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ITA dandee
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THE FUTURE OF TTR ONLINE Wed, 07 September 2016 09:08
hi all,

it is now clear that we are in a stalemate and we do not know yet what will be the future of ttr online.

the problems we all know them:

-web/steam
-less interest of the historical players
-natural tiredness
-too many tournaments
-difficulty of interaction for the two platforms between old and new players

luckily there are new people with new resources (ex Sivorro), they are doing a great job for the community.


I believe, for many reasons, that the web version is still the best solution for us.
The greater possibilities of communication, even during games, joins the community.
Addition of steam is easier to find in passing players, not interested in the community.

I think we have to think of a lighter schedule and look for the big players to re-invite, trying to involve new.

we Italians we try to attract people through social

I look forward to your opinions.

dan
      
RUS Sivorro
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Re:THE FUTURE OF TTR ONLINE Wed, 07 September 2016 16:35
In my mind step forward is discover new maps: india, nirdic, Pennsylvania.

New emotions, new tactics.

And i think future will be on steam.
      
Ich bin dein Doppelganger
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Re:THE FUTURE OF TTR ONLINE Wed, 07 September 2016 18:46
As someone who hasn't played for a while, but quite likes sticking his nose in, here's my pennorth. Smile


I have always been extremely impressed by the amount of work that many individuals put into the organisation of everything that goes on here – it is a terrible shame that what these people have contributed to so brilliantly in the past almost no longer exists.

It is possible that the historically great players of this game are all getting bored of it at roughly the same time. The issues surrounding Web/Steam certainly don't encourage people to want to stay if they have any doubts. Issues surrounding Windows 10 and Java and all of the other updates are just adding to the frustrations.


For what it's worth, in my view there have been too many ways of trying to find out who is the Number 1 player, what with all the different rankings and tournaments. I'm fairly sure it must be great to be Number 1 in the "standard" rankings when you get there, but everyone knows that this is very transient and everyone knows who the best players are, regardless of their current rank or score. Ask everyone in the Community to write down even as few as their 25 top players and I reckon that (at least) the same 10 or 15 players would be on 99 per cent of the lists. Why not just acknowledge that there are 30 or 50 or whatever very good players, and some of them just happen to have won some stuff.


Steam and Web are two very different animals. The vast majority of the Steam (ahem) Community has no knowledge of, and does not care about, the Java history of the game. Until a number of new players on that platform decide that, hey, tournaments are a great idea and are prepared to put the time in, Steam will remain essentially only for the casual player.


I can understand our Russian friends liking for Steam if it is primarily what they know and what they have played on, but if in six months time players such as Stas have no real variety of credible opposition on that platform, then I suspect that this will in itself become very boring, even with the new maps.


Of course, Java is very much in a Catch 22 – DoW dont resource it, and as the overall percentage of players on Java naturally decreases at a rapid rate, there is even less need for them to do so. Sadly, Steam is the new VHS and thanks to the metaphorical porn industry that is the tablet, Java will inevitably go the way of Betamax, regardless of what DoW say their future plans are.

It is extremely sad that it has come to this, but, unfortunately, that is progress for you. It’s hard for everyone to keep caring for the Java game when clearly DoW don’t seem to even care for it themselves. And at the end of the day, that is the real problem.

[Mis à jour le: Wed, 07 September 2016 18:53]

      
Truckerteller
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Re:THE FUTURE OF TTR ONLINE Wed, 07 September 2016 18:54
Eloquently put, sir.
The Catch22 reference wasn't 100 percent correct imho, but the VHS porn analogy was spot on.
      
dea1
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Re:THE FUTURE OF TTR ONLINE Wed, 07 September 2016 23:52
From my point of view most players who did a lot for the community in the past didn't get bored but frustrated at the same time.

Frustrated, because we do understand that Steam is the future, but we didn't succeed with our efforts to get the adaptions of this future platform that are needed to make it suitable for tournament play.

Steam isn't complete crap at all, it has many good features.
There's not too much missing to make it suitable - I'm sure it could be done with justifiable effort on DOW side.
But the things that are missing (or would need to be changed) are crucial for tournament play (at least in my opinion which is based on 10 years experience of playing and organizing TTR tournaments).

