Ticket to Ride Germany Ticket to Ride Germany

Forums

Search
Today's Posts (OFF) | Unanswered Posts (ON)


Forum: Queen's Necklace - English
 Topic: Game Pictures!
Yann
-= Crew =-
Emerald Master

User Pages
Posts: 2426
Registered:
October 2002
  Game Pictures! Wed, 23 April 2003 21:26
You will find new pictures of the game here:

http://www.queens-necklace.com/index.php?t=products&sub= qnphotos

Very Happy

Yann
      
 Topic: Queen's Necklace Online Beta 1 is available!
Yann
-= Crew =-
Emerald Master

User Pages
Posts: 2426
Registered:
October 2002
  Queen's Necklace Online Beta 1 is available! Fri, 16 May 2003 23:49
Great news!

The first Beta version of Queen's Necklace Online is available! Very Happy

Go to the "Play" page of the Queen's Necklace site.

Be aware that
This is Beta Software!


This means that you should expect bugs, even though the quality of this first Beta version is vastly superior to the first beta version of Gang of Four Online. So please be patient, and by all means, post your bug reports in this Thread.

Important: everything in the game is based on Drag-and-Drop. Therefore, to pick up a card, click on it and drag it down to your hand. To play a card, drag it from your hand to the middle of the table. Watch for messages appearing on the right panel, as they may indicate you further actions to perform (like clicking on a player's card, on a gem, etc.).

So the user interface is quite different from Gang of Four Online. We are interested in hearing your comments about this.

Make sure you read the rulesbook to get familiar with the game basics before trying the online version.

Good games and good testing.

The Days of Wonder team
      
 Topic: Queen's Necklace Score Sheet
Yann
-= Crew =-
Emerald Master

User Pages
Posts: 2426
Registered:
October 2002
  Queen's Necklace Score Sheet Tue, 03 June 2003 21:47
Good news, you will find the Queen's Necklace Score Sheets on the Rules & Goodies page.

Happy download and printing !

The Musketeers from Days of Wonder
      
 Topic: Bug-Queen
Azarkon
Senior Member

Posts: 102
Registered:
January 2003
Bug-Queen Thu, 12 June 2003 06:31
It was a dark and stormy knight...
The last merchant had fallen, but was detained by a cardinel under the employ of the man at my left...
One card remained...
I decided to play my queen on an amber that had just shown up...

And an amber was added to my hand, but the amber on the board was still there, leaving the pivotal last card hidden!

Consequently, the queen was still in my hand... and the commentary box said in red- "Someone has already started their turn and your action cannot be finalised" or somewhat.

After expertly using my forger, favorite, and three musketeers, I bought a different amber and a king.

My Turn Was Over...
The final card was flipped... yes it was a ring!
I then used my queen on the amber that was now at 4 and it entered my hand, netting be 3 with only 2 amber cards...

But the true crime is that I did not get my ring.


WHY?
      
 Topic: MAINTENANCE SCHEDULED FOR 11/13
Yann
-= Crew =-
Emerald Master

User Pages
Posts: 2426
Registered:
October 2002
  MAINTENANCE SCHEDULED FOR 11/13 Wed, 12 November 2003 18:34
ATTENTION - ATTENTION


On-line games will not be available during the best part of Thursday 11/13. The online game servers will be shut down for maintenance and upgrade:

  • Fixes and improvements in Gang of Four Online
  • Fixes and improvements in Queen's Necklace Online
  • First beta version of Fist of Dragonstones Online

    Thank you for your understanding,

    The engineering team
  •       
     Topic: Online Games Updates
    Yann
    -= Crew =-
    Emerald Master

    User Pages
    Posts: 2426
    Registered:
    October 2002
      Online Games Updates Thu, 13 November 2003 18:57
    We just made a big update on the online games. See the details here:

    http://www.daysofwonder.com/index.php?t=msg&th=851

    The Engineering Team
        
     Topic: Another comment on the online game
    referee
    Junior Member

    Posts: 15
    Registered:
    November 2003
    Another comment on the online game Sat, 29 November 2003 17:58
    There's a little instance on with the online game is a little confusing.

