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Memoir '44 » Memoir '44 - English » Retrofitting Richard Borg's modern rules to make Memoir 44 deeper
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trydling
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Posts: 8
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December 2006
Retrofitting Richard Borg's modern rules to make Memoir 44 deeper Wed, 13 July 2011 13:36
I think Memoir 44 is terrific as a basis to build upon, but I have a few gripes with it -- especially after playing the evolved games Battlelore and Battles of Westeros.

Here are a few ideas of how to house rule so Memoir 44 becomes more akin to Battlelore and Battles of Westeros in tactical depth. They are mostly rules that Richard Borg himself has introduced in later games in his system, so I think it makes sense to retrofit them to Memoir 44. Smile

It would be fun to hear your thoughts on these ideas. Have you tried any of them yourselves? Do you think they would break the balance in the game in any way? Thanks for reading!

1: HIGH MORALE UNITS IGNORE 1 FLAG
Troops who are adjacent to at least 2 other friendly troops are considered "bold" and can ignore 1 flag.

GRIPE SOLVED: Excessive troops lost because the map is narrow and a lot of troops attacked will never have moved from the baseline. Excessive back-and-forth at every flag rolled.

2: BATTLE BACK
Troops considered "bold" (see point 1 above) can battle back at an adjacent attacker after having resolved the original attack. A unit can only battle back once per turn. Flags are ignored on battle back, and units who have battled back cannot take ground or do armor overrun.

GRIPE SOLVED: You seldom have to fear any repercussions by storming headlessly into battle in M44. You can easily kill 3 full units in one single turn, which is very brutal and sudden in a 5-6 medal scenario. With battle backs, you know that potentially every attack against a "bold" unit could spell trouble for YOU. The solution is to focus attacks on troops who are not "bold" or to focus several attacks on the same "bold" unit, since they can only battle back once.

3: WEAKENED UNITS ARE WEAKENED Smile
Units who have lost at least half of their figures (round up) roll half the number of attack dice (round up). Example: A regular tank unit has lost 2 of its 3 figures and now rolls 2-2-2 instead of 3-3-3.

GRIPE SOLVED: No difference from an offensive perspective at the battlefield between player A having 4 1-figure units left and player B having 4 4-figure units left. Having units weaken means there will be more diversity at the battlefield and more tactical decisions to be made at every turn.

4: DISCARD TO ORDER 1 UNIT OF YOUR CHOICE
Discard any 1 card to order 1 unit of your choice.

GRIPE SOLVED: Not being able to order any units if cards are unlucky. Not being able to order that 1 unit that will lose the game for you if you don'r retreat this round. Note that this would still be a lesser card than the official Recon, since Recon lets you choose from 2 new command cards.
      

SubjectPosterDate
  Retrofitting Richard Borg's modern rules to make Memoir 44 deeper  trydlingWed, 13 July 2011 13:36
  Re:Retrofitting Richard Borg's modern rules to make Memoir 44 deeper NygaardWed, 13 July 2011 14:46
  Re:Retrofitting Richard Borg's modern rules to make Memoir 44 deeper Sgt StormWed, 13 July 2011 22:18
  Re:Retrofitting Richard Borg's modern rules to make Memoir 44 deeper player guyThu, 14 July 2011 06:03
  Re:Retrofitting Richard Borg's modern rules to make Memoir 44 deeper NygaardThu, 14 July 2011 09:28
  Re:Retrofitting Richard Borg's modern rules to make Memoir 44 deeper trydlingThu, 14 July 2011 11:10
  Re:Retrofitting Richard Borg's modern rules to make Memoir 44 deeper Elendil90Thu, 14 July 2011 21:51
  Re:Retrofitting Richard Borg's modern rules to make Memoir 44 deeper NygaardThu, 14 July 2011 22:35
  Re:Retrofitting Richard Borg's modern rules to make Memoir 44 deeper trydlingFri, 15 July 2011 00:10
  Re:Retrofitting Richard Borg's modern rules to make Memoir 44 deeper RonBFri, 15 July 2011 14:18
  Re:Retrofitting Richard Borg's modern rules to make Memoir 44 deeper trydlingFri, 15 July 2011 15:04
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