We couldn't convey the message to DOW that the tournament players are an important base for the game (and maybe that's indeed not the case any more with tons of newcomers who buy map after map for casual play) and a chance to promote TTR as more than "yet another game" (which is sad, because I see it very close to the recognized Mind Sports).

Conclusion:
I understand that no more effort is put into the web version, as the future shall be Steam. Therefore I see no chance to keep the community alive on web.
I don't believe (any more) that the Steam version will be adapted to the needs for a flourishing competitive community. Therefore I see no chance to organize successful tournaments on Steam in the (near?) future.
It may not be a genuine Catch 22 as a solution would be available: Just implement what was described by the tournament players - but unless this is done we are caught ...
      
Sysyphus
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Re:THE FUTURE OF TTR ONLINE Thu, 08 September 2016 01:37
The future is somewhat easy to picture.

NC will become our High School annual reunion. Other tournaments will gather some regulars who like to hang out together because they all live in the same city.
Some players will stop by occasionally to say hi to old friends while they visit their family. The rest moved too far away and will only be able to come once in a while.

I saw other comments "go on Steam to find other players". Why then Steam preachers have not found a few players for tournaments on Steam? Why then are there still only 25 players hanging out in the Steam lobby after a full year on the new platform?

The game online on Steam is no different than a solo game where the bot and the online players are pretty much at the same level.
      
vigulisam
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Re:THE FUTURE OF TTR ONLINE Thu, 08 September 2016 13:39
Sysyphus - Pommard wrote on Thu, 08 September 2016 02:37



I saw other comments "go on Steam to find other players". Why then Steam preachers have not found a few players for tournaments on Steam? Why then are there still only 25 players hanging out in the Steam lobby after a full year on the new platform?

The game online on Steam is no different than a solo game where the bot and the online players are pretty much at the same level.


The only way a new player can grow to what you call high level is watching high class online games. Without any tournament games on steam, without messages in global chat like "GO GO RUS" "TA TA TAAAAAAM" and etc, how do you want to grow up new players????

All dinosauers are playing web, and leaving the game one by one.
      
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Re:THE FUTURE OF TTR ONLINE Thu, 08 September 2016 15:05
RUS vigulisam wrote on Thu, 08 September 2016 13:39

Sysyphus - Pommard wrote on Thu, 08 September 2016 02:37



I saw other comments "go on Steam to find other players". Why then Steam preachers have not found a few players for tournaments on Steam? Why then are there still only 25 players hanging out in the Steam lobby after a full year on the new platform?

The game online on Steam is no different than a solo game where the bot and the online players are pretty much at the same level.


The only way a new player can grow to what you call high level is watching high class online games. Without any tournament games on steam, without messages in global chat like "GO GO RUS" "TA TA TAAAAAAM" and etc, how do you want to grow up new players????

All dinosauers are playing web, and leaving the game one by one.


when the dinosaurs became extinct will you find yourself alone in the desert.
if you want to save the community you have to save the dinosaurs, I would call vital essences.

cu
dan
      
Ich bin dein Doppelganger
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Re:THE FUTURE OF TTR ONLINE Thu, 08 September 2016 15:32
Ouch !


I am surprised and somewhat disappointed by your response there Vig.


Dismissing the bedrock of the Community as simply being dinosaurs is more than just a little bit harsh, particularly as many of them were extremely willing to help with the development of Steam, but found that their ideas were being continually rejected by DoW who wanted (so called) playability above everything else.

On this basis it has further occurred to me that DoW realistically only sees TtR as a series of gateway style games, with little interest in how skilful and competitive the game can be when played at a high level. The debacle at the World Championships in Paris where there weren't even set rules of engagement for the match referees in particular only adds to my view.

I would perhaps suggest that even Mr Moon himself didn't fully envisage how tactical the game could actually become when played by two grandmasters. All of the unnecessary bells and whistles on Steam are the equivalent of playing the World Chess Championship with a set of pieces based upon characters from The Simpsons, with Homer as the King.


If the Java players are dinosaurs, then the vast majority of those who sign up on Steam players are merely kittens, hypnotised by bright lights and things that move and flash and make funny noises. (Ooh, look, I've just made a ticket !)