    That's when one of your opponents plays a thief against your other opponent, and draws a musketeer. You'll see:

    Dartagnan plays a thief against Aramis
    (then you see a card moving to Dartagnan's hand)
    (then a thief appearing from Aramis's hand)
    Aramis plays a thief against Dartagnan

    I think a better thing to do is showing the musketeer going from one hand to the other (ie, actually showing the face of the card, not the back). Then another card going in the other direction. That would be closer to what happens IRL.
          
     Topic: Queen's Necklaced nominated for award at Inquest Gamer
    MarkoPolo
    -= Crew =-
    Cadet

    User Pages
    Posts: 142
    Registered:
    October 2002
      Queen's Necklaced nominated for award at Inquest Gamer Tue, 10 February 2004 03:13
    Inquest Gamer Magazine has nominated Queen's Necklace as the Best Card Game of the Year in their annual Fan Awards.

    You can vote by visiting the Inquest Gamer website
          
     Topic: QN Tactics
    shannon_appel ~ Skotos
    Member

    Posts: 38
    Registered:
    March 2003
    QN Tactics Tue, 09 March 2004 02:33
    I recently wrote some new articles on Queen's Necklace tactics here:
    http://www.queens-necklace.com/index.php?t=blog&topic=2

    One talks about the gem valuations and the other about how to use the King.

    Shannon
          
     Topic: On Auction Games
    shannon_appel ~ Skotos
    Member

    Posts: 38
    Registered:
    March 2003
    On Auction Games Fri, 19 March 2004 01:22
    I just published a (long) article on auction games that uses Queen's Necklace as one of my lengthier examples:
    http://www.skotos.net/articles/TTnT_144.phtml

    Shannon
          
     Topic: Online Version Bug?
    bu_game
    Junior Member

    Posts: 8
    Registered:
    August 2004
    Online Version Bug? Fri, 17 September 2004 18:54
    When I bought a Fouge with $4, and the other player play the Queen to capture a gem at the same time,

    there will be 2 new cards appear and "luckily" there appear another Fouge and a gem, but this time, the Fouge is also valued at $4 and I can buy it again!!!
          
     Topic:
    Drew P
    Junior Member
    Cadet

    User Pages
    Posts: 2
    Registered:
    September 2005
    Mon, 05 September 2005 17:09

    [Updated on: Tue, 06 September 2005 16:19]

          
     Topic: Hire Students/Schedule Meeting Times/Have Tournaments
    Sagrilarus
    Member
    First Lieutenant

    Posts: 43
    Registered:
    January 2005
    Hire Students/Schedule Meeting Times/Have Tournaments Mon, 27 February 2006 18:59
    I realize that the online versions of the games don't generate much cash for DoW, but you may consider hiring students or people from countries with struggling economies to play on Queen's Necklace and Fist of Dragonstones.

    I am a programmer, and I cannot imagine coding a bot for Queen's Necklace -- just too many permutations and strategies to consider.

    But even having two or three people available (total for both) for a few hours a day would likely get some activity going in these games. With luck this would generate some self-sustaining interest. Likely you could get volunteers if you offered time on the site as a perk.

    Another option would be to schedule some events -- announce that QN or FoD is having a game-festival during certain hours of a certain day so that those of us who do play will arrive at about the same time. You may consider bringing in a mini-celebrity such as one of the game inventors, or an artist, programmer, or forum moderator to catch people's attention. Harrison Ford would work too, but may be harder to contact.

    Here's my final recommendation. Mini-tournaments. March 5th through the 11th is Queen's Necklace week, and the player who scores the highest rank or score for just-that-week gets a repro of one of the pieces of artwork from the game with the game creator's and artist's signature attached and a blurb indicating that they won the tourney. An inexpensive prize, cheap to deliver worldwide, but a nice piece of bragging rights.

    The next month it could be FoD or Gang of Four. It would give players a good reason to try the other games on the site.

    Anyone else have some ideas?

    Sag.

