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waltero
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The Learning Scenario's Thu, 14 May 2020 06:42
I thought I'd Ask a question; for those of you who have played over 2,500 games on 80 Different Scenario's (online).

Question:  What Scenario or Scenario's Have had the most positive influence on your game play?
More precisely, playability methods to evaluate Scenario's improving game play,  along with evaluating player experience. In hopes that the players have a positive and impactful learning experience.

Battle of Warsaw:
Both Sides are equally fun, and having the same importance.

For the Axis;
Aggressive Tank advance and "withdrawal".
Go ahead and use your Tanks as Cannon fodder, eliminate wire, while targeting Key units, Arty on right flank, Inf. in the open. German Forces don't want to limp into Battle.

For the Allies: Targeting, Falling Back.
 
The Allies must think Defense. Why is pulling back units so foreign in this game?

Sugar loaf and Half moon:
Tis good for learning how to Assault. As the Axis (Japs) you can not win unless you Advance your units. 

Bloody Ridge:
Axis: Most players (even the good ones) feel the Japs should only be played a certain way.
Consider Using the Japanese forces the same as you would any other Nationality...Banzai can be harmful. In this Scenario the Axis Players tends to jump into it much too fast.
You are out of range for the enemy to do any real damage, so take your time and prepare a proper Assault.

Allies: Always fall back and move as far forward (target enemy units) as to leave enemy units out of range, for Banzai attack.

When it comes down to the last few turns, players will always see the winning kill shot. I suggest to always (every turn) look for safety for your units first. what is the better firing position...it's generally not out in the open.

Players always know what unit to hit when it comes down to the last turn of the game. They will go for the kill no matter what the odds. Of course when it comes down to win or lose, making a shot like that is always considered luck.
I rarely go for a win (unless I am facing absolute defeat) that would require me to roll 3 die (jumping out in the open) to gain two hits in order to achieve certain victory...much less going for three dice to gain three hits...who wants to win like that?



Players are given an opportunity to react to the different situations that occur. In theory, better players should be better at planning their turns around the randomness that occurs, so the increased amount of in-game luck should theoretically be counterbalanced by an increase in skill.

I always thought it would be nice if there was a place a guy could go to find out the best strategy for a particular Scenario.
I for one have jumped into a tourney game wishing I knew more about the Scenario I just jumped into.These are my Favorite Scenario's, Tried and tested. The above mention Strategy works and it works well.

[Mis à jour le: Tue, 02 June 2020 19:15]

      
mrmanley31
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Re:The Learning Scenario's Thu, 14 May 2020 21:33
I'll weigh in, although I think I'm just shy of your requirement for 2500 battles... Unless I count the games I've played face-to-face, then I may be there Smile
Nice list. I agree with those. Another I really like is Ponyri,
As the Germans, Ponyri teaches you how to stay at a distance while maneuvering and building your hand for an overwhelming assault in the center. It may take awhile, but with patience you can pick away at the Russians while you prepare for the assault.
As the Russians, it also teaches patience in defense. The early turns should be spent moving the artillery on the flanks to the border hexes with the center. This is critical, because if you can get them there you can activate at least one artillery with nearly any card you play and they will be able to fire into any town hex with two dice. This is huge when you have only a four card hand. This increases the value of nearly every card in your hand tremendously. In my opinion, there are very few actions your opponent will do that should distract from this objective.
After that, save those center cards! Keep a flexible hand, saving the best cards for as long as possible. Don't succumb to the temptation to play them early. If you can keep your center cards and tactic cards, you will likely crush any advance into the town.
So Ponyri is great for teaching card management, building an assault, building a defense, setting traps, and just learning patience in general.
Others that I like for similar reasons are:
St. Vith
Foret d'Ecouves
Red Barricades Factory
Savergne Gap

I feel like these scenarios, while fairly simple and straight forward, definitely favor the more strategic player. While any player can "get lucky" and win any game (and some scenarios definitely favor luck more than skill, i.e a lot of desert scenarios), I believe those on this list demonstrate skill and strategy to new players that are willing to learn it.
As Gary Player (pro golfer who won 9 majors) once said when someone told him he was just getting lucky, "The more I practice the luckier I get."
I think the same applies to Memoir. While there is a luck factor, the best players find ways to manage and mitigate that luck into as close of a sure thing as possible. Those who do that the best win the most!

      
waltero
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Re:The Learning Scenario's Fri, 15 May 2020 23:17
I thought I would play a few games (two days after original post. I have many games before this date, playing same scenario's...They are all alike) and post them. Here you will see it all. This is a typical game that I run into more times than not...and with worthy opponents. I am Allies: In this game I spend more time running for cover than I did firing at enemy units, I'm talking full turns with absolutely no fire (7 in all).
https://www.daysofwonder.com/memoir44-online/en/battle/?id=8 1512735



Total Defense,,,typical game when you are playing Battle for Warsaw.
A person might say "yah, well you had good dice" (not at all the case). My units spent no time firing and worked hard to find cover, so Dice are somewhat irrelevant.