If the dinosaurs eventually do become extinct, you will find yourself on Steam being the shark in the Village Pond that just gets to eat everything and everybody, because they don’t know you're a shark. In the end, it won't be a wholly satisfactory experience for anyone, least of all you.

There.

That's that off my chest.

[Mis à jour le: Thu, 08 September 2016 18:17]

      
Sysyphus
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Re:THE FUTURE OF TTR ONLINE Thu, 08 September 2016 16:01
The dinosaurs thing is rather funny, no issue with it.

I'll just say or repeat this.
The heart of the community (DoW or even GoF) came here because they bought a boardgame in the first place and found a code in it circa 2004-2010.

When the code disappeared, the flow of new players interested in tournaments decreased because the online game became an app. An app that help players decide if they are interested in buying the boardgame.

Now, it is primarily an app like any others, in which the boardgame aspect barely appears. The focus has now turned to have app players buy more maps/the Splendor app/the Colt Express app coming soon/7 wonders if it ever shows up.
Those are games that do not need an app to be best-sellers in online/local boardgames store (despite the increasing competition).

To sum up:
1/ Early years: Buy a boardgame, you could play an online boardgame
2/ Transition: Buy an app to maybe make you buy a boardgame
3/ Nowadays: Buy an app to make you buy more apps.

Different time, the game has evolved.

Whatever we do, we were all members of Doppelganger's videoclub with the hope to find that obscure Korean gem with closed captions. There was only one copy, we were all watching it. But that's not what most members come to find there. And the gems disappeared from the shelf.

We, at least the Reds, have not disappeared. We are just next door playing other games. If you want to join, feel free to let me know.
@Drake: I am ready for more fun!

[Mis à jour le: Thu, 08 September 2016 16:26]

      
MaximouR - Ginglet
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Re:THE FUTURE OF TTR ONLINE Thu, 08 September 2016 16:49

I have a dream...

If DOW accept to invest in community by sending from time to time in the apps a little message about tournaments and community, it will be a big step for us to grow the player's community. They're sending one per week a message on Facebook about the TTR App, Spendor...

Why not a message about our community ?

Why did they discontinue the messages from top players and world Champion ?

      
vigulisam
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Re:THE FUTURE OF TTR ONLINE Thu, 08 September 2016 17:54
dandee wrote on Thu, 08 September 2016 16:05




when the dinosaurs became extinct will you find yourself alone in the desert.
if you want to save the community you have to save the dinosaurs, I would call vital essences.

cu
dan


All that we do in the last year were trying to save old players, web was main platform for all tournaments. But look what we have now, less players in web and only 1-2 players from new platform for comunity FOR 1 YEAR.

I'm just answering for Sysy's post about low skill of new players, but YOU ALL did nothing to help new players to grow up.

How can you save comunity without any fresh blood? How many new players came to web platform this year? 0?

I'm just saying that old players have to move forward, if they want to save comunity. If they don't, we can argue here for years till nobody would read forum.

I clearly remember my start on steam(I started when there were only 1 lobby both for steam and web). First player who start accept me in 1550+ multi games were Alain(Alautre) and big thanks to him, coz level of my play grew up for 2 month. I watch games of Kasi. I was very proud of myself when after multiply attemps I won for a first time in clash vs Him.

I know, new version is not perfect. DoW now trying to make more money from games, I agree with you here.

But the question of this topic THE FUTURE OF TTR ONLINE. You can wine DoW every day.
Comunity now in your hands, and i'm wondering, what would YOU do?
      
GenuineFauxFarm
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Re:THE FUTURE OF TTR ONLINE Thu, 08 September 2016 20:23
RUS vigulisam wrote on Thu, 08 September 2016 10:54


All that we do in the last year were trying to save old players, web was main platform for all tournaments. But look what we have now, less players in web and only 1-2 players from new platform for comunity FOR 1 YEAR.

I'm just answering for Sysy's post about low skill of new players, but YOU ALL did nothing to help new players to grow up.



Ok vigu, I hear you.

But, you are making accusations that there has been no attempts to get new players to play and you are making complaints that the 'dinosaurs' are doing nothing to get new people to play.