    [Updated on: Mon, 27 February 2006 19:07]

          
     Topic: Resuming games
    Black Baron
    Senior Member

    User Pages
    Posts: 219
    Registered:
    November 2007
      Resuming games Thu, 29 January 2009 22:36
    No Message Body

    [Updated on: Fri, 13 March 2009 14:21]

          
     Topic: QUITTER!!!
    ScentGirl
    Junior Member

    User Pages
    Posts: 14
    Registered:
    January 2008
    QUITTER!!! Sat, 07 February 2009 21:20
    FYI.... HANNO UP AND QUIT ARE GAME AND NEVER CAME BACK!!!
          
     Topic: Bugs!!
    ScentGirl
    Junior Member

    User Pages
    Posts: 14
    Registered:
    January 2008
    Bugs!! Sat, 07 February 2009 21:52
    Hello,

    I am getting quite tired of all of these BUGS!! For instance this last game I played a thief against someone right before the last sale was about to occur and I stole a King, then I forged them a gem and the screen froze and we had to leave and resume. It took us back to BEFORE the thief was played, so I played the thief again and this time drew differently! I got a lousy 1 gem. Then I played my forgers and then I drew. The person then confessed against me which made it obvious that would king my most popular gem now. THis is not right to continue when the ENTIRE game changes due to this BUG forcing us to go back and get different luck! THis happens quite a bit. Most often after someone plays a Queen. BUt in this case it happend during a Forger and took us back to BEFORE the thief! Please do something to make this more fair!

    Thanks!
    Lisa
          
     Topic: DENVERYBOY QUITTER/ Ranking system, why bother!
    ScentGirl
    Junior Member

    User Pages
    Posts: 14
    Registered:
    January 2008
    DENVERYBOY QUITTER/ Ranking system, why bother! Thu, 09 April 2009 18:53
    As for the Denverboy game, it looks like it shows as a completed game and reflects the scores from after the 1st sale. Which gave loeyb the win (smiley face). Really not very fair when the 3rd sale often changes things completely. And the score reflected wasn't even the score when the game ended. I am not usually confident that I will for sure win the 3rd sale, but this particular game I had great cards and most of them saved for the 3rd sale. I was sure to win that particular game. DOW has no interest in correcting any of the problems with QN they say and it seems to me there is no point in having a ranking system when it is this flawed.
          
     Topic: New Quitter(labrune)
    guestfriend
    Junior Member

    Posts: 3
    Registered:
    March 2009
      New Quitter(labrune) Sun, 26 July 2009 14:51
    This guy runs before the end of the game. He has looked through my cards by confessor, knowing that he cant stop my last round sale which will win the amber with 3 rings and one banker and was protected by the necklace. I have 2 thieves and fashion too. Which definitely earns 280 points more at least.
    I have waited for his coming back for more than 30 minutes. Surely, it is not computer problem.

    Labrune, the quitter. Alert!!!!!!!

    This guy came back after one hour, and leaves immediately when he saw me still there without explaining. It is without doubt that he is a quitter.!!!!

    His ID is 241405

    [Updated on: Thu, 30 July 2009 01:15]

          
     Topic: Sorry to Tunicate and Vx
    guestfriend
    Junior Member

    Posts: 3
    Registered:
    March 2009
    Sorry to Tunicate and Vx Sun, 09 August 2009 08:55
    I am sorry that my computer has problem during the game and I tried to reboot it twice. I can go back to the website of dow but I can't go back to the QN lobby. I tried from 2:00 to 2:53(now in my country time) and I can come back to the forum only. I am trying to come back again and want to leave you a memo here. Sorry for the inconvenience.

    [Updated on: Sun, 09 August 2009 08:56]

          
     Topic: guestfriend and choc
    mrsaction
    Junior Member

    User Pages
    Posts: 4
    Registered:
    December 2008
    guestfriend and choc Sat, 07 November 2009 13:35
    Sorry about last night, computer froze up completely and couldn't do anything so after about 10 minutes of waiting I went to bed. Apologies!
          
