Avis joueurs

11 Commentaires

*player16288

There are no artillery symbols on the dice. I substitute "Star".

Illuminum

berber

lamentable partie sans un minimum de référence historique

*player303628

Scénario ennuyant, avec des cartes de centre permanente...

reader1

*player160911

*player22446

Needs work. Too little amount of maneuvering.

Brummbar

Too brief for the ammount of set up...with tweaking though this one has potential

12

Joueur de l'axe :

X 4

X 4

Joueur des alliés :

X 4

X 4

Scenario Image

Ordre de pose

25

8

4

3

3

1

Description :

Germans get four Command Cards, Americans get five Command Cards. Americans move first.

Règles :

1) The Artillery unit consists of a single figure, rather than two. It still fires with the same number of dice when it fires. The Artillery unit may not move.

2) To destroy the Artillery unit, an Infantry unit must occupy the same hex as the Artillery, then, in a special Close Assault attack, must roll an artillery symbol on either of two dice to destroy the gun. Only a matching artillery symbol will do the job.

Conditions de victoire :

The Allies win by destroying the Artillery unit. The Axis wins by preventing the Allies from destroying the Artillery unit.