I take exception to that. I think you will find that there have been several players who have tried Steam AND tried to let ANYONE play them in Steam in an effort to reach out to new players. However, it gets tiresome to have people type obscenities in the chat about you if you play out quick, make a block, etc. Even with clear game titles, this happens. Very few people in Steam even bother to respond if you try to engage them in discussion. In fact, I have had only ONE player who seemed like they would move forward. They even entered a league and then quit.

Frankly, I play the game because:
1. I like the game.
2. I like to play against friends I have made on the DoW site
3. I like to play the game competitively

You will notice I do not play TTR because I want to get online and try to teach/recruit new competitive players. I don't think I am alone on this list whether a person is a 'dinosaur' or not. I also do not think I am the only competitive player who has taken time to try to work with a new player even though that is not my prime motivation to be online in Steam or the web app.

And, now I ask you. What have YOU done to help new players in Steam or elsewhere to grow up? Perhaps you have done many things. And, perhaps you are very disappointed that maybe one of those people out of all of the people you've tried to encourage have joined the community. That can be very discouraging. Now, consider that some of the 'dinosaurs' have tried to do this for more years (on both web and now Steam) with a similar success rate. How long do you try with minimal success before you move on to something else?

So, instead of blaming dinosaurs and the competitive community for doing nothing to recruit new players, try another tactic.

Suggest ways that we should be reaching out to these people.

Here are some suggestions that I can make:
1. Make the opening QT for Nation's Cup be held in Steam. Promote the heck out of it and try to get lots of noise going in that lobby. DEAL with the fact that there are some issues with the app realizing that the QT isn't as serious as the NC matches.

2. Supposedly, you can still go to the app version that allows you to be in the lobby of the web version as well. Go to STeam when NC is running and encourage players to come watch some top matches. Get those people to talk to you in skype (or whatever) about what is happening in the game so they can learn.

3. Go to Steam and look for players ranked 1400+ (or lower if you wish) and start inviting them to a QT you host. Or set up a mini-league of steam players for a given map?

4. Encourage more people to participate in the All Map event that has been tried. Though with the number of maps out there now....

My opinions, take them as you will.
Rob
GFF-CIA
      
Sysyphus
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Re:THE FUTURE OF TTR ONLINE Thu, 08 September 2016 22:24
Thanks Rob,
I was about to write something starting with "I take exception to that" but you did it for me.
Allow me to add a couple items.

What did some of us do?
1) Playtested the app on Steam/IPad for countless hours when it was really buggy.
2) Tried to record matches on steam to share on social networks. There was only a couple volunteers.
3) Participated in groups to write tips for beginners... A bit of effort for nothing unfortunately.
4) Went often in the steam lobby but found 5 players to play with. Most of them not chatty...
5) Other players went to try the online app (Dea, Truck etc...) I have yet to see someone excited about it.
6) Particpated to IMC...

Unsuccessful effort I agree, but far from "nothing" I believe.

So yes Piotr, you can redo all that we built here on Java. It's gonna take you a lot of time, not a whole lot of support.

If you believe the Future of TTR is on the new platform, go for it. Find a couple players that support you, organize stuff, find new players in the lobby.
The feedback on the new Steam app (from mostly reasonable dinosaur player -gff, Knock, Truck, dea-)) ranges from not very good to quite bad to F*** crap, and we gave it a fair shot. I don't know exactly what you expect from us.

I put 5 years of my time in this, I am glad I have nothing to do with the community from now on other than show up and play. Your turn to take care of stuff...

Ps: I don't whine about DoW. We now understand Asmodee is running the gig, the DoW team is dealing now with new constraints I guess. Board gaming has become a huge and lucrative industry and they chose to discard the community/gaming aspect. So be it.

[Mis à jour le: Thu, 08 September 2016 22:30]

      
DrakeStorm
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Re:THE FUTURE OF TTR ONLINE Fri, 09 September 2016 01:09
I think people are missing the point.

In order to keep the community alive and slowly grow it, you don't need to do ANYTHING except show up and play normally in Steam.

New players need to SEE competitive TTR in action, not hear about it from one person. They need to see 20 1600+ players in the lobby, they need to see the tournaments going on (not told "go over to Java" and watch them).

Saying people complain and say obscenities during matches for being blocked, etc, how is that different than in Java, I bet everyone has an ignore list of those people on Java. How many rage-quits have you had to sit through the years... at least there is a timer in steam.

If a new player goes into steam to try it out and plays 20 games and only sees and plays against scrubs, how long do you think they will last (if they are competitive) before they leave and move onto a different game/app. I've been in the steam lobby and have someone say.. "wow I've never seem someone with a rating over 1600". Also there is no one in the lobby to help educate people even about simple things like what is Karma, let alone about tournaments.

So yes it will be the dinosaurs fault if it dies. They are causing their own extinction. I know players have burned out, especially ones that have done a lot like Sysyphus, etc., but just moving over to steam isn't asking much. Not asking to TD tournaments, update tiki, and so on. Just play like normal on steam rather than java.

As for suggestions to DoW. I saw some from various people like dea, gff, etc., but from my point of view they were a little too broad. Its all well and good to say there needs to be a "log", it is different to actually implement it easily on a phone/tablet/desktop. I think DoW just needed more concrete and fewer goals for us tournament players.

I understand if your computer can't run TTR on steam (my old laptop couldn't after I updated to windows 10), or somehow steam messes with your computer, but if your only argument is you don't like the steam version, then I think you are just being closed minded. I've played hundreds of games on it now, and its perfectly fine. A little annoying for some things, and a few glitches now and then, but no worse than getting booted off java and having a bot take a turn during a tournament.

If tournaments start on Steam I will play, but in the meantime I will play some other online board games with Sysyphus and anyone else who wants to play. If you can't beat Sysyphus at TTR, here's a chance... he's not very good at most other board games...lol (though he catches on very quickly by copying!)
      
GenuineFauxFarm
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Re:THE FUTURE OF TTR ONLINE Fri, 09 September 2016 04:16
DrakeStorm wrote on Thu, 08 September 2016 18:09


Saying people complain and say obscenities during matches for being blocked, etc, how is that different than in Java, I bet everyone has an ignore list of those people on Java. How many rage-quits have you had to sit through the years... at least there is a timer in steam.

Drake, please do not think that "rage quits" are my only complaint here. My point is that if you are there to spend some time on a HOBBY for FUN, then you are going to get tired of this attitude. Yes, it happens/happened on the web app. But, as you say - if you have a critical mass of 'better' players, you have an easier time avoiding it. My other point here was that I have been trying to play *anyone* on Steam that will join my "block ok" games. My reward has been a good deal of bad behavior. My patience for it is mostly gone.

DrakeStorm wrote on Thu, 08 September 2016 18:09


As for suggestions to DoW. I saw some from various people like dea, gff, etc., but from my point of view they were a little too broad. Its all well and good to say there needs to be a "log", it is different to actually implement it easily on a phone/tablet/desktop. I think DoW just needed more concrete and fewer goals for us tournament players.


Actually, I had a very long series of conversations with one of the DoW folks where we got down to some specifics. I thought we might have gotten somewhere. But, I was wrong. The reality is that they have marching orders to get maps functioning. He did give me the warning that this stuff might not be high enough priority to do. So, I do not think this is the issue. They have had some very detailed and precise feedback that had sufficient give and take in it. But, you can't fight the administrative push to put out maps.

Generally though, I agree with Drake. If we want the community for TTR to continue, we simply need to just play TTR games in Steam and rebuild over time. It's really only a question as to whether it is worth it to everyone. Since it is supposed to be for fun and a hobby, it may not be. In which case, that has to be fine because that's what it will be.

Rob
      
GenuineFauxFarm
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Re:THE FUTURE OF TTR ONLINE Fri, 09 September 2016 04:20
And, for those of you who don't want to read all of the above.

Summary:

Change is frustrating.

Have a nice day!

Rob
GFF-CIA
      
Sysyphus
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Re:THE FUTURE OF TTR ONLINE Fri, 09 September 2016 04:30
GenuineFauxFarm-CIA wrote on Fri, 09 September 2016 04:20

And, for those of you who don't want to read all of the above.

Summary:

Change is frustrating.

Have a nice day!

Rob
GFF-CIA


Funny, I read (not just GFF):

Everything sucks! There's no solution, we're screwed!
But if you wanna play other games with me, drop me a note!

Have a nice day!

