cadet

User Pages
Posts: 18
Registered:
August 2017
Re:Memoir ’44 New Flight Plan, the most aspiring expansion yet released Sun, 07 April 2019 16:51
Thank you so much for the thorough write up.

Can't wait for this expansion. Sounds so much fun! The cards sound great. Roll on May already please!

[Updated on: Sun, 07 April 2019 17:10]

      
gheintze
Senior Member
Brigadier General

User Pages
Posts: 1014
Registered:
August 2004
Re:Memoir ’44 New Flight Plan, the most aspiring expansion yet released Sun, 07 April 2019 23:44
Did we figure out how many sets you need for overlord? I would assume only one ( since it is specified that you need more for d-day landings).

Geoff
      
Pages (3): [1  2  3  >  » ]     
Previous Topic:Combat Cards FAQ Thread
Goto Forum: