Memoir '44 The Battles of Khalkhin-Gol Memoir '44 The Battles of Khalkhin-Gol

Big Adventure Games

Quadropolis
  • 2-4 Players
  • 8 years and above
  • 30-60 minutes

Quadropolis

After a hard day’s work, you take a break to admire your city through the large windows of your office… at this hour, most of your citizens are going back home, heading for the tall buildings that you see in front of you. Some others are still wandering in the parks and gardens with their kids, and others decided to go shopping in the new mall that you opened a few weeks ago. In the distance, near the harbor, you can see smoke rising from factories’ chimneys. Somehow, the city never sleeps…
In Quadropolis™ you enact the role of the Mayor of a modern city. You will need to define a global strategy to build your city according to your Inhabitants’ needs and outmatch your opponents, sending your Architects to have various buildings erected in your city. Each building allows you to score victory points. There are various types of buildings with different scoring patterns; many of them may be combined for better effect.


Five Tribes
  • 2-4 Players
  • 13 years and above
  • 40-80 minutes

Five Tribes

Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Will you fulfill the prophecy? Invoke the old Djinns, move the Tribes into position at the right time and the Sultanate may become yours!
Five Tribes builds on a long tradition of German-style games that feature wooden meeples. Here, in a unique twist on the now-standard "worker placement" genre, the game begins with the meeples already in place – and players must cleverly maneuver them over the villages, markets, oasis and sacred places tiles that make up Naqala. How, when, and where you displace these Five Tribes of Assassins, Elders, Builders, Merchants and Viziers determine your victory or failure.


The Artisans of Naqala

The Artisans of Naqala

Represented by purple Meeples, the Artisans make up a new Tribe and add a new layer of strategy in the game. With their help, players will be able to have precious or magic items crafted. Some of them are worth Victory Points, while others unlock special powers.

The Thieves of Naqala

The Thieves of Naqala

Add some treachery to your games with the merciless characters of this mini-expansion! Introducing a new playstyle, with unique powers, the Thieves of Naqala can be a real thorn in your opponents’ side.


Relic Runners
  • 2-5 Players
  • 10 years and above
  • 40-80 minutes

Relic Runners

The ancient relics had lain dormant in the darkest reaches of the jungle since time immemorial. But once word of their discovery broke out, all manner of would-be archeologists rushed in... The retired university professor... the bombastic explorer... the lithe (but daring) heiress... and a shadowy former Army captain – all wanted to be first to lay their hands on the precious loot!
In Relic Runners you are a fearless Explorer, traveling the jungle in search of lost temples full of forgotten treasures and relics. Armed with nothing more than your trusty Pith Helmet and a nose for rare antiquities you'll explore Temple Ruins and Shrines and undertake Expeditions in a race to unearth the most treasure!


Cargo Noir
  • 2-5 Players
  • 8 years and above
  • 30-90 minutes

Cargo Noir

Little Hong Kong: Hour of the Tiger - Loaded with clandestine goods, a sampan glides through the dark waters of Aberdeen Harbour. It slips unnoticed under the bow of a British patrol boat whose crew seems more interested in sleep than watchfulness.
Cargo Noir is a game of illicit trading in which players run "families" who traffic in smuggled goods. Designed by Serge Laget, the game takes place in the thrilling and evocative setting of 1950's film noir.
Game play revolves around a changing set of notorious smuggling ports around the world, each filled with contraband. Players dispatch cargo ships loaded with gold to these ports - hoping to acquire goods that will later be traded for Victory Spoils.
Cargo Noir is quickly learned, but offers many routes to victory; and is the rare trading game that works equally well with 2 players as well as more.


Mystery Express
  • 3-5 Players
  • 12 years and above
  • 60-90 minutes

Mystery Express

Mystery Express is a new whodunit deduction game from Days of Wonder. The murder that takes place on the Orient Express incorporates 5 different elements - Motive, Location, Time, Modus Operandi, and Suspects - each of these is represented by a set of Crime cards. Players take on the role of one of 5 traveling characters, each who has their own special powers of deduction. The player who figures out the who, what, where, when and why of the murder before the end of the journey wins.


Pirate's Cove
  • For 3 to 5 players
  • 8 years and above
  • 60 to 90 minutes

You will like it if you liked... Risk™, Robert Louis Stevenson Treasure Island, or Pirates of the Caribbean

Pirate's Cove

Come aboard and sail to Pirate's Cove... the legendary hideaway of thieving pirates and cutthroat buccaneers. The tales of those legendary pirates of old who've fought and survived these mysterious waters still haunt all those who yearn for a life at sea. Armed with a secret map and starting with a modestly outfitted sloop salvaged from last winter's storm, you set sail to Pirate's Cove - your eyes filled with visions of treasure and fame, your lungs filled with the salty air of the High Seas.

Game Pictures

Awards:

Bruno Faidutti - 2002 Game of the Year Silver Tric Trac 2003 award


Mystery of the Abbey
  • For 3 to 6 players
  • 8 years or above
  • 60 to 90 minutes

You will like it if you liked... The Name of the Rose™, the adventures of Brother Cadfael™ or Clue™

Mystery of the Abbey

Mystery of the Abbey is a whodunit game with a twist. A monk has been murdered in a medieval French Abbey. Players maneuver their way through the Abbey trying examining clues and questioning each other to find out who is the culprit. A masterful game of deduction.

Game Pictures

Awards:

Games Magazine - 'Games 100' 2004 Today's Parents - 'Top Toy Guide' 2003 2003 Family Game of the Year according to Brett & Board Finalist of the Spanish Game of the Year 2005


Cleopatra and the Society of Architects
  • For 3 to 5 players
  • 10 years and above
  • 60 minutes

Cleopatra and the Society of Architects

Cleopatra has offered a prize to the architect who can design the finest palace. As building begins, it's clear that the promise of great riches has attracted the very best designs, and competition among the members of the Society of Architects is fierce. Some have clearly been tempted to curry favor with the figures of the underworld. There are widespread rumors of midnight meetings and secret, forbidden rituals. And now, amulets and hieroglyphs honoring Sobek, the Crocodile-god, are appearing in strange places inside the new construction. Will temptation drive you to the worshipers of Sobek, and to a violent end in the belly of Cleopatra's favorite pet? Or will you survive to become the chief architect of the Kingdom - and win the great riches offered by the Queen?

Game Pictures


Colosseum
  • 3-5 Players
  • 10 years and above
  • 60-90 minutes

Colosseum

This game is out of print and no longer available.
In Colosseum you are a Roman impresario - producing great spectacles in our arena in the hope of attracting the most spectators to your events. You'll earn wealth and glory for each event you run, using it to build ever more ambitious events. Attract the most spectators to one of your events and you'll be granted the title of Grand Impresario, with tales of your extraordinary spectacles acclaimed throughout the empire.

Rules

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Rules pdf
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FAQ pdf
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