[Mis à jour le: Fri, 09 September 2016 04:32]

      
Knockando
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Re:THE FUTURE OF TTR ONLINE Fri, 09 September 2016 07:29
I played a lot of games on steam. I prefer Java but probably can play good on steam.
The main problem in steam is the lobby. It's nearly impossible to choose a game to watch.
If you see a player in the lobby and you want to watch his game, it's long and awful to find the game he opened.
If you are a new player and just think : "I want to watch games between good players", it isn't easier.
(This , just for watching a game, but all this page is totally crap)

GenuineFauxFarm-CIA écrit le Fri, 09 September 2016 04:16


Actually, I had a very long series of conversations with one of the DoW folks where we got down to some specifics. I thought we might have gotten somewhere. But, I was wrong. The reality is that they have marching orders to get maps functioning. He did give me the warning that this stuff might not be high enough priority to do. So, I do not think this is the issue. They have had some very detailed and precise feedback that had sufficient give and take in it. But, you can't fight the administrative push to put out maps.



I don't know if we talked with the same man, but we have the same answer and feeling.
He wrote me on march 31 :
But I have on my list to improve the lobby dices that there will be a sunny spell. 


No more to say I think Sad
      
ITA dandee
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Re:THE FUTURE OF TTR ONLINE Fri, 09 September 2016 14:39
RUS vigulisam wrote on Thu, 08 September 2016 17:54

dandee wrote on Thu, 08 September 2016 16:05




when the dinosaurs became extinct will you find yourself alone in the desert.
if you want to save the community you have to save the dinosaurs, I would call vital essences.

cu
dan


All that we do in the last year were trying to save old players, web was main platform for all tournaments. But look what we have now, less players in web and only 1-2 players from new platform for comunity FOR 1 YEAR.

I'm just answering for Sysy's post about low skill of new players, but YOU ALL did nothing to help new players to grow up.

How can you save comunity without any fresh blood? How many new players came to web platform this year? 0?

I'm just saying that old players have to move forward, if they want to save comunity. If they don't, we can argue here for years till nobody would read forum.

I clearly remember my start on steam(I started when there were only 1 lobby both for steam and web). First player who start accept me in 1550+ multi games were Alain(Alautre) and big thanks to him, coz level of my play grew up for 2 month. I watch games of Kasi. I was very proud of myself when after multiply attemps I won for a first time in clash vs Him.

I know, new version is not perfect. DoW now trying to make more money from games, I agree with you here.

But the question of this topic THE FUTURE OF TTR ONLINE. You can wine DoW every day.
Comunity now in your hands, and i'm wondering, what would YOU do?


I agree with you on some things that you wrote.

I started playing TTR online since 2008.
Many Italians who come play on my invitation.
For many reasons already described I do not like steam but I'm ready to play if needed and if the community chooses to play.

I do not update java and I continue to play smoothly on web.

I think the best solution is cooperation between us.
I also tried for this to create a Facebook page just for us.

I said to Julien the idea to organize in 2018 a live tournament in Italy, for the comunity.

dinosaurs or not, let's save ourselves

dan Smile

[Mis à jour le: Fri, 09 September 2016 14:39]

      
Sysyphus
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Re:THE FUTURE OF TTR ONLINE Sat, 10 September 2016 03:55
Ok, like Rob, I made the effort to show up last night on the new platform, and again tonight with Voj.
Again, much better experience on Ipad. I get disconnected from Steam whenever I look to a webpage. Voj was himself disconnected during the game.

On Ipad, I cannot say it's that bad, it's fairly good actually. My main complaint is that I feel that a casual game lasts twice longer on the new platform than on Java. (same as IMC).
You have to click to get the chat open during the game, a pain in the butt.

[Mis à jour le: Sat, 10 September 2016 03:59]

      
vigulisam
Senior Member

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Re:THE FUTURE OF TTR ONLINE Sat, 10 September 2016 10:51
Thanks to Drake, he said what was on my mind, but my english is too bad to say it myself.
      
AT Ravage
Senior Member
Cadet

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Re:THE FUTURE OF TTR ONLINE Sat, 10 September 2016 17:36
I agree with everything said here.

But just as Sysy mentioned about the iPad I have been casually plying on the iPad this past week, and have been pleasantly surprised.

I still feel that the chat can be improved. As it stands now I wont be talking much during games or watching chat.

The lack of people in both lobbies is still a concern.