    Forum: Gang of Four - English
     Topic: New version of Gang of Four Online
    Yann
    -= Crew =-
    Emerald Master

    User Pages
    Posts: 2426
    Registered:
    October 2002
      New version of Gang of Four Online Fri, 06 December 2002 18:02
    Hello everyone:

    New release of Gang of Four Online today:

    When you have the games creation screen, you now see the list of all other games that are in progress. There is a "In progress" label, with a completion percentage. The closer it is to 100%, the earlier the game will be finished (note: this percentage is simply the highest score, since the game stops when someone reaches 100).

    We are focusing on the bugs now (refresh, start-up), and will keep posting new updates as they get fixed.

    Have fun,

    Yann

    [Updated on: Tue, 10 December 2002 19:08]

          
     Topic: Gang of Four Desktop Images!
    Yann
    -= Crew =-
    Emerald Master

    User Pages
    Posts: 2426
    Registered:
    October 2002
      Gang of Four Desktop Images! Mon, 09 December 2002 16:31
    Hello everyone:

    You will find great Gang of Four "wallpaper" desktop images in the download page of the site.

    Enjoy! Cool

    Yann
          
     Topic: Dec 9th release
    Yann
    -= Crew =-
    Emerald Master

    User Pages
    Posts: 2426
    Registered:
    October 2002
      Dec 9th release Tue, 10 December 2002 00:39
    We have been building a new release of Gang of Four Online at least once a day over the last few days. Here are the highlights:

    - Final fix of the refresh problem. If you still have disappearing cards, please contact us!
    - New random generator (should create less Gang of Four combinations) Razz
    - Game now stops at 100, not 101 Very Happy
    - Better management of disconnected players
    - Fixed the bug where the last card could be missed in some cases
    - Improvements on the server side (monitoring, etc.)
    - Small other details here and there that I already forgot. Embarassed

    Have fun!

    Brice & Yann

    [Updated on: Tue, 10 December 2002 19:08]

          
     Topic: message to Brice, guests 180 and 184
    tseug
    Member

    Posts: 92
    Registered:
    December 2002
      message to Brice, guests 180 and 184 Tue, 10 December 2002 18:56
    I ve been disconnected and so unable to finish our game ; my provider s not that good Thumbs Down (did i mention it s Wanadoo ?).

    So this message to keep the record straight if needed, as I screwed up our first game but it was 65% my fault 35% Brice one's Wink

    I was at 98 and that's a lot but so I was in the previous round that I won. And I could have survived this one too (not to say maybe win). I did _not_ give up.

    So my excuses again for the first incident and my shared frustation for the second Evil or Very Mad .

    Hope to face you soon again.
          
     Topic: Dec 10th Release
    Yann
    -= Crew =-
    Emerald Master

    User Pages
    Posts: 2426
    Registered:
    October 2002
      Dec 10th Release Tue, 10 December 2002 19:07
    In today's release:

    - Fixed some bugs in the game play especially when the next player has only one card left.
    - Server is now logging games actions & events (this will be used for statistics and during tournaments)
    - MacOS 9 free chat crashes are fixed
    - Administrator (understand us) can now send chat messages to every players wherever they are (to announce server shutdowns, problems...)
    - Enhanced server monitoring (memory consumption, request timing...)

    Brice & Yann
          
     Topic: New rules PDFs on the site
    Yann
    -= Crew =-
    Emerald Master

    User Pages
    Posts: 2426
    Registered:
    October 2002
      New rules PDFs on the site Wed, 11 December 2002 01:19
    Our German speaking players will be happy to find German versions of the rules, hint cards and scorepads in the Rules and Goodies section.

    We also updated the French and English rules.

    Enjoy,

    Yann
          
     Topic: Dec 13th release
    eric
    -= Crew =-
    Advanced Combat Training

    User Pages
    Posts: 3198
    Registered:
    October 2002
    Dec 13th release Fri, 13 December 2002 17:53
    New in today's versions:

    - Fixed MacOS9 crashs (thanks to Dorian for his reports)
    - Fixed quitting crashs (thanks to Marc for pointing out them)
    - Improved image loading (images are loading now way way faster)
    - Improved image caching (at least on Mac OS9/IE/MRJ2.2 and
    Windows/IE/Microsoft VM, Sun VM tends to not cache at all)
    - Improved card distribution
    - Added defensive code & more log to server to catch the missing play bug. We hope someone will reproduce it today or this week-end Laughing so that we can perform some more forensic analysis. If you get it, please send your JAVA console log file tto support@daysofwonder.com. It's the file located at c:\winnt\java\javalog.txt

    Happy gaming,

    The Gang Team
          
     Topic: New and looking for players?
    eric
    -= Crew =-
    Advanced Combat Training

    User Pages
    Posts: 3198
    Registered:
    October 2002
    New and looking for players? Sat, 14 December 2002 06:58
    For now, you will usually find willing partners (a lot of them from Europe, since the game started shipping there a month earlier than in the States) around noon PST, sometime until 3-5:00pm PST. After that, things get quieter. If you would like to schedule a game for a different time, please post a new thread in this forum, mentioning the time, date and number of players you'll need to join you (a game requires four players) in the title. For instance, Dec 24, 3:00pm PST - 2 players needed.
    We'll do our best to have some people online then to get you started.
    The Gang Team
          
     Topic: Dec 17th Release
    Yann
    -= Crew =-
    Emerald Master

    User Pages
    Posts: 2426
    Registered:
    October 2002
      Dec 17th Release Tue, 17 December 2002 23:01
    In the release from today:

    - More log tracking in the server to pin down the last bugs
    - Fixed some bugs when leaving the game on Sun VM Windows
    - Tentative fix for Hadoken's refresh bug
    - Tentative fix for the "clone" problems (some users would be duplicated many times when connecting to the game).

    The Gang Team
          
     Topic: Dec 18th Release
    Yann
    -= Crew =-
    Emerald Master

    User Pages
    Posts: 2426
    Registered:
    October 2002
      Dec 18th Release Wed, 18 December 2002 20:54
    Fixes in today's release:

    - Fixed bug of 'Play Now' button not dimmed when necessary
    - Changed completely the image loading so that the applet works on Mac OSX 10.1 (thanks to Kurbyh for his great help)
    - Tentative fix of the crashing bug on MacOS 9 at the end of a game (thanks to Dorian for reporting it)
    - Fixed some stuff on the server side

    The Gang Team
          
     Topic: GoF Online Server is down today
    Yann
    -= Crew =-
    Emerald Master

    User Pages
    Posts: 2426
    Registered:
    October 2002
      GoF Online Server is down today Thu, 19 December 2002 00:47
    Sorry, the Gang of Four Online server is down Dead for the next 8 hours or so. It should be back up around 09:00 UTC on Thursday Dec 19th.

    Thanks for your understanding,

    Yann

    [Updated on: Thu, 19 December 2002 00:53]

          
     Topic: Dec 19th release
    Yann
    -= Crew =-
    Emerald Master

    User Pages
    Posts: 2426
    Registered:
    October 2002
    Dec 19th release Thu, 19 December 2002 19:13
    New things today (see also the other bout the Scores & Ranks page).

    - The "missed play bug" has been identified at last. (this is the bug where everyone is stuck waiting for a player to play his cards, althought the player did play already). A temporary fix was done, a complete rewrite of the code will occur tomorrow.
    - Yesterday's server lock-up is definitely fixed (it was another deadly embrace).
    - Some work on the server side (logs) to make better statistics on decks shuffling.

    The Gang Team
          
     Topic: The ranking system is in !
    Yann
    -= Crew =-
    Emerald Master

    User Pages
    Posts: 2426
    Registered:
    October 2002
      The ranking system is in ! Thu, 19 December 2002 20:55
    The ranking is system has been activated! (caution, long memo follows Wink )

    Today you can discover a first implementation of the scores and ranking system of Gang of Four Online. After you are connected, click on "My Account" in the upper right corner, then on the "Scores & Ranks" button in the list of buttons on the left.

    Please read carefully what follows before telling us your remarks, questions and suggestions.

    The Ranking Model:

    After many internal discussions and simulations within Days of Wonder, we decided to perform a first test with a system inspired by Hardwood Hearts http://www.hardwoodhearts.com/. It is a ELO-based system (like the one used by chess federations), with a Provisional Ranking that converges quickly to a value that reflects your level.

