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Jokull

Messages: 226
Enregistré(e) en : May 2008
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Hell's Highway
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Wed, 14 November 2012 00:06
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So no Minsk or Victory at Stalingrad for a while.
This is also a 3 star mission and a tough nut. A good mission for Band of Brothers fans and the 101 Airborne
Operation Market Garden of September 1944, involved 35,000 troops dropped up to 100 miles (160 km) behind the German front lines in an attempt to capture a series of bridges over the Maas, Waal and Rhine rivers, ultimately enabling the Allies to outflank German fortifications and penetrating into Germany. The operation was hastily planned and many key planning tasks were inadequately completed. Three complete airborne divisions were landed or dropped at various points along Highway 69, or "Hell's Highway", in order to create a "carpet" over which the British XXX Corps could rapidly advance in Operation Garden, the armored phase. It was a daylight assault, with little initial opposition, and most units achieved high accuracy on drop and landing zones. In the end, after strong German counterattacks, the overall plan failed.
The route of the attacking armies became called Hell's Highway since the Germans pounded the road ceaselessly. But on the 24 September a strong force of Fallschrimjaeger led by Major Hans Jungwirth atacked the highway supported by Jagpanthers. By then the forward elements of the Guards tank forces had passed by and the road was jammed by supply trucks while the 101st Airborne Division protected the flanks. Jungwirth's force aimed at capturing Koevering but the determined defence of the 101st prevented them from taking the town, but the did succeed in cutting the vital highway for 40 hours until elements of the British 50th Division and 7th Armoured arrived and forced them to withdraw.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.
[Mis à jour le: Fri, 16 November 2012 18:32]
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silenttimo

Messages: 1169
Enregistré(e) en : August 2005
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Re:Hell's Highway
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Wed, 14 November 2012 10:14

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This map seems very interesting !
I imagine brutal fights, without much time to prepare and hide units !
(just like "Minsk" or "Stalingrad")
"Viking" style map - we go bersek ?
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Jeronimon

Messages: 1942
Enregistré(e) en : November 2007
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Re:Hell's Highway
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Wed, 14 November 2012 21:10

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@Jokul
On the screenshot you displayed here there is a town called Gembert.
I think the scenario would be more (historically) correct if you call it Gemert.
Just some advice from a local.
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Dietrich von Kleist

Messages: 843
Enregistré(e) en : June 2005
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Re:Hell's Highway
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Wed, 14 November 2012 21:16

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silenttimo wrote on Wed, 14 November 2012 10:14 | This map seems very interesting !
I imagine brutal fights, without much time to prepare and hide units !
(just like "Minsk" or "Stalingrad")
"Viking" style map - we go bersek ?
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Vikings brutal?
Where did you get that idea?

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Jokull

Messages: 226
Enregistré(e) en : May 2008
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Re:Hell's Highway
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Wed, 14 November 2012 21:21

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Jeronimon wrote on Wed, 14 November 2012 20:10 | @Jokul
On the screenshot you displayed here there is a town called Gembert.
I think the scenario would be more (historically) correct if you call it Gemert.
Just some advice from a local.
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Fixed, and another thing too, I changed the allied tanks to US tanks, since they were mostly Shermans and movement 2 just didn't do them justice.
http://www.daysofwonder.com/memoir44/en/editor/view/?id=9933
Jökull
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clorofila

Messages: 477
Enregistré(e) en : April 2011
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Re:Hell's Highway
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Thu, 15 November 2012 00:54

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Definitively not as good as the "Chuck Norris" scenario: that will be a milestone for years to come. You just set the standards too high with that map, Jokull!
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silenttimo

Messages: 1169
Enregistré(e) en : August 2005
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Re:Hell's Highway
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Thu, 15 November 2012 10:33

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There should be a way for tanks to cross the river in no more than 2 turns of movement before being able to attack.
Here, they need 2-3 turns of movement before being able to be able to close-combat (if axis moves his artillery and infantry away, they are almost useless).
Maybe removing one hex of city (the one with infantry under tank & artillery) would allow a little bit more movement.
Anyway, tough game for allies.
Lost yesterday 2-6 with allies (having NO left flank card, and seing my opponent with both "full attack" central card did not help), then won 6-4 with axis.
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Jokull

Messages: 226
Enregistré(e) en : May 2008
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Re:Hell's Highway
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Fri, 16 November 2012 18:33

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Updated map!
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silenttimo

Messages: 1169
Enregistré(e) en : August 2005
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Re:Hell's Highway
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Mon, 19 November 2012 17:09

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Thanks !
I have to try it again : removing those 2 city hexes should give much more movement opportunities for allies' tanks !
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Jeronimon

Messages: 1942
Enregistré(e) en : November 2007
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Re:Hell's Highway
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Mon, 03 December 2012 15:00

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I played it against a human today and think it is a very enjoyable scenario.
Unfortunately my opponent was a first Lt and he did not get very good dice so the games weren't very close. I'll try to play it against better players with better dice.
Funny thing: This map is upside down in my head. I thought I started as the Allies and played my first card accordingly. When I tried to order units I found out I was the Germans.
In the game were I was the allied forces I still did not figure out who went where. I ordered my three tank units on an armor Assault. Blocked the escape of the german tank fired a flag. . . . and it retreated. I had blocked the tanks on the allied side.
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Quit2

Messages: 1387
Enregistré(e) en : July 2007
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Re:Hell's Highway
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Mon, 03 December 2012 17:11

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I played this today, and had fun. One remark: the four figure allied tank has no badge to distinguish it from the 3 figure tanks.
This is important. I the allies play medics, they want to know which tank unit could possibly become 4 figures agains, just as the axis want to know which one figure tank to kill first, to decrease the power of the medics in the opponents hand.
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Helcat

Messages: 274
Enregistré(e) en : December 2008
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