The biggest obstacle is getting people to adapt and accept the change. Right now the digital formats are what is bringing money in for DOW.

It would be nice to see some smaller tournaments such as a QT done on the platform to try and make a presence in the lobby.

Overall I have enjoyed the time on the iPad with a keyboard added to it. I think it has evolved over the past year and earns a look from the community.

[Mis à jour le: Sat, 10 September 2016 17:36]

      
Davidb9 - Mercurey
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Re:THE FUTURE OF TTR ONLINE Sun, 11 September 2016 09:13
δve been playing à lot on ipad.
They hâve not an automatic chat but it´s ok.
The level increase slowly but now i can do 1500+ games easily and no one complain for blocking (no more than java).
For me the biggest problem is the number of map.
Potential good players will not play usa map which is still the best one and we will not meet them.
Dow need money to survive we need dow to play so the only way now is to move on to steam and accomodate. Better if we do it all together....
See "age de glace" for more information:-)
      
RUS Sivorro
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Vainqueur Multi-Player Winter Championship AdR 2014

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Re:THE FUTURE OF TTR ONLINE Sun, 11 September 2016 09:34
Bravo, David!!!

Kick some French asses to move Smile
      
Sysyphus
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Re:THE FUTURE OF TTR ONLINE Sun, 11 September 2016 18:34
RUS Sivorro wrote on Sun, 11 September 2016 09:34

Bravo, David!!!

Kick some French asses to move Smile


David likes the new app because:
1. He liked to use to default chat on Java -> no chat = improvement for him
2. He never observes other player's games -> does not matter to him.
3. My guess is that he has 5 buddies on his buddy list so he does not care about that.

Half the fun of the tournament is to watch. I still have no clue where to find my buddies' game.
      
RUS Sivorro
Senior Member
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Re:THE FUTURE OF TTR ONLINE Sun, 11 September 2016 20:18
I observed euroleague games I want easy.
I see buddy list easy.
I use chat easy, cause in old iPad app I don't have chat log. Only 3 sec phrase of player Smile
      
ITA dandee
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Cadet

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Re:THE FUTURE OF TTR ONLINE Thu, 24 November 2016 11:04
last evening i play on steam.

i wait more time and no players over 1600.
i play no rank 3 games with:

france rank 1181 games 324
usa rank 1443 games 1110
usa rank 1376 games 5147 Shocked Shocked

you are sure that the future of competitive tournaments will be on steam ?

dan Smile
      
SuperPello
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Re:THE FUTURE OF TTR ONLINE Thu, 24 November 2016 13:29
About Tournaments,

in my opinion is quite difficult to play 2p having 3 secs for clicking on avatar and checking what colour was used by opponent claiming grey tracks. And keeping concentrated.

In multi games is impossible.

Marco
      
RUS Docent
Senior Member
Moscovite

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Re:THE FUTURE OF TTR ONLINE Thu, 24 November 2016 14:35
ITA dandee wrote on Thu, 24 November 2016 13:04

last evening i play on steam.

i wait more time and no players over 1600.

Because most of 1600+ players are in NC (Java)? Will see after MPWC, when EU and another maps starts...

Anyway, it's a pity, but subject kaput Sad
      
GSV3
Senior Member

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Re:THE FUTURE OF TTR ONLINE Thu, 24 November 2016 16:56
You should have a look at the best-seller 'Who moved my cheese' from Spencer Johnson... All the discussions are only about that.

But, since about 1 month, i've only played on ipad, and:
Not enough players
Of course not enough good players
Not always easy to see what the other player has done.

So, I agree with Sysy : it's really a pain in the butt.

Not sure I will try to play on Steam.
      
general7star
Senior Member
Commandant

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Re:THE FUTURE OF TTR ONLINE Sat, 26 November 2016 02:09
ITA dandee écrit le Thu, 24 November 2016 05:04

last evening i play on steam.

i wait more time and no players over 1600.
i play no rank 3 games with:

france rank 1181 games 324
usa rank 1443 games 1110
usa rank 1376 games 5147 Shocked Shocked

you are sure that the future of competitive tournaments will be on steam ?

dan Smile



Hey dan!
I play on Steam and I'm over 1700. I know that the vast majority of Steam's players are newbies, but some good players like RUS Sivorro, superamsel and even AndreasPaphos (if you considered this player like «good» Rolling Eyes )

Sim
      
general7star
Senior Member
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Re:THE FUTURE OF TTR ONLINE Sat, 26 November 2016 16:47
Hi all!