    You start with 1,500 points. For the first 20 games, you belong to the "Provisional Ranking". During this time, your score and rank will vary and can oscillate greatly. Don't panic, this is normal. For example, don't be surprised so see a player who just played once and is still better ranked than you. Over time, his score will adapt.

    After 20 games, you are moved to the "Established Ranking" status. At that point, the ELO system is used going forward. I might go in more details about the ELO system in another memo, but to summarize, you just need to know that you can earn or loose up to 32 points in a game, depending on the difference between your ranking and the ranking of the others, on how you perform against the system expectations. As you can see, changes are pretty small and smooth, so there is no big risk even if you are out of luck one night.

    Some details to know:

    • There is little risk for an Established player to play with Provisional players, especially if the opponents have played only a few games before. The Established player's score will be almost unaffected. So you can play with beginners without any second thought. Smile
    • For the moment, the applet does not update the ranking information after each game. Therefore, it is normal to see your game history and ranks unchanged. No need to rush to the page when you beat Eric or Hadoken Wink . I run a script every 24 hours to recompute everything. Real-time update will be implemented shortly (Brice promised Wink ).
    • As there was not many games to test the system, I used all games, even aborted ones, as long as there was a score above 10.
    • All games are used for now, wherever the "Rated Game" check box was on or off during the game creation. Here again, this is to have the largest pool as possible. In the final version, only Rated Games will be used for ranking.
    • When we switch to the final version, all scores will be reset to 0.
    • It is possible (OK, highly likely!) that we shall adjust the equations during Beta. Your score will then be recomputed completely, which will impact your ranking (however, your game history will be preserved). You have been warned Wink
    • Here is how it currently works: when a game is completed, the winning player is the only winner, the 3 others are all considered losers. This appeared to us as the best solution for the Gang of Four specificities. We think that we should also introduce some modifiers depending on the game was a long and close one or not. Your opinion on this matter are welcome.
    • In the Game History, there are sometimes games will only 3 players. This is not a bug. This happens when you played against a new player who never confirmed his/her account registration. Unconfirmed accounts are vaporized after 7 days, this is why the player reference is gone.


    I look forward to your feed-back and questions!

    Yann
          
     Topic: Dec 23rd Release
    Yann
    -= Crew =-
    Emerald Master

    User Pages
    Posts: 2426
    Registered:
    October 2002
      Dec 23rd Release Mon, 23 December 2002 18:58
    In the new version today:

    - Several bug fixes in Straights comparison (thanks to John)
    - Completely re-written the close/leave code in applet & server to get rid of the infamous clones or dead games.
    - Tentative fix for the mysterious bug of disappearing text. This bug has already been reported to Apple and should be fixed in their upcoming 1.4.1 VM.

    Merry Christmas from the Days of Wonder team ! Christmas
          
     Topic: Dec 30th Release
    Yann
    -= Crew =-
    Emerald Master

    User Pages
    Posts: 2426
    Registered:
    October 2002
      Dec 30th Release Mon, 30 December 2002 18:56
    Today:

    - Help button in the applet (will be active very soon)
    - Improvement in the game creation user interface: we had noticed that some players would enter their personnal password when creating a new game, which would cause the game to become a private one. Then the poor souls would wait forever for other players to join...
    - Rankscore and history are now automatically updated at the end of each game Cool
    - Server last lock-up is fixed.
    - Piel Pikul's latest bug should be fixed now.

    The Gang Team.
          
     Topic: Pazzy game 6:30pm PST 1/03/03
    eric
    -= Crew =-
    Advanced Combat Training

    User Pages
    Posts: 3198
    Registered:
    October 2002
    Pazzy game 6:30pm PST 1/03/03 Sun, 05 January 2003 03:38
    Pazzy & al.
    what happened? Did one of the players got disconnected? I was watching the game with elyah, Kevinmd, etc... waiting to play and you all disappeared. if this was a bug on our end, we'd like to know about it. if it was a modem disconnect, the good news is next week's major release will have an auto-save and resume game feature for those kind of issues outside of our control Confused
          
    Pages (176): [ «  <  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  17  >  » ]