I am Axis:
Here you see my opponent come out in the open...he couldn't resist. I might do the same thing if it was my only recourse. But if you get two firepower (enough to eliminate) against a one factor unit, while your in a city...why move out in the open? SO you are giving yourself three dice instead of two and you are giving your opponent three+ dice instead of one.
https://www.daysofwonder.com/memoir44-online/en/battle/?id=8 1513948


Bloody Ridge:
Allies: Consolidate your forces while pulling back (out of range of enemy follow up units), and plick off enemy units that hit the front lines.Notice how my guys couldn't hit a broad side of a barn with a hand full of raisins, but you stick with it and it will pay off. 
Bloody ridge

https://www.daysofwonder.com/memoir44-online/en/battle/?id=8 1413675#replay:turn=1

Axis: as the game progresses the allies make a small push for the front lines where the fighting was the least effective...why??? Because he needed one more medal to win it while I needed three (much too early to, and to be moving close to four factor japs). No real reason to rush it unless you were being called for dinner.
https://www.daysofwonder.com/memoir44-online/en/battle/?id=8 1519038

All four of these games were close. One simple mistake can cost you dearly...And I made many. 
Moral of the story: Don't come a runnin out in the open (or towered four factor jap units) if you can help it. Let the enemy come to you. Stay away from Jap forces.

Four great games. I was sure I had lost 'In' all four games, but I stuck with my Usual strategy and BAM!
Good worthy opponents that totally deserved to win those games...other than the fact that they don't use terrain bonus.

Of course there are instances where you have to hold your position (when the enemy makes a strong push). I can't even believe this game was as close as it was...I shouldn't have stood a chance against this assault. Turn ten I misclicked… I meant to bring left flank to center.


https://www.daysofwonder.com/memoir44-online/en/battle/?id=8 1532572#replay:turn=13


If anybody believes they have a better Strategy, I invite you to a friendly game?

The last 13 days, 20 wins with 7 losses...Bloody ridge. 15 wins with 6 losses...Battle for Warsaw.

If you view any game on the days of wonder site, Magnify your screen and use the up and down arrows on your keyboard...Much easier to view.

[Mis à jour le: Tue, 19 May 2020 20:42]

      
Clexton27
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Re:The Learning Scenario's Sat, 16 May 2020 04:50
https://www.daysofwonder.com/memoir44-online/en/battle/?id=8 1512735

I just cannot believe that your opponent held Behind Enemy Lines for so many turns and did not attempt to take out your last 1-figure artillery in the church hex. This loss on his part was certainly avoidable, especially since you used that artillery to punish him.

[Mis à jour le: Sat, 16 May 2020 05:02]

      
waltero
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Re:The Learning Scenario's Sun, 17 May 2020 05:24
I think he got discouraged when Bombard didn't score a hit on my arty...not wanting to waste another card for not. He already eliminated one of my artillery units (what's the chance he eliminate two Rolling Eyes ) I felt hopeless, he might have picked up on that. I was one medal (four) ahead of him. I think my arty sat in the Church for seven turns (12 in all) before it scored a kill....It was able to finish off two units in all. During those 7+ turns he was making successful attacks, in the sense that many of my units were heading for cover every turn.

None of my units had any real targets. My arty couldn't do any real damage. Without air strike there was not much of a chance of victory.

Essentially you are right. The Germans Can't limp into this Battle.
Wanting to sit back and slug it out rarely works on this gameboard.

Here was a fun game, vacated the entire Center.33 turns I think.

Saverne Gap:

https://www.daysofwonder.com/memoir44-online/en/battle/?id=8 1611132

A good game is one that you can win by doing the unexpected and making it work.
If you would like to post an interesting Battle we would be thrilled to view it.


[Mis à jour le: Fri, 29 May 2020 04:00]

      
waltero
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Re:The Learning Scenario's Fri, 29 May 2020 04:13
Another reason why I think these two Scenarios Are great is the fact that if your opponent fires better than you (which seems to be the case lately) your guys can still pull it off...If you keep to said Strategy.


If I have a losing streak I know I can play Bloody ridge or Battle for Warsaw and win (either side) regardless of my units not being able to hit a broadside of a barn!

[Mis à jour le: Fri, 29 May 2020 04:13]

      
waltero
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Re:The Learning Scenario's Wed, 15 July 2020 18:47
Just had a thought. Is there any Scenarios designed strictly for Learning?

Example: Scenario using just Tanks and Snipers along with maybe one Artillery, fixed entrenchments, many objectives etc.

Creating a situation that 'is' the Scenario, not just a chance encounter. I believe players might learn a great deal playing Variant Scenario's.

Using Variant "rules" while playing live (tabletop) would be limitless. I can never find the time or opponent willing to play the board game...But if I did I would like to try a game having both players use the exact same cards, you could even do the exact same dice...think creative.

A game like that might provide some insight for the whiners crying about bad cards/die Rolling Eyes

Similar to some chess games, using Knights vs Bishops...A Chess (variant) game that will teach players how too...

I'm not smart enough to create such a Scenario. Some of you guys are Brilliant with the Scenario's you create.

I'd Pay $$$ to play such a scenario (Snipers vs tanks) Very Happy

And please don't respond by telling me Snipers can not fire on tanks(I'd bet $$$)...Yes they can Razz

Think Creatively.









[Mis à jour le: Thu, 16 July 2020 17:39]

      
Clexton27
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Re:The Learning Scenario's Thu, 16 July 2020 02:46
You need one of these:
https://www.militaryfactory.com/smallarms/detail.asp?smallar ms_id=271
      
waltero
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Re:The Learning Scenario's Thu, 16 July 2020 06:13
Oops sorry Embarassed

[Mis à jour le: Thu, 16 July 2020 20:49]

      
waltero
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Re:The Learning Scenario's Thu, 16 July 2020 20:43
Clexton27 wrote on Wed, 15 July 2020 16:46

You need one of these:
https://www.militaryfactory.com/smallarms/detail.asp?smallar ms_id=271


That must have been the one my Finnish ""Sniper"" used to Kill a tank, in Suomussalmi Scenario. Eliminated enemy unit with a Sniper, setting up an 'Ambush' against a lone tank...it gave me the option to use it (the Ambush card) as I had hoped...took out dee tank Baby!

I win!

[Mis à jour le: Thu, 16 July 2020 20:46]

      
Jeronimon
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Re:The Learning Scenario's Thu, 16 July 2020 23:42
waltero wrote on Thu, 16 July 2020 20:43

Clexton27 wrote on Wed, 15 July 2020 16:46

You need one of these:
https://www.militaryfactory.com/smallarms/detail.asp?smallar ms_id=271


That must have been the one my Finnish ""Sniper"" used to Kill a tank, in Suomussalmi Scenario. Eliminated enemy unit with a Sniper, setting up an 'Ambush' against a lone tank...it gave me the option to use it (the Ambush card) as I had hoped...took out dee tank Baby!

I win!

Actually an illegal move in M44 Smile
Snipers cannot attack armor units.

I know the online permits a sniper to ambush an armor unit, but that is just bad programming. Smile

And in the Suomussalmi scenarios the units with the badges are ski-troops, not snipers (but you probably know that already.


If you haven't already, look up Simo Häyhä.
long live the Finnish!
https://www.daysofwonder.com/memoir44/en/editor/view/?id=171 61
      
waltero
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Re:The Learning Scenario's Sat, 18 July 2020 06:05
Jeronimon wrote on Thu, 16 July 2020 13:42

waltero wrote on Thu, 16 July 2020 20:43

Clexton27 wrote on Wed, 15 July 2020 16:46

You need one of these:
https://www.militaryfactory.com/smallarms/detail.asp?smallar ms_id=271


That must have been the one my Finnish ""Sniper"" used to Kill a tank, in Suomussalmi Scenario. Eliminated enemy unit with a Sniper, setting up an 'Ambush' against a lone tank...it gave me the option to use it (the Ambush card) as I had hoped...took out dee tank Baby!

I win!

Actually an illegal move in M44 Smile
Snipers cannot attack armor units.

I know the online permits a sniper to ambush an armor unit, but that is just bad programming. Smile Losing a match is not too fun, But I can have fun embellishing the story can't I Twisted Evil

And in the Suomussalmi scenarios the units with the badges are ski-troops, not snipers (but you probably know that already.


If you haven't already, look up Simo Häyhä.
long live the Finnish!
https://www.daysofwonder.com/memoir44/en/editor/view/?id=171 61



Ahhh, I don't remember what Scenario it was. Suomussalmi is the only scenario that I remember using Finnish Ski troops. I didn't win the Scenario either...Didn't kill the tank...but I did fire on it.. Rolling Eyes

I don't think there being an illegal move on M44 online?
Many of the SFTF Scenario's are trial and error anyway.

Heavy weapons unit being able to move and fire, Knowing your opponent has Ambush card and Snipers firing on a tank...its all in fun and games. Just think of it as a sniper taking out a tank leader.

[Mis à jour le: Tue, 04 August 2020 19:26]

      
    
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