I notice that now, November 26th, it is the day with the most ranked players since a long time (11 180). The last time it was more than that it was, I think, last year...

Best regards
      
player3817394
Junior Member

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December 2018
Re:THE FUTURE OF TTR ONLINE Wed, 26 December 2018 16:47
I'm going to go ahead and go through your post and outline what we're doing in each of the areas that you've mentioned to fulfill the promises we made in the past. That way, you can see what our current exact priorities are and let us know if we're on the right track or not in your eyes. Plex Kodi Lucky Patcher

[Mis à jour le: Wed, 26 December 2018 20:09]

      
RUS Eskender
Junior Member

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April 2012
Re:THE FUTURE OF TTR ONLINE Mon, 14 January 2019 13:37
I would suggest that the problem is in the business model of the developers/owners.
I think it's impossible to improve the game, support various platforms, add new features with the current financial model.

I've paid once several years ago for the Europe and USA maps, but it was really, really small money. And I havn't paid anything since that.
Maybe some kind of yearly subscription could change the situation, if it allows to add new features (e.g. automatic scheduled tournaments), support different platforms, develop community, etc.

Because if there is no development, the game becomes more and more boring... And people loose interest, start leaving, play other games, etc...

[Mis à jour le: Mon, 14 January 2019 13:41]

      
onyx puffin LOL
Senior Member

Messages: 1775
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January 2005
Re:THE FUTURE OF TTR ONLINE Sat, 26 January 2019 20:22
RUS Eskender wrote on Mon, 14 January 2019 07:37

I would suggest that the problem is in the business model of the developers/owners.
I think it's impossible to improve the game, support various platforms, add new features with the current financial model.

I've paid once several years ago for the Europe and USA maps, but it was really, really small money. And I havn't paid anything since that.
Maybe some kind of yearly subscription could change the situation, if it allows to add new features (e.g. automatic scheduled tournaments), support different platforms, develop community, etc.

Because if there is no development, the game becomes more and more boring... And people loose interest, start leaving, play other games, etc...


Interesting, since many of us regular top players of years past, play other games on boardgamearena site, we catch each other, and almost all say: "Ticket to Ride is still our favorite", but with their lack of a good system for use, they are not returning until such time. They would love to go back, but steam is such a pain in usage.

To Eskender's point, on boardgamearena indeed, there is a nominal yearly charge for those who want the premium games. Perhaps a new business model for internet play needs adapted by Asmodee/DoW.
      
Jac_
Senior Member

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April 2005
Re:THE FUTURE OF TTR ONLINE Tue, 29 January 2019 08:26
Hey all you "old" known ones Smile
After years of not having played online, I wanted to restart. Just to find STEAM. Blëh!

Where is everyone? How do you play TTR nowadays?

Why can't anyone get DOW to do something smart to earn more money and WE can play decent games/tournaments again?


      
general7star
Senior Member
Commandant

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Re:THE FUTURE OF TTR ONLINE Tue, 29 January 2019 15:19
Jac_ écrit le Tue, 29 January 2019 02:26

Hey all you "old" known ones Smile
After years of not having played online, I wanted to restart. Just to find STEAM. Blëh!

Where is everyone? How do you play TTR nowadays?

Why can't anyone get DOW to do something smart to earn more money and WE can play decent games/tournaments again?





You can still play on Java! Razz
      
Jac_
Senior Member

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April 2005
Re:THE FUTURE OF TTR ONLINE Wed, 30 January 2019 08:46
I have OS El Capitan Version 10.11.6 and can't play TTR US at all.
I have the most recent Java. Enabled all I need. But it won't load the pop up and gives me the reason it can't work cause of java.

HELP Smile and thanks.
      
Stason
Member
Cor des Alpes

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April 2013
Re:THE FUTURE OF TTR ONLINE Wed, 30 January 2019 15:42
Just try to play on via steam. Once you get used to everything will be just fine. Just can't understand whats the problem?(I see you've not played a game yet) You can't join or whats worng exaclty?
      
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